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path: root/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
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* Bug 805: Graph/GraphUI TextureSequence Scale: Move Region.COLORTEXTURE_LETTER...Sven Göthel2024-02-011-1/+14
* Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> F...Sven Göthel2024-01-201-12/+12
* Graph/GraphUI AA-Quality + SampleCount (shader): Push params down to RegionRe...Sven Göthel2024-01-161-21/+19
* Bump (c) -2024 for edited files + LICENSE.txtSven Göthel2024-01-141-1/+1
* Graph/GraphUI: Revise Graph Region ShaderMapping, fix AABBox-Clipping for Pas...Sven Göthel2024-01-141-70/+104
* Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader (Con...Sven Göthel2024-01-091-7/+25
* TextureSequence.setTexCoordBBox(): Add 'verbose' parameter for debug output i...Sven Gothel2023-10-031-1/+1
* Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper aspect-r...Sven Gothel2023-09-301-20/+5
* Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit agn...Sven Gothel2023-09-201-5/+5
* Debug.debugExplicit(): Define and use explicit symbol debug flag; Use it for ...Sven Gothel2023-09-161-2/+6
* Graph Add {GLRegion, GraphShape}.setTextureUnit(int): Allowing to set texture...Sven Gothel2023-08-011-0/+5
* Graph GLRegion*: Utilize interleaved GLSL buffers for vertices, curveParams a...Sven Gothel2023-04-201-34/+5
* Graph VBORegion2P*.renderVBO(): Add comment on BITHINT_GLOBAL_DEPTH_TEST_ENAB...Sven Gothel2023-04-191-0/+4
* Graph GLRegion: Consolidate pass-1 common data (indices, vertices, ..) and al...Sven Gothel2023-04-191-143/+0
* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ...Sven Gothel2023-04-181-13/+15
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on invPMv...Sven Gothel2023-04-091-3/+1
* VBORegion2P*ES2: Just instantiate SyncMatrices4f16 in place, drop local refSven Gothel2023-04-071-2/+1
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ...Sven Gothel2023-04-071-19/+16
* Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare sw...Sven Gothel2023-03-191-24/+38
* Fix ShaderProgram ownership bug, introduced in commit 67a723477ecd818fbc5859f...Sven Gothel2023-03-151-13/+4
* GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms a...Sven Gothel2023-03-131-2/+12
* Graph Perf: Region*: Add setBufferCapacity(..) and cut-off growBuffer() early...Sven Gothel2023-03-071-71/+102
* Graph Perf: Region: split addOutlineShape() -> addOutlineShape0() (fast) and ...Sven Gothel2023-03-071-1/+1
* Graph Perf: Region*: Rely on growBuffer(..) per addOutlineShape() and known b...Sven Gothel2023-03-071-18/+16
* Graph: Region: Add perf counter (w/ API); Utilize put[34][sif](..); Fix indic...Sven Gothel2023-03-061-23/+47
* Graph Region: Fix printBufferStats(..) overrideSven Gothel2023-02-241-1/+1
* Graph Region: Address overflow issue using GL2ES3 integer indices (WIP...); E...Sven Gothel2023-02-241-5/+41
* GLArrayData*: Shorten methods (*API Change*), use proper constructor and fina...Sven Gothel2023-02-241-12/+8
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-3/+3
* FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-201-2/+2
* FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(....Sven Gothel2014-09-201-3/+3
* Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment fo...Sven Gothel2014-07-281-2/+5
* Findbugs: Use static fields where possibleSven Gothel2014-07-081-1/+1
* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-1/+1
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-031-14/+14
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...Sven Gothel2014-06-271-5/+13
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-091-5/+2
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to dea...Sven Gothel2014-04-101-2/+11
* Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;Sven Gothel2014-04-091-15/+47
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-041-37/+86
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-021-44/+69
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-011-144/+167
* Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin...Sven Gothel2014-03-251-72/+78
* Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc...Sven Gothel2014-03-221-1/+2
* Graph: Fix NPE in case of double destroy call .. (VBORegion2PMSAAES2)Sven Gothel2014-03-171-6/+12
* Bug 801: Add Frustum support to Region; Misc ..Sven Gothel2014-03-141-2/+18
* Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' CalculationSven Gothel2014-03-051-15/+12
* Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)Sven Gothel2014-03-051-1/+0
* Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample frag...Sven Gothel2014-03-041-19/+68
* Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos...Sven Gothel2014-03-021-0/+366