diff options
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java b/src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java index 5db543c80..63994ba82 100644 --- a/src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java +++ b/src/jogl/classes/jogamp/opengl/glu/tessellator/TessMono.java @@ -80,7 +80,7 @@ class TessMono { * to the fan is a simple orientation test. By making the fan as large * as possible, we restore the invariant (check it yourself). */ - static boolean __gl_meshTessellateMonoRegion(GLUface face, boolean avoidDegenerateTris) { + static boolean __gl_meshTessellateMonoRegion(final GLUface face, final boolean avoidDegenerateTris) { GLUhalfEdge up, lo; /* All edges are oriented CCW around the boundary of the region. @@ -135,7 +135,7 @@ class TessMono { */ while (lo.Lnext != up && (Geom.EdgeGoesLeft(lo.Lnext) || Geom.EdgeSign(lo.Org, lo.Sym.Org, lo.Lnext.Sym.Org) <= 0)) { - GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo); + final GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo); mustConnect = false; if (tempHalfEdge == null) return false; lo = tempHalfEdge.Sym; @@ -145,7 +145,7 @@ class TessMono { /* lo.Org is on the left. We can make CCW triangles from up.Sym.Org. */ while (lo.Lnext != up && (Geom.EdgeGoesRight(up.Onext.Sym) || Geom.EdgeSign(up.Sym.Org, up.Org, up.Onext.Sym.Org) >= 0)) { - GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(up, up.Onext.Sym); + final GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(up, up.Onext.Sym); mustConnect = false; if (tempHalfEdge == null) return false; up = tempHalfEdge.Sym; @@ -159,7 +159,7 @@ class TessMono { */ assert (lo.Lnext != up); while (lo.Lnext.Lnext != up) { - GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo); + final GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo); if (tempHalfEdge == null) return false; lo = tempHalfEdge.Sym; } @@ -172,7 +172,7 @@ class TessMono { * the mesh which is marked "inside" the polygon. Each such region * must be monotone. */ - public static boolean __gl_meshTessellateInterior(GLUmesh mesh, boolean avoidDegenerateTris) { + public static boolean __gl_meshTessellateInterior(final GLUmesh mesh, final boolean avoidDegenerateTris) { GLUface f, next; /*LINTED*/ @@ -193,7 +193,7 @@ class TessMono { * on NULL faces are not allowed, the main purpose is to clean up the * mesh so that exterior loops are not represented in the data structure. */ - public static void __gl_meshDiscardExterior(GLUmesh mesh) { + public static void __gl_meshDiscardExterior(final GLUmesh mesh) { GLUface f, next; /*LINTED*/ @@ -216,7 +216,7 @@ class TessMono { * If keepOnlyBoundary is TRUE, it also deletes all edges which do not * separate an interior region from an exterior one. */ - public static boolean __gl_meshSetWindingNumber(GLUmesh mesh, int value, boolean keepOnlyBoundary) { + public static boolean __gl_meshSetWindingNumber(final GLUmesh mesh, final int value, final boolean keepOnlyBoundary) { GLUhalfEdge e, eNext; for (e = mesh.eHead.next; e != mesh.eHead; e = eNext) { |