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/**
* Copyright 2014-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui.shapes;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLProfile;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.math.Vec4f;
import com.jogamp.opengl.util.texture.TextureSequence;
/**
* An abstract GraphUI {@link TextureSequence} {@link BaseButton} {@link GraphShape}.
* <p>
* GraphUI is GPU based and resolution independent.
* </p>
* <p>
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
*/
public abstract class TexSeqButton extends BaseButton {
protected final TextureSequence texSeq;
public TexSeqButton(final int renderModes, final float width,
final float height, final TextureSequence texSeq) {
super(renderModes | Region.COLORTEXTURE_RENDERING_BIT, width, height);
this.texSeq = texSeq;
}
public final TextureSequence getTextureSequence() { return this.texSeq; }
/**
* See {@link TextureSequence#setARatioAdjustment(boolean)}.
* @return this instance for chaining
*/
public TexSeqButton setARatioAdjustment(final boolean v) {
if( useARatioAdjustment() != v ) {
texSeq.setARatioAdjustment(v);
markShapeDirty();
}
return this;
}
/**
* See {@link TextureSequence#useARatioAdjustment()}.
*/
public boolean useARatioAdjustment() { return texSeq.useARatioAdjustment(); }
/**
* See {@link TextureSequence#setARatioLetterbox(boolean, Vec4f)}.
* @param v new value for {@link #useARatioLetterbox()}
* @param backColor optional background color for added letter-box space, defaults to transparent zero
* @return this instance for chaining
*/
public TexSeqButton setARatioLetterbox(final boolean v, final Vec4f backColor) {
if( useAspectRatioLetterbox() != v ) {
texSeq.setARatioLetterbox(v, backColor);
markShapeDirty();
}
return this;
}
/**
* See {@link TextureSequence#useARatioLetterbox()}.
*/
public boolean useAspectRatioLetterbox() { return texSeq.useARatioLetterbox(); }
/** See {@link TextureSequence#getARatioLetterboxBackColor()}. */
public Vec4f getARatioLetterboxBackColor() { return texSeq.getARatioLetterboxBackColor(); }
@Override
protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) {
final OutlineShape shape = createBaseShape(0f);
resetGLRegion(glp, gl, texSeq, shape);
region.addOutlineShape(shape, null, rgbaColor);
box.resize(shape.getBounds());
setRotationPivot( box.getCenter() );
}
}
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