Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> F... | Sven Göthel | 2024-01-20 | 1 | -2/+2 |
* | Graph/GraphUI: Revise Graph Region ShaderMapping, fix AABBox-Clipping for Pas... | Sven Göthel | 2024-01-14 | 1 | -1/+11 |
* | Graph Shader: Complete the USE_DISCARD logic avoiding output set after discar... | Sven Gothel | 2023-03-30 | 1 | -3/+5 |
* | Graph GLSL: Enable 'discard' in fragment shader w/o GLRendererQuirks.GLSLBugg... | Sven Gothel | 2023-03-30 | 1 | -4/+4 |
* | Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA... | Sven Gothel | 2014-06-11 | 1 | -3/+3 |
* | Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in... | Sven Gothel | 2014-04-01 | 1 | -62/+67 |
* | Bug 801: Graph OpenGL ES2 and ES3 Compatibility | Sven Gothel | 2014-03-25 | 1 | -13/+13 |
* | Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin... | Sven Gothel | 2014-03-25 | 1 | -0/+104 |