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Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java245
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diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
deleted file mode 100644
index 112afd2e4..000000000
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package net.java.games.jogl.impl.windows;
-
-import java.awt.Component;
-import java.awt.EventQueue;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import java.awt.Rectangle;
-import java.io.File;
-import java.lang.reflect.InvocationTargetException;
-import java.security.AccessController;
-import java.security.PrivilegedAction;
-import java.util.ArrayList;
-import java.util.List;
-import net.java.games.jogl.*;
-import net.java.games.jogl.impl.*;
-
-public class WindowsGLContextFactory extends GLContextFactory {
- private static final boolean DEBUG = Debug.debug("WindowsGLContextFactory");
- private static final boolean VERBOSE = Debug.verbose();
-
- static {
- NativeLibLoader.load();
- }
-
- public WindowsGLContextFactory() {
- AccessController.doPrivileged( new PrivilegedAction() {
- public Object run() {
- // Test for whether we should enable the single-threaded
- // workaround for ATI cards. It appears that if we make any
- // OpenGL context current on more than one thread on ATI cards
- // on Windows then we see random failures like the inability
- // to create more OpenGL contexts, or having just the next
- // OpenGL SetPixelFormat operation fail with a GetNextError()
- // code of 0 (but subsequent ones on subsequently-created
- // windows succeed). These kinds of failures are obviously due
- // to bugs in ATI's OpenGL drivers. Through trial and error it
- // was found that specifying
- // -DJOGL_SINGLE_THREADED_WORKAROUND=true on the command line
- // caused these problems to completely disappear. Therefore at
- // least on Windows we try to enable the single-threaded
- // workaround before creating any OpenGL contexts. In the
- // future, if problems are encountered on other platforms and
- // -DJOGL_SINGLE_THREADED_WORKAROUND=true works around them,
- // we may want to implement a workaround like this on other
- // platforms.
-
- // The algorithm here is to try to find the system directory
- // (assuming it is on the same drive as TMPDIR, exposed
- // through the system property java.io.tmpdir) and see whether
- // a known file in the ATI drivers is present; if it is, we
- // enable the single-threaded workaround.
-
- // If any path down this code fails, we simply bail out -- we
- // don't go to great lengths to figure out if the ATI drivers
- // are present. We could add more checks here in the future if
- // these appear to be insufficient.
-
- String tmpDirProp = System.getProperty("java.io.tmpdir");
- if (tmpDirProp != null) {
- File file = new File(tmpDirProp);
- if (file.isAbsolute()) {
- File parent = null;
- do {
- parent = file.getParentFile();
- if (parent != null) {
- file = parent;
- }
- } while (parent != null);
- // Now the file contains just the drive letter
- file = new File(new File(new File(file, "windows"), "system32"), "atioglxx.dll");
- if (file.exists()) {
- SingleThreadedWorkaround.shouldDoWorkaround();
- }
- }
- }
-
- return( null );
- }
- });
- }
-
- public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
- GraphicsDevice device) {
- return null;
- }
-
- public GLDrawable getGLDrawable(Object target,
- GLCapabilities capabilities,
- GLCapabilitiesChooser chooser) {
- if (target == null) {
- throw new IllegalArgumentException("Null target");
- }
- if (!(target instanceof Component)) {
- throw new IllegalArgumentException("GLDrawables not supported for objects of type " +
- target.getClass().getName() + " (only Components are supported in this implementation)");
- }
- return new WindowsOnscreenGLDrawable((Component) target, capabilities, chooser);
- }
-
- public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
- GLCapabilitiesChooser chooser) {
- return new WindowsOffscreenGLDrawable(capabilities, chooser);
- }
-
- private boolean pbufferSupportInitialized = false;
- private boolean canCreateGLPbuffer = false;
- public boolean canCreateGLPbuffer(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- if (!pbufferSupportInitialized) {
- Runnable r = new Runnable() {
- public void run() {
- WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
- GLContext dummyContext = dummyDrawable.createContext(null);
- if (dummyContext != null) {
- GLContext lastContext = GLContext.getCurrent();
- if (lastContext != null) {
- lastContext.release();
- }
- dummyContext.makeCurrent();
- GL dummyGL = dummyContext.getGL();
- canCreateGLPbuffer = dummyGL.isExtensionAvailable("GL_ARB_pbuffer");
- pbufferSupportInitialized = true;
- dummyContext.release();
- dummyContext.destroy();
- dummyDrawable.destroy();
- if (lastContext != null) {
- lastContext.makeCurrent();
- }
- }
- }
- };
- maybeDoSingleThreadedWorkaround(r);
- }
- return canCreateGLPbuffer;
- }
-
- public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
- final int initialWidth,
- final int initialHeight,
- final GLContext shareWith) {
- if (!canCreateGLPbuffer(capabilities, initialWidth, initialHeight)) {
- throw new GLException("Pbuffer support not available with current graphics card");
- }
- final List returnList = new ArrayList();
- Runnable r = new Runnable() {
- public void run() {
- WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
- GLContext dummyContext = dummyDrawable.createContext(null);
- GLContext lastContext = GLContext.getCurrent();
- if (lastContext != null) {
- lastContext.release();
- }
- dummyContext.makeCurrent();
- GL dummyGL = dummyContext.getGL();
- try {
- WindowsPbufferGLDrawable pbufferDrawable = new WindowsPbufferGLDrawable(capabilities,
- initialWidth,
- initialHeight,
- dummyDrawable,
- dummyGL);
- GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith);
- returnList.add(pbuffer);
- dummyContext.release();
- dummyContext.destroy();
- dummyDrawable.destroy();
- } finally {
- if (lastContext != null) {
- lastContext.makeCurrent();
- }
- }
- }
- };
- maybeDoSingleThreadedWorkaround(r);
- return (GLPbuffer) returnList.get(0);
- }
-
- static String wglGetLastError() {
- int err = WGL.GetLastError();
- String detail = null;
- switch (err) {
- case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
- case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
- case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
- case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
- case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
- default: detail = "(Unknown error code " + err + ")"; break;
- }
- return detail;
- }
-
- private void maybeDoSingleThreadedWorkaround(Runnable action) {
- if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
- try {
- EventQueue.invokeAndWait(action);
- } catch (InvocationTargetException e) {
- throw new GLException(e.getTargetException());
- } catch (InterruptedException e) {
- throw new GLException(e);
- }
- } else {
- action.run();
- }
- }
-}