| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Depends on Bug 720, since cleaning up GLContextImpl* is required to move
property 'GLContext.isGLOrientationFlippedVertical()'
to 'GLDrawable.isGLOriented()' where it belongs!
Windows BITMAP GLDrawable impl. isGLOriented() shall return false,
while we keep the BITMAPINFOHEADER's height field negative
to remove the need for vertical flip when used w/ AWT or Windows, ..
Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the
utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer.
Fix Bug 720: Unify all platform specific GLContextImpl specializations
GLContextImpl shall have only _one_ unique platform derivative
to allow proper swapping of GLDrawables of any type via:
- 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls
- 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
Exception: External context may be specialized.
All drawable specific property handling shall be provided
and implemented (if possible) via GLDrawable specializations.
- GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented()
- PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering
- TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData()
- GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance.
- Screenshot respects GLDrawable's isGLOriented()
- Screenshot is deprecated, use GLReadBufferUtil.
- Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle.
- Allows removal of special pbuffer handling in GLContext* implementations.
- Removed also from GLCapabilities*
- Removed from deprecated GLPbuffer
Impact:
- Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable.
- Only use case was the deprecated GLPbuffer
- floating point framebuffer technology is still patented anyways :)
- Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge,
which is no more supported anyways.
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robost while detecting erroneous queried GL version
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ExtensionAvailabilityCache regression / enhancement:
- Set context version (w/o string) before caching.
This is required since we query the ctx version.
Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68
- Remove GLContextImpl state. Only use the passed value at initialization.
- Defined initialization, due to the 'new' cache/instantiation logic
Remove redundant GLContext profile bits:
- CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD
- CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT
Cache key (ProcAddressTable, Extensions):
- Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT,
since they don't influence the cached values.
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12 -> 7 in initialization.
Reducing the calls to resetProcAddressTable() 12 -> 7 in initialization, saves:
Linux/AMD: 600ms -> 300ms
Linux/NV: 161ms -> 112ms
OSX 10.7/NV: 522ms -> 397ms
Still some freezes on OSX 10.6.8/NV .. further analysis is going on.
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createImpl(): If successful must leave context current.
makeCurrentImpl(): Is only called if context is not just created,
hence the boolean parameter 'boolean newCreatedContext' is removed.
This clearifies and actually cleans up the native makeContextCurrent/releaseContext call pairs.
MacOSXCGLContext: CGL and NS impl. of native makeContextCurrent/releaseContext uses CGL locking
to provide a thread safety. This is recommended in OS X OpenGL documentation on
[shared context] multithreaded use cases.
Post creation code, as seen in some pbuffer cases is moved to overriden createImpl() methods.
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use (threading)
Bug 527 describes the situation where wglShareLists() fails (throws exception)
while the shared context is in use by another thread (some Animator).
It was reported by Jerome Jouvie.
The exception happens not everytime, but at least around 20% on manual tests
I have performed on the Windows platform.
The context in question are all JOGL's GL2, which natively where bound to an OpenGL 3.0 profile.
The WGL_ARB_create_context spec says http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt:
+++
Future versions of OpenGL may only support being added to a share
group at context creation time. Specifying such a version of a
context as either the <hglrc1> or <hglrc2> arguments to
wglShareLists will fail. wglShareLists will return FALSE, and
GetLastError will return ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB.
+++
Hence the 1st patch was to remove 'wglShareLists()' usage in case
we use the new WGL_ARB_create_context context creation method.
Even though this is a desired change, and works in general, it didn't fix the issue.
It seems that the shared context, which is passed @ new context creation,
cannot be used while it is in use itself in another thread.
This conclusion leads to the actual fix, ie. locking the shared context
while creating the new context which shares it.
Manual tests using this patch could not reproduce this issue (40 attempts).
Test: TestSharedContextListNEWT2
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usage and FBOMRT
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Cleanup Warnings and OSX ContextUpdater
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glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION)
Status (Using 4.2 beta driver):
- Windows NV: Created and verified
- Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0
- Linux NV: Created but verification fails, returns 0.0
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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