| Commit message (Collapse) | Author | Age | Files | Lines |
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agnostic (PMVMatrix, Matrix4f, Vec4f, ..)
Math functionality (PMVMatrix, Matrix4f, Vec4f, ..)
- shall be used toolkit agnostic, e.g. independent from OpenGL
- shall be reused within our upcoming Vulkan implementation
- may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed.
The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData
via the toolkit agnostic SyncAction and SyncBuffer
shall also be split to a toolkit agnostic variant.
An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist,
being derived from the toolkit agnostic base implementation.
+++
Initial commit .. compile clean, passing most unit tests.
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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Signed-off-by: Harvey Harrison <[email protected]>
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ShaderSelectionMode.AUTO (good for mobile); Lazy shader instantiation.
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(fix, incomplete still), ShaderSelectionMode, Fix default values
Besides the above mentioned additional features towards completness of the FFP emu,
the ShaderSelectionMode allows fixating a shader program configuration,
i.e. AUTO switch (default) or choosing a static shader program to avoid heavy program switches
incl. uniform/attribute updates.
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
-
tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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Fix wrapFixedFuncEmul():
- only wrap if ES2 and (!ES1 || force)
- return same profile if ES1
- otherwise throw exception
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
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updated joglversion files.
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removed all redundant methods from BufferUtil.
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