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diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
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+++ b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.macosx;
+
+import java.awt.Component;
+import java.util.*;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class MacOSXOnscreenGLContext extends MacOSXGLContext {
+ // Variables for lockSurface/unlockSurface
+ private JAWT_DrawingSurface ds;
+ private JAWT_DrawingSurfaceInfo dsi;
+ private JAWT_MacOSXDrawingSurfaceInfo macosxdsi;
+ private long nsView; // NSView
+ private Runnable myDeferredReshapeAction;
+
+ public MacOSXOnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super(component, capabilities, chooser);
+ }
+
+ public synchronized void invokeGL(final Runnable runnable, boolean isReshape, Runnable initAction) throws GLException {
+ if (isReshape) {
+ myDeferredReshapeAction = new Runnable() {
+ public void run() {
+ CGL.updateContext(nsView, nsContext);
+ runnable.run();
+ }
+ };
+ } else {
+ if (myDeferredReshapeAction != null) {
+ super.invokeGL(myDeferredReshapeAction, true, initAction);
+ myDeferredReshapeAction = null;
+ }
+ super.invokeGL(runnable, isReshape, initAction);
+ }
+ }
+
+ protected GL createGL() {
+ return new MacOSXGLImpl(this);
+ }
+
+ protected boolean isOffscreen() {
+ return false;
+ }
+
+ public int getOffscreenContextBufferedImageType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean canCreatePbufferContext() {
+ // For now say no
+ return false;
+ }
+
+ public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public synchronized void setRenderingThread(Thread currentThreadOrNull, Runnable initAction) {
+ this.willSetRenderingThread = false;
+ // FIXME: the JAWT in the Panther developer release
+ // requires all JAWT operations to be done on the AWT
+ // thread. This means that setRenderingThread won't work
+ // yet on this platform. This method can be deleted once
+ // the update for that release ships.
+ }
+
+ protected void create() {
+ nsContext = CGL.createContext(nsView);
+ if (nsContext == 0) {
+ throw new GLException("Error creating nsContext");
+ }
+ // FIXME
+ //choosePixelFormatAndCreateContext(true);
+ }
+
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ try {
+ if (!lockSurface()) {
+ return false;
+ }
+
+ boolean created = false;
+ if (nsContext == 0) {
+ create();
+ if (DEBUG) {
+ System.err.println("!!! Created GL nsContext for " + getClass().getName());
+ }
+ created = true;
+ }
+
+ if (!CGL.makeCurrentContext(nsView, nsContext)) {
+ throw new GLException("Error making nsContext current");
+ }
+
+ if (created) {
+ resetGLFunctionAvailability();
+ if (initAction != null) {
+ initAction.run();
+ }
+ }
+ return true;
+ } catch (RuntimeException e) {
+ try {
+ unlockSurface();
+ } catch (Exception e2) {
+ // do nothing if unlockSurface throws
+ }
+
+ throw(e);
+ }
+ }
+
+ protected synchronized void free() throws GLException {
+ try {
+ if (!CGL.clearCurrentContext(nsView, nsContext)) {
+ throw new GLException("Error freeing OpenGL nsContext");
+ }
+ } finally {
+ unlockSurface();
+ }
+ }
+
+ protected synchronized void swapBuffers() throws GLException {
+ if (!CGL.flushBuffer(nsView, nsContext)) {
+ throw new GLException("Error swapping buffers");
+ }
+ }
+
+ private boolean lockSurface() throws GLException {
+ if (nsView != 0) {
+ throw new GLException("Surface already locked");
+ }
+
+ ds = getJAWT().GetDrawingSurface(component);
+ if (ds == null) {
+ // Widget not yet realized
+ return false;
+ }
+
+ int res = ds.Lock();
+ if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
+ throw new GLException("Unable to lock surface");
+ }
+
+ // See whether the surface changed and if so destroy the old
+ // OpenGL nsContext so it will be recreated
+ if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
+ if (nsContext != 0) {
+ if (!CGL.deleteContext(nsView, nsContext)) {
+ throw new GLException("Unable to delete old GL nsContext after surface changed");
+ }
+ }
+ }
+
+ dsi = ds.GetDrawingSurfaceInfo();
+ if (dsi == null) {
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+
+ // Widget not yet realized
+ return false;
+ }
+
+ macosxdsi = (JAWT_MacOSXDrawingSurfaceInfo) dsi.platformInfo();
+ if (macosxdsi == null) {
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+
+ // Widget not yet realized
+ return false;
+ }
+
+ nsView = macosxdsi.cocoaViewRef();
+ if (nsView == 0) {
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ macosxdsi = null;
+
+ // Widget not yet realized
+ return false;
+ }
+
+ return true;
+ }
+
+ private void unlockSurface() throws GLException {
+ if (nsView == 0) {
+ throw new GLException("Surface already unlocked");
+ }
+
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ macosxdsi = null;
+ nsView = 0;
+ }
+}