| Commit message (Collapse) | Author | Age | Files | Lines |
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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WGL and EGL)
- GLDrawableFactory exposes:
public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device)
- GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..)
- GLCapabilities setPbuffer(true) disables onscreen
- Capabilities setOnscreen(true) disables pbuffer
- Capabilities implements Comparable
- *Capabilities: enhanced 'toString(..)'
- CapabilitiesChooser.chooseCapabilities:
'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available'
- VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps
- WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling
TODO: ES/EGL test with emulation
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- AWT/WGL:
- Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail.
- Preselection of PFD as follows:
- 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps,
ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI
- 2nd choice is to use AWT PFD pool of GC's
- else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?)
- Set PFD will be performed at setRealized(..)
- SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required
- Simplified and unified (X11/WGL) GraphicsConfigurationFactory
- WGL 'external' drawables will be determined with given arguments right away
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key for cached table, since
the GLX/WGL/etc function entry pointers are GL profile agnostic.
Hence createContextARBImpl(..) (WGL/GLX) does not need a sharedContext,
but just can issue the inexpensive updateGLXProcAddressTable(..) call.
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- Finish API change using the AbstractGraphicsDevice, which denotes the target device
for the desired NativeSurface / GLDrawable.
The AbstractGraphicsDevice argument may be null to reflect the platform's default device.
Clarified API documentation.
This move is necessary to make the API coherent.
- createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported.
This unifies the functionality with createGLDrawable(..).
Further more, a Pbuffer drawable is an offscreen as well.
- added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..),
this is a convenient native offscreen surface factory entry.
- removed createGLPbufferDrawable(..), use createOffscreenDrawable(..),
since it is redundant!
Implementation Details:
- EGLDrawableFactory holds a shared native EGLGraphicsDevice,
being used by the offscreen EGL drawable (no more multiple creation).
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Read Drawable feature reflects the make context current API
having a seperate read drawable next to the write drawable (default).
glXMakeContextCurrent(write, read, ..)
On X11 a ready drawable is only supported for GLX >= 1.3,
on Windows only if extension WGL_ARB_make_current_read is available,
on EGL it's always supported, on OSX not at all.
API cleanup GLContext:
changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable)
new: isGLReadDrawableAvailable()
new: getGLExtensionsString();
Access qualifier cleanup.
GLContextImpl: GLVersionNumber moved out.
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and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
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Preparation to support multiple devices on one machine,
hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity.
Adding getUniqueID() to return a cached semantic unique string id for the device.
This was removed from the temp. impl in JOGL's GLContext, added unitID.
All other changes just adapt to the above.
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device.
AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key
to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping.
Eager initialiaztion as well as lazy is supported to maintain a simple API.
This is currently tested on X11, where one app display NEWT/GL window and content
on the local and remote device.
See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
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DEBUG strings w/ thread name
nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock
Sync Xmisc (DummyWindow) with NEWT's creation
test scripts: awt and non-awt usage
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Reduce (performance/footprint) overhead of ProcAddressTable recreation,
instead use a hashmap (major, minor, profile) -> ProcAddressTable.
Remove GL2ES12 implementation profile, redundant.
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Each GLDrawableFactory implementation provides a shutdownInstance() method,
issued by GLProfile.
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Changed GLProfile/NativeWindowFactory/.. initialization methodology:
GLProfile:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
NativeWindowFactory:
public static synchronized void initSingleton(final boolean firstUIActionOnProcess);
+++
Introducing NativeWindow ToolkitLock, implementations are
NullToolkitLock
JAWTToolkitLock
X11JAWTToolkitLock
X11ToolkitLock
AbstractGraphicsDevice provides generic global toolkit locking methods,
implemented by the ToolkitLock interface.
ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice
to implement it's superclass lock()/unlock() methods.
This enables a device specific locking strategy, ie on X11/AWT utilizing
JAWT && X11 locking, and maybe none for others (NEWT).
No locking is required for X11 / AWT, in case the above mentioned
initialization happened as a 'firstUIActionOnProcess'.
The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory.
We may have to allow 3rd party NativeWindow implementations
to register custom ones.
+++
com.jogamp.opengl.impl.GLDrawableImpl cleanup:
Dealing with all locking code, providing all public methods. Exceptions are commented.
Specializations x11/windows/.. only contains platform code.
Pulled down access qualifiers if possible public -> protected.
com.jogamp.nativewindow.impl.x11.X11Util
Wrapping all X11Lib method with the new locking code.
com.jogamp.nativewindow.impl.jawt.JAWTUtil
Utilize global SunToolkit.awtLock() is available,
the fallback to global JAWT.lock().
The latter just invokes the first.
javax.media.nativewindow.awt.AWTGraphicsDevice
setHandle(long handle) -> setSubType(String type, long handle)
which also resets the ToolkitLock respecting the new type.
This ensures correct locking after the sub type has been determined,
ie AWT using an X11 peer.
+++
Misc Changes done on the way ..
GLCanvas:
Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition,
which disabled normal repaint.
GLJPanel:
Removed drawableHelper.isExternalAnimatorAnimating() condition,
which disabled painting, since the animation thread just updates the source image.
NEWT WindowImpl:
When reparenting back to parent and 'refit' child if it's size exceeds it's parent.
More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4.
NEWTEvent:
Removed code to evaluate the 'system event' attribute, need to find a better approach.
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NativeWindow/NativeSurface Refactoring
- Using NativeSurface interface
- NativeWindow extends NativeSurface, adds getLocationOnScreen(Point)
- NativeWindow add: getParent()
- NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must.
- NullWindow -> ProxySurface impl NativeSurface
- JOGL: Uses NativeSurface only.
- GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface()
Added mouseClick NEWT/AWT unit test
JOGL:
- GLAnimatorControl add: resetCounter()
-
NEWT:
- GLWindow counters: return GLWindow counters always
- WindowImpl
- requestFocus() wait until done
- reparent: readded requestFocusImpl(true),
native impl skips java focusAction if reparented
- X11Window: Add XRaiseWindow() in requestFocus()
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is redundant due to COPYRIGHT notice in LICENSE.txt.
It's product usage terms are no more applicable,
since our repository is not used by Sun Microsystems to deliver a product.
LICENSE.txt changes:
- Updated SGI FreeB license reference from 1.1 to 2.0
- Dropped Sun alternative license, which is redundant
due to the FreeB 2.0 license.
- Added JogAmp Community and common denominator:
New BSD 3-clause license
README:
- Added contacts
- Sun -> JogAmp
- Added Michael Bien
Changed 'Sven Gothel' and 'Michael Bien' New BSD 3-clause license
to 'JogAmp Community' Simplified BSD 2-clause license.
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- attempt to solve some issues in module systems
- all classes are now loaded with the same classloader which loads GLProfile
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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GLAutoDrawable: dispose() calls only with created context.
- Using the EGL approach of DynamicLookupHelper,
now generalized in abstract GLDynamicLookupHelper,
DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper.
The implementation of these are self contained.
- Sharing common code.
- Unifying implementation and binding loading,
as well as the function lookup within the impl libs.
- Removed DRIHack, since its no more required
due to the new DesktopGLDynamicLookupHelper.
- Removed compile time link to GL and GLU libs
- Removed redundant library OS functions from X11/WGL
bindings, GlueGen's common code is being used now.
- GLAutoDrawable: dispose() calls only with created context.
This cleans up stack traces in case of eventual bugs,
where context creation is not successful.
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- All GLContext implementations are using the contextHandle of the super class.
- GLContext.getHandle() exposes contextHandle for API cross access
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Misc.
Due to incapabilities of the previous AWT/NEWT reparenting
the implementation and spec had to be changed to support this feature.
See the first 2 comments below.
- Tested on GNU/Linux (OK), Windows (a few bugs left)
-
TODO:
- Clarify the size/layout issue, ie who is responsible etc
In the test, incl AWT/NEWT, we set the size on the GLWindow
and ie pack the AWT Frame.
- Fix remaining [Windows] bugs ..
- Fix/Implement MacOSX port ..
Fix AWT/NEWT reparenting:
===========================
- Now NewtFactory's createWindow() method for parenting handles NativeWindow only
and is no more responsible for creating a child window upon an AWT Component.
See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting.
- New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling
AWT's reparent events via addNotify/removeNotify.
Reparenting is implemented via the new NEWT Window's reparentWindow() method.
Also sets the background erase to false, if supported.
- Fix zero size semantics in Window (setSize/setVisible)
Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..)
we use the visibility methodology to not show a 0x0 window. See Javadoc.
AWT components may start with zero size.
- New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen)
Allowing to change the parent of a window. Similar with the fullscreen toggle,
but without size/position change.
Native reparenting allows to keep alive the native
window while changing the container, hence it is preferred to a destroy/create cycle.
To benefit from the native reparenting, a NEWT implementation has to implement
'protected boolean reparentWindowImpl(long newWindowHandle)'
and return true, otherwise reparenting will be 'emulated' via
the expensive destroy/create cycle.
- NEWT's Window references all of it's children, if any
- NEWT's Window propagates setVisible/destroy actions to it's children.
- Fix NEWT's destroy() semantics.
A call of destroy() or destroy(false) shall only result in the destruction of the
native window (handle) nothing more. A subsequent setVisible(true) shall allow
the complete recreation of the Window into a usable state.
A call of destroy(true) destroys all resources the Window holds,
may include Screen/Display and OpenGL resources in case of GLWindow.
This is necessary to allow proper reparenting, where a native window may become
destroyed, but should be recreated via setVisible(true) later on.
- Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization.
Use a recursive lock instead of the Window instance, otherwise arbitrary Window access
via AWT's EDT, NEWT's EDT or other threads can block.
Also removed a use pattern like:
key.lock()
try {
EDT.invoke(action());
} finally {
key.unlock();
}
Where action() itself uses the same lock object (here key), the result is a deadlock.
NativeWindow Changes:
======================
- We can use XInitThreads() now (concurrent threading support)
in combination with AWT.
Might have been some async in our NEWT locking in regards to AWT (sync()),
and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e.
- NativeWindow's window handle is _not_ transient like surface handle,
fixed documentation.
JOGL Changes:
=============
- New 'isRealized()' method in GLDrawable.
-
Misc Fixes
============
- Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code
Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible]
implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..).
These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations
calling simple set[Size|Position|Fullscreen|Visible]Impl implementations.
- Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean)
The semantic of
setAutoDrawableClient(boolean) defaults to false
was too complicated and specific, hence changed to
setHandleDestroyNotify(boolean) defaults to true
since its more clear and the name refers the window itself..
- Fix NEWT: Removed GLWindow's unused global window list
- Fix NEWT: Remove Window's unused event mask
- Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
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- zip Javadocs, moved to build* dir
- re-enable WGL ARB GetContext (buggy)
- relaxed junit tests:
src/junit/com/jogamp/test/junit/jogl/awt/TestAWT01GLn.java
- GL3bc/GL4bc + AWT doesn't work with ATI currently, driver bug
src/junit/com/jogamp/test/junit/jogl/offscreen/TestOffscreen01NEWT.java
- All test cases, ie pbuffer detection may fail, no pixmap detection
- Fix Windows ARG CreateContext
- GLContext
- GLVersion mapping functions: use profile bit
- Fix isGL*() queries { compat|core, ..}
- Pass through the profile bit (COMPAT, CORE, ES), only one can be set
- GLProfile
- glAvailabilityToString() add the queried HW Context info
-
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- Passed tests MacOSX, LinuxX64 ATI/NVidia/MesaSW, Win32(VBox - !offscreen)
- timeout -> 30s
- Surface validation after lock on GLContextImpl ..
NEWT
- declare <NSWindowDelegate> only for MacOSX >= 10.6
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- X11GLXDrawableFactory:
- Move shared resource creation/destruction into it's own thread
- Remove the ATI hack (no XDisplay closing) for every Display,
this is only necessary for the shared XDisplay and in case of AWT.
- Newt
- Display: Only pumpMessages if device is ready.
- X11Display: Verify handle not null at DispatchMessage.
- Common recursive ToolkitLock implementation, from
src/nativewindow/classes/com/jogamp/nativewindow/impl/LockingNativeWindowFactory.java and
src/newt/classes/com/jogamp/newt/Window.java,
-> com.jogamp.nativewindow.impl.RecursiveToolkitLock
- Unique XLockDisplay/XUnlockDisplay call via X11Util to simplify debugging.
X11Util: Added debug code for XLockDisplay/XUnlockDisplay.
Added fast LongObjectHashMap
Added static lib loading and initialization.
Removed active and passive list, as well as unused methods,
to easy maintenance. Possible since the only 'uncloseable' Display
might be the shareable one.
- X11Lib: Added static initialization via X11Util
Test:
junit/com/jogamp/test/junit/jogl/demos/gl2/gears/TestGears*
- Add WindowListener for quit ..
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- Moved all event classes to
com.jogamp.newt.event
and the new AWT event helper to
com.jogamp.newt.awt.event
- Added Newt<Type>Adapter for convenience
- Added AWT<Type>Adapter for
- Using AWT agnostic NEWT event listener
see com.jogamp.test.junit.jogl.demos.gl2.gears.TestGearsNEWT
even for AWT
see com.jogamp.test.junit.jogl.demos.gl2.gears.TestGearsAWT
(Nice idea by mbien)
- Forwarding AWT events to NEWT (refactoring)
Misc
- GLDrawableFactory.shutdown() is now protected and called
by the JVM shutdown hook. Hence removing the validate().
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- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
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bd4904fb04ab2168aeaf76e74385b3991429289a
- Have to set the requested values in GLCapabilities if not relaxed and valid,
otherwise the result is always onscreen, since the onscreen/pbuffer bits
can be set for the same config.
- Let GLContext implementations throw an Exception
in case of no surface handle.
JUnit Tests:
- MiscUtils.setField -> MiscUtils.setFieldIfExists
To allow _not_ throwing an exception :)
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- Re-Enable GL3bc native library build, works ..
- Adding all the is/get GL4/GL4bc stubs ..
- Adding dummy interface GL4 and GL4bc, will be removed when done
- Context creation refactoring:
- Move Version information to GLContext
- Determine version by creation if possible (ARB_create_context),
only use the unreliable GL_VERSION string if necessary.
- Offering an almost platform independent ARB_create_context path:
- createContextARBImpl - platform dependent GLX calls
- createContextARB - platform independent setup and version loop
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- WindowsWGLDrawableFactory is using [singleton] shared dummy resources for
- Drawable and Context
which are utilized in case they are needed ..
They are removed at shutdown call
- GLCapabilities
- Set pbuffer as the HW capabilities show,
hence onscreen && pbuffer is valid
- DefaultGLCapabilitiesChooser: Respect PBuffer selection (fixed)
Only skip a config, if request is !onscreen && pbuffer, but pbuffer n/a
Tests:
- JUnit Passed (Windows32: Chromium - Except PBuffer (n/a)
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- See https://bugzilla.mozilla.org/show_bug.cgi?id=486277
- Calling XCloseDisplay occasionally leads to a SIGSEGV,
even thought the reference is valid and OK.
Workaround is not to close any X11Display,
but to hold them stashed and reuse them.
Since we already pipeline all X11Display's
via Nativewindow's X11Util, an added referenceCounter
and a global active/passive list solved this problem.
This workaround is only active in case 'isVendorATI()'.
NEWT/NativeWindow X11:
- Let XIOErrorHandler and invalid display references
fail hard with FatalError, otherwise we won't see
the stack trace - and those bugs are indeed fatal.
NativeWindow X11:
- Install XIOErrorHandler, which stays active.
- X11Util.X11Display:
- Add reference counter
- Add global active/passive list.
Passive if reference count == 0
and marked as 'un-closeable' (-> ATI).
Reusing passive members when create a new display.
-
JOGL:
- Use DeleteLocalRef() calls to free temp NIO buffer
in manual *Copied implementation.
- GLDrawableFactoryImpl: Be serious about the shutdown() semantics
- *GraphicsConfiguration:
- Fix the invalid Onscreen/PBuffer/Pixmap determination (X11/EGL/WGL)
- Just return null if not valid
- X11GLXGraphicsConfigurationFactory - FBConfig
- Determine recommendedIndex properly ..
- Don't bail out if a FBConfig is invalid ..
- Use Chooser in case nothing is recommended ..
- X11OffscreenGLXDrawable fixes bugs:
- wrong (int) cast of parent window in XCreatePixmap call
- setting display to zero too early in destruction, ie
before XCloseDisplay
- X11GLXDrawableFactory is using [singleton] shared dummy resources for
- Screen, Drawable and Context
which are utilized in case they are needed ..
They are removed at shutdown call
- GLXVersion gathering in GLXUtil now ..
- DefaultGLCapabilitiesChooser: Respect PBuffer selection
Tests:
- Add DrawableFactory shutdown()
- Add various Offscreen Capabilties
- Add Offscreen and non-pbuffer case
- JUnit Passed (Linux64bit: NVidia/ATI)
- demos.jrefract.JRefract passed (Linux64bit: NVidia/ATI)
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- See https://bugzilla.mozilla.org/show_bug.cgi?id=486277
- Description:
- To use PBuffer, a context must be current
- X11Display cannot be switched while using the PBuffer
[within one thread]. Hence we shall try harder to reuse
_the_ user configured X11Display - whenever possible.
This is actually a good thing, ie cleanup up our
code again.
- Changes to workaround/cleanup:
- GLDrawableFactory* methods 'canCreate*()'
are changed to 'canCreate*(AbstractGraphicsDevice)'
to allow pipelining the X11Display.
This reduces the overhead of using a local TLS X11Display.
- WindowsDummyWGLDrawable cstr gets the GLProfile as a parameter now,
this is done while adding X11DummyGLXDrawable - forseeing the
usecase to query available GLProfiles at startup.
- X11DummyGLXDrawable added, following the WindowsDummyWGLDrawable path
to have a dummy GLContext current to fix the ATI bug.
NativeWindow X11:
- Add XIOErrorHandler to identify the fatal failure
of closing a Display (-> ATI bug).
Build:
- Adding ant.jar and ant-junit.jar to the junit compile/run classpath
-
Misc:
- Fix: CreateDummyWindow(..) returns a HWND, not a HDC
- mapToRealGLFunctionName: Added mapping for X11/GLX.
- X11GLXGraphicsConfigurationFactory: Uncommented dead code 'createDefaultGraphicsConfigurationFBConfig'
Tests: Passed (Linux64bit: NVidia/ATI)
Todo: More tests on ATI, especially multithreading/X11Display usage.
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on offscreen/pbuffer
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updated joglversion files.
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http://www.jogamp.org/bugzilla/show_bug.cgi?id=392
7220416bcef3140883d3966d921442feae3107c4
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