diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java deleted file mode 100644 index 90f13faf1..000000000 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java +++ /dev/null @@ -1,152 +0,0 @@ -/* - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl.fixedfunc; - -import java.nio.*; - -import com.jogamp.opengl.GL; - -/** - * Subset of OpenGL fixed function pipeline's matrix operations. - */ -public interface GLMatrixFunc { - - public static final int GL_MATRIX_MODE = 0x0BA0; - /** Matrix mode modelview */ - public static final int GL_MODELVIEW = 0x1700; - /** Matrix mode projection */ - public static final int GL_PROJECTION = 0x1701; - // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage - /** Matrix access name for modelview */ - public static final int GL_MODELVIEW_MATRIX = 0x0BA6; - /** Matrix access name for projection */ - public static final int GL_PROJECTION_MATRIX = 0x0BA7; - /** Matrix access name for texture */ - public static final int GL_TEXTURE_MATRIX = 0x0BA8; - - /** - * Copy the named matrix into the given storage. - * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX} - * @param params the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glGetFloatv(int pname, java.nio.FloatBuffer params); - - /** - * Copy the named matrix to the given storage at offset. - * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX} - * @param params storage - * @param params_offset storage offset - */ - public void glGetFloatv(int pname, float[] params, int params_offset); - - /** - * glGetIntegerv - * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode - * @param params the FloatBuffer's position remains unchanged - * which is the same behavior than the native JOGL GL impl - */ - public void glGetIntegerv(int pname, IntBuffer params); - public void glGetIntegerv(int pname, int[] params, int params_offset); - - /** - * Sets the current matrix mode. - * @param mode {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}. - */ - public void glMatrixMode(int mode) ; - - /** - * Push the current matrix to it's stack, while preserving it's values. - * <p> - * There exist one stack per matrix mode, i.e. {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} and {@link GL#GL_TEXTURE GL_TEXTURE}. - * </p> - */ - public void glPushMatrix(); - - /** - * Pop the current matrix from it's stack. - * @see #glPushMatrix() - */ - public void glPopMatrix(); - - /** - * Load the current matrix with the identity matrix - */ - public void glLoadIdentity() ; - - /** - * Load the current matrix w/ the provided one. - * @param params the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glLoadMatrixf(java.nio.FloatBuffer m) ; - /** - * Load the current matrix w/ the provided one. - */ - public void glLoadMatrixf(float[] m, int m_offset); - - /** - * Multiply the current matrix: [c] = [c] x [m] - * @param m the FloatBuffer's position remains unchanged, - * which is the same behavior than the native JOGL GL impl - */ - public void glMultMatrixf(java.nio.FloatBuffer m) ; - /** - * Multiply the current matrix: [c] = [c] x [m] - */ - public void glMultMatrixf(float[] m, int m_offset); - - /** - * Translate the current matrix. - */ - public void glTranslatef(float x, float y, float z) ; - - /** - * Rotate the current matrix. - */ - public void glRotatef(float angle, float x, float y, float z); - - /** - * Scale the current matrix. - */ - public void glScalef(float x, float y, float z) ; - - /** - * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the orthogonal matrix. - */ - public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; - - /** - * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the frustum matrix. - */ - public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); - -} - |