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* Graph font/typecast: Adopt to our Typecast updates (see below); Fix kerning; ↵Sven Gothel2023-02-124-56/+147
| | | | | | | | | Use TestTextRendererNEWT01 to produce validation snaps - Move kerning handling from Font to Font.Glyph using binary-search for right-glyph-id on kerning subset from this instance (left) - TextRegionUtil: Kerning must be added before translation as it applies before the current right-glyph. - TestTextRendererNEWT01 produces validation snapshots against LibreOffice print-preview snapshots - GPUTextRendererListenerBase01 added another text for kerning validation, show more font-size details (pt, px, mm)
* Typecast: Table: Use package-protected static final const, remove ↵Sven Gothel2023-02-122-51/+49
| | | | notAvailable String
* Typecast: KernSubtableFormat2: Use package-protectionSven Gothel2023-02-121-2/+2
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* Typecast: KernSubtable: Remove getKerningTable(..), will be implemented in ↵Sven Gothel2023-02-121-11/+1
| | | | higher API layer w/ binary-search
* GlyfCompositeDescript: Remove useless try { } in ctor; Remove redundant ↵Sven Gothel2023-02-121-27/+21
| | | | variable in range-based for-loops
* Typecast: *Font*: Use constructor instead for static read(). TTFont: Add ↵Sven Gothel2023-02-123-22/+88
| | | | ctor for File and InputStream
* Update included Typecast library to 2019-09-15 commit ↵Sven Gothel2023-02-11127-4361/+4651
| | | | | | | | | | | | | | | 0d55ac0eb4a39a7f8f2a796c7eebd3ea778ba9a7 - Using Typecast's new git repo https://github.com/dcsch/typecast - Preserved our changes - Preserved loading fonts and glyph on input stream w/o font data array copies TODO - Maintain an original branch in Typecast w/ our changes to ease updates. Then we merely need to change the package name. - This also shall help to allow Typecast to use our patches, if so desired.
* Font/Graph, {Font, Glyph}/Typecast: Add kerning and expose values in ↵Sven Gothel2023-02-103-136/+466
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | original font-units (FU) to have them scaled later ( fu * pixelScale / unitsPerEM ) Scaling from font-units (funits, or FU) is now performed by the renderer itself, i.e. applying the scale-factor 'fontPixelSize / font.getMetrics().getUnitsPerEM()' to the PMV matrix to render the whole graph GLRegion. This finally provides proper device and resolution independent font utilization. Further, preliminary kerning has been added. +++ Also ... TypecastFont: - getGlyphID(..) getGlyph(..) enforce symbol mapping to Glyph.ID_SPACE Glyph.ID_CR, as some fonts ave an erroneous cmap (FreeSerif-Regular) - add getKerning(..) TODO: Add binary search - Set TypecastFont.USE_PRESCALED_ADVANCE := false, i.e. dropping all prescaled pixel-sized advance values mapped to font pixel-size as we utilize font-units only for later uniform scaling. - Drop virtual getPixelSize() and add static FontScale.toPixels(..) - Add fullString() for debugging purposed, including some font tables
* Typecase: OTFont: Provide KernTable accessorSven Gothel2023-02-101-0/+8
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* Typecast: OTGlyph: Maintain the glyphID, add toString()Sven Gothel2023-02-101-3/+21
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* Typecast: HeadTable: Use 'int' to hold 'uint16' unitsPerEM valueSven Gothel2023-02-101-3/+3
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* Typecast: Kerning: Use 'int' to cover 'uint16' values; Detail KernSubtable ↵Sven Gothel2023-02-105-10/+88
| | | | and hold a KernSubtableFormat0 ref in KernTable
* Graph: TypecastRenderer: Add comment about TTF Glyph's having Winding.CWSven Gothel2023-02-061-0/+3
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* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: ↵Sven Gothel2023-02-062-7/+9
| | | | | | Add Path2F addPath(..), emphasize required Winding.CW GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
* Graph: TypecastRenderer: Simplify addShape*(), use OutlineShape's ↵Sven Gothel2023-02-051-29/+29
| | | | vertexFactory instance
* Graph: Complete move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-041-1/+1
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* Graph: Move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-046-2041/+0
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* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-142-6/+6
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* Bug 1367: Adapt to TempFileCache & TempJarCache ChangesSven Gothel2019-04-031-1/+1
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* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit ↵Sven Gothel2015-10-031-6/+4
| | | | | | | | d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-024-10/+10
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Fix UbuntuFontLoader: Regression of commit ↵Sven Gothel2015-01-271-14/+22
| | | | | | | bd24599b21f9787ac989e65b44dc1ba762162f22 Commit bd24599b21f9787ac989e65b44dc1ba762162f22 removed font loading w/o TempJarCache, e.g. as used on Android.
* Graph Font: Fix API doc (parameter) ; GPUUISceneGLListener0A forward ↵Sven Gothel2014-10-092-4/+12
| | | | FontFactory.get(..) exception, we cannot recover in this demo
* Refine Graph/Font InputStream Capabilities (commit ↵Sven Gothel2014-09-305-152/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | 628509b39ea7c16210315d191860511d6be4aa69) FontFactory Remove: - Font get(final URLConnection conn) - Font get(final InputStream stream) FontFactory Add: - [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream) - Direct usage of font InputStream w/ determined length, may instantiate BufferedInputStream in case given stream doesn't support mark/reset! - [2] Font get(final InputStream stream, final boolean closeStream) - Copy font InputStream w/o determined length, resulting in BufferedInputStream supporting mark/reset! Security Related: - Only perform priviledged code on determine InputStream, _not_ when parsing the font stream itself! - Hence PrivilegedAction only happens in FontFactory's InputStream preparation. Misc: - Use Uri class
* Merge remote-tracking branch 'picoworm/master'Sven Gothel2014-09-243-4/+39
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| * Added possibility to load font using InputStream parameterRoman2014-07-243-4/+39
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* | FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-202-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fix depth- and stencil bit count selection for attachRenderbuffer(..) - Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS - Refactor depth- and stencil bit-count -> format into own method - Allow depth- and stencil bit-count select a higher bit-count if required (fix) - GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..) - It was an oversight to introduce the bit flag in the first place, since we should have used the capabilities depth bit-count - Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
* | FBObject: Simplify API (init/reset); Only issue automatic ↵Sven Gothel2014-09-202-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), .. - Simplify API (init/reset) - use new unique methods for init and reset: - void init(final GL gl, final int newWidth, final int newHeight, final int newSamples) - does not issue resetSamplingSink(..) - boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples) - always issues resetSamplingSink(..) - deprecated dual-use (init/reset): - boolean reset(final GL gl, final int newWidth, final int newHeight) - boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink) - reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0, left up to resetSamplingSink(..) - Track 'modified' state of FBObject, if size, format or any attachment has been changed since last - use(..) - syncSamplingSink(..) - resetSamplingSink(..) - Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..) if 'modified == true' +++ - Fix setSamplingSink(..), i.e. samplingSink state handling: - Validated whether given samplingSink is initialized, throws Exception if not. - Fix resetSamplingSink(..) - resets the bound state, i.e. leaves it untouched - also unbinds the samplingSink - sampleSinkDepthStencilMismatch() also returns true if this.depth/stencil == null, but samplingSink is not. - Newly created colorbuffer/-texture matches exiting colorbuffer's internal-format, if exists. - Using simplified resetSizeImpl(..) for size mismatch - Simplified samplingColorSink init check - Fix isBound() was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)' fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)' - Fix detachRenderbuffer(..) validates whether detachment was successful, similar to detachColorbuffer(..)
* | graph/font: Use 'pixelSize' var-name, remove redundanciesSven Gothel2014-08-282-43/+37
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* | Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment ↵Sven Gothel2014-07-281-2/+5
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for a Colorbuffer, also make DEPTH optional. API Change +++ In certain cases a TextureAttachment for the FBO's color buffer is not desired, either for performance reasons where texture functionality is not required or to avoid texture restrictions like size, etc. +++ GLFBODrawable shall use TextureAttachment for the FBO's color buffer and a DEPTH buffer per default. However, the user shall be allowed to use a plain ColorAttachment (renderbuffer) and also no DEPTH buffer. +++ FBObject Details: - Colorbuffer interface exposes Attachment details like format, size, etc as well as it's implementation specifics, isTextureAttachment() and getTextureAttachment() allowing a clean cast and type query. - Allow ColorAttachment to be used for non MSAA - Make TextureAttachment optional for method 'use(GL, TextureAttachment)' - Only validate size against MAX_TEXTURESIZE if using a TextureAttachment - API Change: - rename: getColorAttachmentCount() -> getColorbufferCount() - add: getTextureAttachmentCount() - change 'TextureAttachment getSamplingSink()' -> 'Colorbuffer getSamplingSink()'
* Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample countSven Gothel2014-07-093-66/+153
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* Findbugs: Comment on some issues (OK, they are) ; Remove dead branchesSven Gothel2014-07-081-2/+2
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* Findbugs: Use static fields where possibleSven Gothel2014-07-082-2/+2
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* Findbugs: Use inner static class where possibleSven Gothel2014-07-088-56/+57
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* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-081-8/+8
| | | | | | | - remove duplicate code in branch - Use Type.valueOf(primitive) - Don't use array.toString() directly - remove dead code
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-086-29/+43
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* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-1/+1
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* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-082-11/+11
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* Findbugs: Add FIXME comment regarding float comparison (consider using ↵Sven Gothel2014-07-081-0/+2
| | | | FloatUtil.isEqual(ax, bx, epsilon), FloatUtil.isZero(bx, epsilon), ..)
* Findbugs: Remove redundant instanceof checksSven Gothel2014-07-081-7/+8
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* Findbugs.static_final_immutable: Use final qualifier for static immutable ↵Sven Gothel2014-07-081-3/+3
| | | | instances.
* Findbugs.not-written.null: Fix referencing non-written fields (never written ↵Sven Gothel2014-07-081-5/+0
| | | | | | | | | | | | | | | or due branching) - AWT TextRenderer: Add throw new InternalError("fontRenderContext never initialized!"); FIXME! - GLContextImpl.hasFBOImpl(): Fix serious NPE issue if extCache is null - GLDrawableFactoryImpl.createOffscreenDrawableImpl(..): - Fix NPE issue w/ null drawable - Fix resetting GammaRamp by ensuring originalGammaRamp will be set at 1st setGammaRamp(..) - AndroidGLMediaPlayerAPI14: Fix NPE: Use already resolved local referenced - EGLDrawableFactory: Fix NPE: Only operate on non null surface! - ALAudioSink.dequeueBuffer(..): Only resolve releasedBuffer elements if not null -
* Findbugs.normal: Adding safeguard hashCode() implementation throwing ↵Sven Gothel2014-07-081-0/+4
| | | | | | InternalError("hashCode not designed") As long we don't use Object.hashCode() to idenitify the memory address, we can safeguard the code.
* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-03115-1487/+1488
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized ↵Sven Gothel2014-06-272-10/+25
| | | | | | | | | | | | | | | | | | variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct. - FloatUtil pptimized variants: - mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values for two ray picking resulting in two obj positions. (-> mapWinToRay) - PMVMatrix - dropped low performance NIO mode - simply use common backing-array and fixed offsets directly - drop ProjectFloat usage in favor of FloatUtil - reduce number of temporary arrays
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-111-3/+0
| | | | | | Macro redefine 'texture2D -> texture' was added _after_ the custom texture lookup insertion causing GL3-core to fail.
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define ↵Sven Gothel2014-06-112-5/+5
| | | | SAMPLE_COUNT is of type 'int'
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-093-16/+7
| | | | | The texture unit has to be updated always, since program maybe used by multiple regions and diff. texUnits
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to ↵Sven Gothel2014-04-101-2/+11
| | | | | | | | | | | | deal w/ GL_DEPTH_TEST accordingly Fixes VBORegion2PMSAAES2 no-depth-buffer usage and allows user to control behavior w/o quering GL state. If BITHINT_GLOBAL_DEPTH_TEST_ENABLED set: - RegionRenderer.defaultBlendEnable: glDepthMask(false) - RegionRenderer.defaultBlendDisable: glDepthMask(true) - VBORegion2PMSAAES2 enables/disables GL_DEPTH_TEST, otherwise MSAA is corrupt.
* VectorUtil: Fix method names, i.e. use type-suffix in end of function for ↵Sven Gothel2014-04-092-5/+5
| | | | clarity and unique method naming