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/**
* Copyright 2023-2024 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui;
import com.jogamp.common.os.Clock;
import com.jogamp.math.util.PMVMatrix4f;
/** A HUD tooltip for {@link Shape}, see {@link Shape#setToolTip(CharSequence, com.jogamp.graph.font.Font, float, Scene)}. */
public abstract class Tooltip {
/** Shape belonging to this tooltip's tool. */
protected final Shape tool;
protected final long delayMS;
protected final Scene scene;
/** Delay t1, time to show tooltip, i.e. t0 + delayMS */
protected volatile long delayT1;
protected Tooltip(final Shape tool, final long delayMS, final Scene scene) {
this.tool = tool;
this.delayMS = delayMS;
this.scene = scene;
this.delayT1 = 0;
}
/** Stops the timer. */
public void stop() {
this.delayT1 = 0;
}
/** Starts the timer. */
public void start() {
this.delayT1 = Clock.currentMillis() + delayMS;
}
/**
* Send tick to this tooltip
* @return true if timer has been reached to {@link #createTip(PMVMatrix4f)}, otherwise false
*/
public boolean tick() {
if( 0 == delayT1 ) {
return false;
}
if( Clock.currentMillis() < delayT1 ) {
return false;
}
this.delayT1 = 0;
return true;
}
/**
* Create a new HUD tip shape
* @param pmv {@link PMVMatrix4f}, which shall be properly initialized, e.g. via {@link Scene#setupMatrix(PMVMatrix4f)}
* @return newly created HUD tip shape
*/
public abstract GraphShape createTip(final PMVMatrix4f pmv);
}
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