diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java index 9fee0a2e2..b4d788329 100644 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java +++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java @@ -58,18 +58,18 @@ public interface GLMatrixFunc { * which is the same behavior than the native JOGL GL impl */ public void glGetFloatv(int pname, java.nio.FloatBuffer params); - + /** * Copy the named matrix to the given storage at offset. * @param pname {@link #GL_MODELVIEW_MATRIX}, {@link #GL_PROJECTION_MATRIX} or {@link #GL_TEXTURE_MATRIX} * @param params storage * @param params_offset storage offset - */ + */ public void glGetFloatv(int pname, float[] params, int params_offset); - + /** * glGetIntegerv - * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode + * @param pname {@link #GL_MATRIX_MODE} to receive the current matrix mode * @param params the FloatBuffer's position remains unchanged * which is the same behavior than the native JOGL GL impl */ @@ -89,7 +89,7 @@ public interface GLMatrixFunc { * </p> */ public void glPushMatrix(); - + /** * Pop the current matrix from it's stack. * @see #glPushMatrix() @@ -97,19 +97,19 @@ public interface GLMatrixFunc { public void glPopMatrix(); /** - * Load the current matrix with the identity matrix + * Load the current matrix with the identity matrix */ public void glLoadIdentity() ; /** - * Load the current matrix w/ the provided one. + * Load the current matrix w/ the provided one. * @param params the FloatBuffer's position remains unchanged, * which is the same behavior than the native JOGL GL impl */ - public void glLoadMatrixf(java.nio.FloatBuffer m) ; + public void glLoadMatrixf(java.nio.FloatBuffer m) ; /** * Load the current matrix w/ the provided one. - */ + */ public void glLoadMatrixf(float[] m, int m_offset); /** |