diff options
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java | 57 |
1 files changed, 32 insertions, 25 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java b/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java index 4c4a325ae..eef64dab5 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java @@ -29,15 +29,13 @@ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; -import javax.media.opengl.GL; -import javax.media.opengl.GLProfile; +import javax.media.opengl.GL2ES2; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.common.os.Platform; -import com.jogamp.common.util.VersionUtil; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.util.PMVMatrix; @@ -45,22 +43,22 @@ import com.jogamp.opengl.util.glsl.ShaderState; public class RenderStateImpl implements RenderState { - public final ShaderState st; - public final Vertex.Factory<? extends Vertex> pointFactory; - public final PMVMatrix pmvMatrix; - public final GLUniformData mgl_PMVMatrix; + private final ShaderState st; + private final Vertex.Factory<? extends Vertex> pointFactory; + private final PMVMatrix pmvMatrix; + private final GLUniformData gcu_PMVMatrix; /** * Sharpness is equivalent to the texture-coord component <i>t</i> * on the off-curve vertex. Higher values of sharpness will * result in higher curvature. */ - public final GLUniformData mgl_sharpness; - public final GLUniformData mgl_alpha; - public final GLUniformData mgl_colorStatic; - public final GLUniformData mgl_strength; + private final GLUniformData gcu_Sharpness; + private final GLUniformData gcu_Alpha; + private final GLUniformData gcu_ColorStatic; + private final GLUniformData gcu_Strength; - public static final RenderState getRenderState(GL gl) { + public static final RenderState getRenderState(GL2ES2 gl) { return (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName()); } @@ -68,12 +66,17 @@ public class RenderStateImpl implements RenderState { this.st = st; this.pointFactory = pointFactory; this.pmvMatrix = pmvMatrix; - this.mgl_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); + this.gcu_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); + st.ownUniform(gcu_PMVMatrix); - mgl_sharpness = new GLUniformData(UniformNames.gcu_P1Y, 0.5f); - mgl_alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f); - mgl_colorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3)); - mgl_strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f); + gcu_Sharpness = new GLUniformData(UniformNames.gcu_P1Y, 0.5f); + st.ownUniform(gcu_PMVMatrix); + gcu_Alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f); + st.ownUniform(gcu_Alpha); + gcu_ColorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3)); + st.ownUniform(gcu_ColorStatic); + gcu_Strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f); + st.ownUniform(gcu_Strength); } public RenderStateImpl(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory) { @@ -89,17 +92,21 @@ public class RenderStateImpl implements RenderState { public final ShaderState getShaderState() { return st; } public final Vertex.Factory<? extends Vertex> getPointFactory () { return pointFactory; } - public final PMVMatrix getPMVMatrix() { return pmvMatrix; } - public final GLUniformData getPMVMatrixUniform() { return mgl_PMVMatrix; } - public final GLUniformData getSharpness() { return mgl_sharpness; } - public final GLUniformData getAlpha() { return mgl_alpha; } - public final GLUniformData getColorStatic() { return mgl_colorStatic; } - public final GLUniformData getStrength() { return mgl_strength; } + public final PMVMatrix pmvMatrix() { return pmvMatrix; } + public final GLUniformData getPMVMatrix() { return gcu_PMVMatrix; } + public final GLUniformData getSharpness() { return gcu_Sharpness; } + public final GLUniformData getAlpha() { return gcu_Alpha; } + public final GLUniformData getColorStatic() { return gcu_ColorStatic; } + public final GLUniformData getStrength() { return gcu_Strength; } - public final RenderState attachTo(GL gl) { + public void destroy(GL2ES2 gl) { + st.destroy(gl); + } + + public final RenderState attachTo(GL2ES2 gl) { return (RenderState) gl.getContext().attachObject(RenderState.class.getName(), this); } - public final boolean detachFrom(GL gl) { + public final boolean detachFrom(GL2ES2 gl) { RenderState _rs = (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName()); if(_rs == this) { gl.getContext().detachObject(RenderState.class.getName()); |