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Diffstat (limited to 'src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java152
1 files changed, 0 insertions, 152 deletions
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
deleted file mode 100644
index 90f13faf1..000000000
--- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-
-package com.jogamp.opengl.fixedfunc;
-
-import java.nio.*;
-
-import com.jogamp.opengl.GL;
-
-/**
- * Subset of OpenGL fixed function pipeline's matrix operations.
- */
-public interface GLMatrixFunc {
-
- public static final int GL_MATRIX_MODE = 0x0BA0;
- /** Matrix mode modelview */
- public static final int GL_MODELVIEW = 0x1700;
- /** Matrix mode projection */
- public static final int GL_PROJECTION = 0x1701;
- // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage
- /** Matrix access name for modelview */
- public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
- /** Matrix access name for projection */
- public static final int GL_PROJECTION_MATRIX = 0x0BA7;
- /** Matrix access name for texture */
- public static final int GL_TEXTURE_MATRIX = 0x0BA8;
-
- /**
- * Copy the named matrix into the given storage.
- * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX}
- * @param params the FloatBuffer's position remains unchanged,
- * which is the same behavior than the native JOGL GL impl
- */
- public void glGetFloatv(int pname, java.nio.FloatBuffer params);
-
- /**
- * Copy the named matrix to the given storage at offset.
- * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX}
- * @param params storage
- * @param params_offset storage offset
- */
- public void glGetFloatv(int pname, float[] params, int params_offset);
-
- /**
- * glGetIntegerv
- * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode
- * @param params the FloatBuffer's position remains unchanged
- * which is the same behavior than the native JOGL GL impl
- */
- public void glGetIntegerv(int pname, IntBuffer params);
- public void glGetIntegerv(int pname, int[] params, int params_offset);
-
- /**
- * Sets the current matrix mode.
- * @param mode {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}.
- */
- public void glMatrixMode(int mode) ;
-
- /**
- * Push the current matrix to it's stack, while preserving it's values.
- * <p>
- * There exist one stack per matrix mode, i.e. {@link #GL_MODELVIEW}, {@link #GL_PROJECTION} and {@link GL#GL_TEXTURE GL_TEXTURE}.
- * </p>
- */
- public void glPushMatrix();
-
- /**
- * Pop the current matrix from it's stack.
- * @see #glPushMatrix()
- */
- public void glPopMatrix();
-
- /**
- * Load the current matrix with the identity matrix
- */
- public void glLoadIdentity() ;
-
- /**
- * Load the current matrix w/ the provided one.
- * @param params the FloatBuffer's position remains unchanged,
- * which is the same behavior than the native JOGL GL impl
- */
- public void glLoadMatrixf(java.nio.FloatBuffer m) ;
- /**
- * Load the current matrix w/ the provided one.
- */
- public void glLoadMatrixf(float[] m, int m_offset);
-
- /**
- * Multiply the current matrix: [c] = [c] x [m]
- * @param m the FloatBuffer's position remains unchanged,
- * which is the same behavior than the native JOGL GL impl
- */
- public void glMultMatrixf(java.nio.FloatBuffer m) ;
- /**
- * Multiply the current matrix: [c] = [c] x [m]
- */
- public void glMultMatrixf(float[] m, int m_offset);
-
- /**
- * Translate the current matrix.
- */
- public void glTranslatef(float x, float y, float z) ;
-
- /**
- * Rotate the current matrix.
- */
- public void glRotatef(float angle, float x, float y, float z);
-
- /**
- * Scale the current matrix.
- */
- public void glScalef(float x, float y, float z) ;
-
- /**
- * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the orthogonal matrix.
- */
- public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ;
-
- /**
- * {@link #glMultMatrixf(FloatBuffer) Multiply} the current matrix with the frustum matrix.
- */
- public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
-
-}
-