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Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/ImmModeSink.java')
-rw-r--r--src/jogl/classes/com/sun/opengl/util/ImmModeSink.java974
1 files changed, 974 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/ImmModeSink.java b/src/jogl/classes/com/sun/opengl/util/ImmModeSink.java
new file mode 100644
index 000000000..65c676f4a
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/ImmModeSink.java
@@ -0,0 +1,974 @@
+
+package com.sun.opengl.util;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+import com.sun.nativewindow.impl.NWReflection;
+import java.nio.*;
+import java.util.Iterator;
+import java.util.ArrayList;
+
+public class ImmModeSink {
+
+ public static final boolean DEBUG_BEGIN_END = false;
+ public static final boolean DEBUG_DRAW = false;
+
+ // public static final int GL_QUADS = 0x0007; // Needs data manipulation
+ public static final int GL_QUAD_STRIP = 0x0008;
+ public static final int GL_POLYGON = 0x0009;
+
+ /**
+ * Uses a GL2ES1, or ES2 fixed function emulation immediate mode sink
+ */
+ public static ImmModeSink createFixed(GL gl, int glBufferUsage, int initialSize,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType) {
+ return new ImmModeSink(gl, glBufferUsage, initialSize,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType, false);
+ }
+
+ /**
+ * Uses a GL2ES2 GLSL shader immediate mode sink.
+ * To issue the draw() command,
+ * a ShaderState must be current, using ShaderState.glUseProgram().
+ *
+ * @see #draw(GL, boolean)
+ * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ */
+ public static ImmModeSink createGLSL(GL gl, int glBufferUsage, int initialSize,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType) {
+ return new ImmModeSink(gl, glBufferUsage, initialSize,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType, true);
+ }
+
+ public static boolean usesVBO() { return vboUsage; }
+
+ public static void setVBOUsage(boolean v) { vboUsage = v; }
+
+ public void destroy(GL gl) {
+ destroyList(gl);
+
+ vboSet.destroy(gl);
+ }
+
+ public void reset() {
+ reset(null);
+ }
+
+ public void reset(GL gl) {
+ destroyList(gl);
+ vboSet.reset(gl);
+ }
+
+ public String toString() {
+ StringBuffer sb = new StringBuffer("ImmModeSink[");
+ sb.append(",\n\tVBO list: "+vboSetList.size()+" [");
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; ) {
+ sb.append("\n\t");
+ sb.append( (VBOSet)i.next() );
+ }
+ if(vboSetList.size()>0) {
+ sb.append("\n\t],\nVBO current: NOP]");
+ } else {
+ sb.append("\n\t],\nVBO current: \n");
+ sb.append(vboSet);
+ sb.append("\n]");
+ }
+ return sb.toString();
+ }
+
+ public void draw(GL gl, boolean disableBufferAfterDraw) {
+ if(DEBUG_DRAW) {
+ Exception e = new Exception("ImmModeSink.draw(disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ int n=0;
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; n++) {
+ ((VBOSet)i.next()).draw(gl, null, disableBufferAfterDraw, n);
+ }
+ }
+
+ public void draw(GL gl, Buffer indices, boolean disableBufferAfterDraw) {
+ if(DEBUG_DRAW) {
+ Exception e = new Exception("ImmModeSink.draw(disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ int n=0;
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; n++) {
+ ((VBOSet)i.next()).draw(gl, indices, disableBufferAfterDraw, n);
+ }
+ }
+
+ public void glBegin(int mode) {
+ if(DEBUG_BEGIN_END) {
+ Exception e = new Exception("ImmModeSink.glBegin("+vboSet.mode+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ vboSet.modeOrig = mode;
+ switch(mode) {
+ // Needs data manipulation ..
+ //case GL_QUADS:
+ // mode=GL.GL_LINES;
+ // break;
+ case GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL_POLYGON:
+ mode=GL.GL_LINES;
+ break;
+ }
+ vboSet.mode = mode;
+ vboSet.checkSeal(false);
+ }
+
+ public final void glEnd(GL gl) {
+ glEnd(gl, null, true);
+ }
+
+ public void glEnd(GL gl, boolean immediateDraw) {
+ glEnd(gl, null, immediateDraw);
+ }
+
+ public final void glEnd(GL gl, Buffer indices) {
+ glEnd(gl, indices, true);
+ }
+
+ private void glEnd(GL gl, Buffer indices, boolean immediateDraw) {
+ if(DEBUG_BEGIN_END) {
+ Exception e = new Exception("ImmModeSink START glEnd(immediate: "+immediateDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ if(immediateDraw) {
+ vboSet.seal(gl, true);
+ vboSet.draw(gl, indices, true, -1);
+ reset(gl);
+ } else {
+ vboSet.seal(gl, true);
+ vboSet.enableBuffer(gl, false);
+ vboSetList.add(vboSet);
+ vboSet = vboSet.regenerate();
+ }
+ }
+
+ public void glVertexv(Buffer v) {
+ vboSet.glVertexv(v);
+ }
+ public void glNormalv(Buffer v) {
+ vboSet.glNormalv(v);
+ }
+ public void glColorv(Buffer v) {
+ vboSet.glColorv(v);
+ }
+ public void glTexCoordv(Buffer v) {
+ vboSet.glTexCoordv(v);
+ }
+
+ public final void glVertex2f(float x, float y) {
+ vboSet.glVertex2f(x,y);
+ }
+
+ public final void glVertex3f(float x, float y, float z) {
+ vboSet.glVertex3f(x,y,z);
+ }
+
+ public final void glNormal3f(float x, float y, float z) {
+ vboSet.glNormal3f(x,y,z);
+ }
+
+ public final void glColor3f(float x, float y, float z) {
+ vboSet.glColor3f(x,y,z);
+ }
+
+ public final void glColor4f(float x, float y, float z, float a) {
+ vboSet.glColor4f(x,y,z, a);
+ }
+
+ public final void glTexCoord2f(float x, float y) {
+ vboSet.glTexCoord2f(x,y);
+ }
+
+ public final void glTexCoord3f(float x, float y, float z) {
+ vboSet.glTexCoord3f(x,y,z);
+ }
+
+ public final void glVertex2s(short x, short y) {
+ vboSet.glVertex2s(x,y);
+ }
+
+ public final void glVertex3s(short x, short y, short z) {
+ vboSet.glVertex3s(x,y,z);
+ }
+
+ public final void glNormal3s(short x, short y, short z) {
+ vboSet.glNormal3s(x,y,z);
+ }
+
+ public final void glColor3s(short x, short y, short z) {
+ vboSet.glColor3s(x,y,z);
+ }
+
+ public final void glColor4s(short x, short y, short z, short a) {
+ vboSet.glColor4s(x,y,z,a);
+ }
+
+ public final void glTexCoord2s(short x, short y) {
+ vboSet.glTexCoord2s(x,y);
+ }
+
+ public final void glTexCoord3s(short x, short y, short z) {
+ vboSet.glTexCoord3s(x,y,z);
+ }
+
+ public final void glVertex2b(byte x, byte y) {
+ vboSet.glVertex2b(x,y);
+ }
+
+ public final void glVertex3b(byte x, byte y, byte z) {
+ vboSet.glVertex3b(x,y,z);
+ }
+
+ public final void glNormal3b(byte x, byte y, byte z) {
+ vboSet.glNormal3b(x,y,z);
+ }
+
+ public final void glColor3b(byte x, byte y, byte z) {
+ vboSet.glColor3b(x,y,z);
+ }
+
+ public final void glColor4b(byte x, byte y, byte z, byte a) {
+ vboSet.glColor4b(x,y,z,a);
+ }
+
+ public final void glTexCoord2b(byte x, byte y) {
+ vboSet.glTexCoord2b(x,y);
+ }
+
+ public final void glTexCoord3b(byte x, byte y, byte z) {
+ vboSet.glTexCoord3b(x,y,z);
+ }
+
+ protected ImmModeSink(GL gl, int glBufferUsage, int initialSize,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType, boolean useGLSL) {
+ if(useGLSL && !gl.hasGLSL()) {
+ throw new GLException("ImmModeSink GLSL usage not supported: "+gl);
+ }
+ vboSet = new VBOSet(gl, glBufferUsage, initialSize,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType, useGLSL);
+ this.vboSetList = new ArrayList();
+ }
+
+ private void destroyList(GL gl) {
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; ) {
+ ((VBOSet)i.next()).destroy(gl);
+ }
+ vboSetList.clear();
+ }
+
+ private VBOSet vboSet;
+ private ArrayList vboSetList;
+ private static boolean vboUsage = true;
+
+ protected static class VBOSet {
+ protected VBOSet (GL gl, int glBufferUsage, int initialSize,
+ int vComps, int vDataType,
+ int cComps, int cDataType,
+ int nComps, int nDataType,
+ int tComps, int tDataType, boolean useGLSL) {
+ this.gl=gl;
+ this.glBufferUsage=glBufferUsage;
+ this.initialSize=initialSize;
+ this.vDataType=vDataType;
+ this.vComps=vComps;
+ this.cDataType=cDataType;
+ this.cComps=cComps;
+ this.nDataType=nDataType;
+ this.nComps=nComps;
+ this.tDataType=tDataType;
+ this.tComps=tComps;
+ this.useGLSL=useGLSL;
+
+ allocateBuffer(initialSize);
+ rewind();
+
+ this.sealed=false;
+ this.sealedGL=false;
+ this.mode = -1;
+ this.modeOrig = -1;
+ this.bufferEnabled=false;
+ this.bufferWritten=false;
+ }
+
+ protected final VBOSet regenerate() {
+ return new VBOSet(gl, glBufferUsage, initialSize,
+ vComps, vDataType, cComps, cDataType, nComps, nDataType, tComps, tDataType, useGLSL);
+ }
+
+ protected void checkSeal(boolean test) throws GLException {
+ if(mode<0) {
+ throw new GLException("No mode set yet, call glBegin(mode) first:\n\t"+this);
+ }
+ if(sealed!=test) {
+ if(test) {
+ throw new GLException("Not Sealed yet, call glEnd() first:\n\t"+this);
+ } else {
+ throw new GLException("Already Sealed, can't modify VBO after glEnd():\n\t"+this);
+ }
+ }
+ }
+
+ protected void draw(GL gl, Buffer indices, boolean disableBufferAfterDraw, int i)
+ {
+ if(DEBUG_DRAW) {
+ Exception e = new Exception("ImmModeSink.draw["+i+"](disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ enableBuffer(gl, true);
+
+ if (buffer!=null) {
+ GL2ES1 glf = gl.getGL2ES1();
+
+ if(null==indices) {
+ glf.glDrawArrays(mode, 0, count);
+ } else {
+ Class clazz = indices.getClass();
+ int type=-1;
+ if(NWReflection.instanceOf(clazz, ByteBuffer.class.getName())) {
+ type = GL.GL_UNSIGNED_BYTE;
+ } else if(NWReflection.instanceOf(clazz, ShortBuffer.class.getName())) {
+ type = GL.GL_UNSIGNED_SHORT;
+ }
+ if(0>type) {
+ throw new GLException("Given Buffer Class not supported: "+clazz+", should be ubyte or ushort:\n\t"+this);
+ }
+ glf.glDrawElements(mode, indices.remaining(), type, indices);
+ // GL2: gl.glDrawRangeElements(mode, 0, indices.remaining()-1, indices.remaining(), type, indices);
+ }
+ }
+
+ if(disableBufferAfterDraw) {
+ enableBuffer(gl, false);
+ }
+ }
+
+ public void glVertexv(Buffer v) {
+ checkSeal(false);
+ BufferUtil.put(vertexArray, v);
+ }
+ public void glNormalv(Buffer v) {
+ checkSeal(false);
+ BufferUtil.put(normalArray, v);
+ }
+ public void glColorv(Buffer v) {
+ checkSeal(false);
+ BufferUtil.put(colorArray, v);
+ }
+ public void glTexCoordv(Buffer v) {
+ checkSeal(false);
+ BufferUtil.put(textCoordArray, v);
+ }
+
+ public void glVertex2b(byte x, byte y) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 2);
+ if(vComps>0)
+ BufferUtil.putb(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.putb(vertexArray, y);
+ padding(VERTEX, vComps-2);
+ }
+ public void glVertex3b(byte x, byte y, byte z) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 3);
+ if(vComps>0)
+ BufferUtil.putb(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.putb(vertexArray, y);
+ if(vComps>2)
+ BufferUtil.putb(vertexArray, z);
+ padding(VERTEX, vComps-3);
+ }
+ public void glVertex2s(short x, short y) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 2);
+ if(vComps>0)
+ BufferUtil.puts(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.puts(vertexArray, y);
+ padding(VERTEX, vComps-2);
+ }
+ public void glVertex3s(short x, short y, short z) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 3);
+ if(vComps>0)
+ BufferUtil.puts(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.puts(vertexArray, y);
+ if(vComps>2)
+ BufferUtil.puts(vertexArray, z);
+ padding(VERTEX, vComps-3);
+ }
+ public void glVertex2f(float x, float y) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 2);
+ if(vComps>0)
+ BufferUtil.putf(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.putf(vertexArray, y);
+ padding(VERTEX, vComps-2);
+ }
+ public void glVertex3f(float x, float y, float z) {
+ checkSeal(false);
+ growBufferIfNecessary(VERTEX, 3);
+ if(vComps>0)
+ BufferUtil.putf(vertexArray, x);
+ if(vComps>1)
+ BufferUtil.putf(vertexArray, y);
+ if(vComps>2)
+ BufferUtil.putf(vertexArray, z);
+ padding(VERTEX, vComps-3);
+ }
+
+ public void glNormal3b(byte x, byte y, byte z) {
+ checkSeal(false);
+ growBufferIfNecessary(NORMAL, 3);
+ if(nComps>0)
+ BufferUtil.putb(normalArray, x);
+ if(nComps>1)
+ BufferUtil.putb(normalArray, y);
+ if(nComps>2)
+ BufferUtil.putb(normalArray, z);
+ padding(NORMAL, nComps-3);
+ }
+ public void glNormal3s(short x, short y, short z) {
+ checkSeal(false);
+ growBufferIfNecessary(NORMAL, 3);
+ if(nComps>0)
+ BufferUtil.puts(normalArray, x);
+ if(nComps>1)
+ BufferUtil.puts(normalArray, y);
+ if(nComps>2)
+ BufferUtil.puts(normalArray, z);
+ padding(NORMAL, nComps-3);
+ }
+ public void glNormal3f(float x, float y, float z) {
+ checkSeal(false);
+ growBufferIfNecessary(NORMAL, 3);
+ if(nComps>0)
+ BufferUtil.putf(normalArray, x);
+ if(nComps>1)
+ BufferUtil.putf(normalArray, y);
+ if(nComps>2)
+ BufferUtil.putf(normalArray, z);
+ padding(NORMAL, nComps-3);
+ }
+
+ public void glColor3b(byte r, byte g, byte b) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 3);
+ if(cComps>0)
+ BufferUtil.putb(colorArray, r);
+ if(cComps>1)
+ BufferUtil.putb(colorArray, g);
+ if(cComps>2)
+ BufferUtil.putb(colorArray, b);
+ padding(COLOR, cComps-3);
+ }
+ public void glColor4b(byte r, byte g, byte b, byte a) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 4);
+ if(cComps>0)
+ BufferUtil.putb(colorArray, r);
+ if(cComps>1)
+ BufferUtil.putb(colorArray, g);
+ if(cComps>2)
+ BufferUtil.putb(colorArray, b);
+ if(cComps>3)
+ BufferUtil.putb(colorArray, a);
+ padding(COLOR, cComps-4);
+ }
+ public void glColor3s(short r, short g, short b) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 3);
+ if(cComps>0)
+ BufferUtil.puts(colorArray, r);
+ if(cComps>1)
+ BufferUtil.puts(colorArray, g);
+ if(cComps>2)
+ BufferUtil.puts(colorArray, b);
+ padding(COLOR, cComps-3);
+ }
+ public void glColor4s(short r, short g, short b, short a) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 4);
+ if(cComps>0)
+ BufferUtil.puts(colorArray, r);
+ if(cComps>1)
+ BufferUtil.puts(colorArray, g);
+ if(cComps>2)
+ BufferUtil.puts(colorArray, b);
+ if(cComps>3)
+ BufferUtil.puts(colorArray, a);
+ padding(COLOR, cComps-4);
+ }
+ public void glColor3f(float r, float g, float b) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 3);
+ if(cComps>0)
+ BufferUtil.putf(colorArray, r);
+ if(cComps>1)
+ BufferUtil.putf(colorArray, g);
+ if(cComps>2)
+ BufferUtil.putf(colorArray, b);
+ padding(COLOR, cComps-3);
+ }
+ public void glColor4f(float r, float g, float b, float a) {
+ checkSeal(false);
+ growBufferIfNecessary(COLOR, 4);
+ if(cComps>0)
+ BufferUtil.putf(colorArray, r);
+ if(cComps>1)
+ BufferUtil.putf(colorArray, g);
+ if(cComps>2)
+ BufferUtil.putf(colorArray, b);
+ if(cComps>3)
+ BufferUtil.putf(colorArray, a);
+ padding(COLOR, cComps-4);
+ }
+
+ public void glTexCoord2b(byte x, byte y) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 2);
+ if(tComps>0)
+ BufferUtil.putb(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.putb(textCoordArray, y);
+ padding(TEXTCOORD, tComps-2);
+ }
+ public void glTexCoord3b(byte x, byte y, byte z) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 3);
+ if(tComps>0)
+ BufferUtil.putb(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.putb(textCoordArray, y);
+ if(tComps>2)
+ BufferUtil.putb(textCoordArray, z);
+ padding(TEXTCOORD, tComps-3);
+ }
+ public void glTexCoord2s(short x, short y) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 2);
+ if(tComps>0)
+ BufferUtil.puts(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.puts(textCoordArray, y);
+ padding(TEXTCOORD, tComps-2);
+ }
+ public void glTexCoord3s(short x, short y, short z) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 3);
+ if(tComps>0)
+ BufferUtil.puts(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.puts(textCoordArray, y);
+ if(tComps>2)
+ BufferUtil.puts(textCoordArray, z);
+ padding(TEXTCOORD, tComps-3);
+ }
+ public void glTexCoord2f(float x, float y) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 2);
+ if(tComps>0)
+ BufferUtil.putf(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.putf(textCoordArray, y);
+ padding(TEXTCOORD, tComps-2);
+ }
+ public void glTexCoord3f(float x, float y, float z) {
+ checkSeal(false);
+ growBufferIfNecessary(TEXTCOORD, 3);
+ if(tComps>0)
+ BufferUtil.putf(textCoordArray, x);
+ if(tComps>1)
+ BufferUtil.putf(textCoordArray, y);
+ if(tComps>2)
+ BufferUtil.putf(textCoordArray, z);
+ padding(TEXTCOORD, tComps-3);
+ }
+
+ public void rewind() {
+ if(null!=vertexArray) {
+ vertexArray.rewind();
+ }
+ if(null!=colorArray) {
+ colorArray.rewind();
+ }
+ if(null!=normalArray) {
+ normalArray.rewind();
+ }
+ if(null!=textCoordArray) {
+ textCoordArray.rewind();
+ }
+ }
+
+ public void destroy(GL gl) {
+ reset(gl);
+
+ vertexArray=null; colorArray=null; normalArray=null; textCoordArray=null;
+ vArrayData=null; cArrayData=null; nArrayData=null; tArrayData=null;
+ buffer=null;
+ bSize=0; count=0;
+ }
+
+ public void reset(GL gl) {
+ enableBuffer(gl, false);
+ reset();
+ }
+
+ public void reset() {
+ if(buffer!=null) {
+ buffer.clear();
+ }
+ rewind();
+
+ this.mode = -1;
+ this.modeOrig = -1;
+ this.sealed=false;
+ this.bufferEnabled=false;
+ this.bufferWritten=false;
+ }
+
+ public void seal(GL glObj, boolean seal)
+ {
+ seal(seal);
+ if(sealedGL==seal) return;
+ sealedGL = seal;
+ GL gl = glObj.getGL();
+ if(seal) {
+ if(vboUsage && vboName==0) {
+ int[] tmp = new int[1];
+ gl.glGenBuffers(1, tmp, 0);
+ vboName = tmp[0];
+ }
+ if(null!=vArrayData)
+ vArrayData.setVBOName(vboName);
+ if(null!=cArrayData)
+ cArrayData.setVBOName(vboName);
+ if(null!=nArrayData)
+ nArrayData.setVBOName(vboName);
+ if(null!=tArrayData)
+ tArrayData.setVBOName(vboName);
+ enableBuffer(gl, true);
+ } else {
+ enableBuffer(gl, false);
+ }
+ }
+
+ public void seal(boolean seal)
+ {
+ if(sealed==seal) return;
+ sealed = seal;
+ if(seal) {
+ bufferWritten=false;
+ }
+ }
+
+ public void enableBuffer(GL gl, boolean enable) {
+ /* if(enableBufferAlways && enable) {
+ bufferEnabled = false;
+ } */
+ if( bufferEnabled != enable && count>0 ) {
+ if(enable) {
+ checkSeal(true);
+ }
+ if(useGLSL) {
+ enableBufferGLSL(gl, enable);
+ } else {
+ enableBufferFixed(gl, enable);
+ }
+ bufferEnabled = enable;
+ }
+ }
+
+ public void enableBufferFixed(GL gl, boolean enable) {
+ GL2ES1 glf = gl.getGL2ES1();
+
+ if(enable) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
+
+ if(!bufferWritten) {
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit(), buffer, GL.GL_STATIC_DRAW);
+ bufferWritten=true;
+ }
+
+ if(vComps>0) {
+ glf.glEnableClientState(glf.GL_VERTEX_ARRAY);
+ glf.glVertexPointer(vArrayData);
+ }
+ if(cComps>0) {
+ glf.glEnableClientState(glf.GL_COLOR_ARRAY);
+ glf.glColorPointer(cArrayData);
+ }
+ if(nComps>0) {
+ glf.glEnableClientState(glf.GL_NORMAL_ARRAY);
+ glf.glNormalPointer(nArrayData);
+ }
+ if(tComps>0) {
+ glf.glEnableClientState(glf.GL_TEXTURE_COORD_ARRAY);
+ glf.glTexCoordPointer(tArrayData);
+ }
+
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ } else {
+ if(vComps>0) {
+ glf.glDisableClientState(glf.GL_VERTEX_ARRAY);
+ }
+ if(cComps>0) {
+ glf.glDisableClientState(glf.GL_COLOR_ARRAY);
+ }
+ if(nComps>0) {
+ glf.glDisableClientState(glf.GL_NORMAL_ARRAY);
+ }
+ if(tComps>0) {
+ glf.glDisableClientState(glf.GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+ }
+
+ public void enableBufferGLSL(GL gl, boolean enable) {
+ GL2ES2 glsl = gl.getGL2ES2();
+ com.sun.opengl.util.glsl.ShaderState st = com.sun.opengl.util.glsl.ShaderState.getCurrent();
+ if(null==st) {
+ throw new GLException("No ShaderState current");
+ }
+
+ if(enable) {
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
+
+ if(!bufferWritten) {
+ glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit(), buffer, GL.GL_STATIC_DRAW);
+ bufferWritten=true;
+ }
+
+ if(vComps>0) {
+ st.glEnableVertexAttribArray(glsl, vArrayData.getName());
+ st.glVertexAttribPointer(glsl, vArrayData);
+ }
+ if(cComps>0) {
+ st.glEnableVertexAttribArray(glsl, cArrayData.getName());
+ st.glVertexAttribPointer(glsl, cArrayData);
+ }
+ if(nComps>0) {
+ st.glEnableVertexAttribArray(glsl, nArrayData.getName());
+ st.glVertexAttribPointer(glsl, nArrayData);
+ }
+ if(tComps>0) {
+ st.glEnableVertexAttribArray(glsl, tArrayData.getName());
+ st.glVertexAttribPointer(glsl, tArrayData);
+ }
+
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ } else {
+ if(vComps>0) {
+ st.glDisableVertexAttribArray(glsl, vArrayData.getName());
+ }
+ if(cComps>0) {
+ st.glDisableVertexAttribArray(glsl, cArrayData.getName());
+ }
+ if(nComps>0) {
+ st.glDisableVertexAttribArray(glsl, nArrayData.getName());
+ }
+ if(tComps>0) {
+ st.glDisableVertexAttribArray(glsl, tArrayData.getName());
+ }
+ }
+ }
+
+ public String toString() {
+ return "VBOSet[mode "+mode+
+ ", modeOrig "+modeOrig+
+ ", sealed "+sealed+
+ ", bufferEnabled "+bufferEnabled+
+ ", bufferWritten "+bufferWritten+
+ ",\n\t"+vArrayData+
+ ",\n\t"+cArrayData+
+ ",\n\t"+nArrayData+
+ ",\n\t"+tArrayData+
+ "]";
+ }
+
+ // non public matters
+
+ protected void allocateBuffer(int elements) {
+ int vWidth = vComps * BufferUtil.sizeOfGLType(vDataType);
+ int cWidth = cComps * BufferUtil.sizeOfGLType(cDataType);
+ int nWidth = nComps * BufferUtil.sizeOfGLType(nDataType);
+ int tWidth = tComps * BufferUtil.sizeOfGLType(tDataType);
+
+ count = elements;
+ bSize = count * ( vWidth + cWidth + nWidth + tWidth ) ;
+
+ buffer = BufferUtil.newByteBuffer(bSize);
+
+ int pos = 0;
+ int size= count * vWidth ;
+ if(size>0) {
+ vertexArray = BufferUtil.sliceGLBuffer(buffer, pos, size, vDataType);
+ } else {
+ vertexArray = null;
+ }
+ vOffset = pos;
+ pos+=size;
+
+ size= count * cWidth ;
+ if(size>0) {
+ colorArray = BufferUtil.sliceGLBuffer(buffer, pos, size, cDataType);
+ } else {
+ colorArray = null;
+ }
+ cOffset = pos;
+ pos+=size;
+
+ size= count * nWidth ;
+ if(size>0) {
+ normalArray = BufferUtil.sliceGLBuffer(buffer, pos, size, nDataType);
+ } else {
+ normalArray = null;
+ }
+ nOffset = pos;
+ pos+=size;
+
+ size= count * tWidth ;
+ if(size>0) {
+ textCoordArray = BufferUtil.sliceGLBuffer(buffer, pos, size, tDataType);
+ } else {
+ textCoordArray = null;
+ }
+ tOffset = pos;
+ pos+=size;
+
+ buffer.position(pos);
+ buffer.flip();
+
+ if(vComps>0) {
+ vArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, vComps, vDataType, false,
+ 0, vertexArray, 0, vOffset);
+ } else {
+ vArrayData = null;
+ }
+ if(cComps>0) {
+ cArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_COLOR_ARRAY, cComps, cDataType, false,
+ 0, colorArray, 0, cOffset);
+ } else {
+ cArrayData = null;
+ }
+ if(nComps>0) {
+ nArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_NORMAL_ARRAY, nComps, nDataType, false,
+ 0, normalArray, 0, nOffset);
+ } else {
+ nArrayData = null;
+ }
+ if(tComps>0) {
+ tArrayData = GLArrayDataWrapper.createFixed(gl, GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps, tDataType, false,
+ 0, textCoordArray, 0, tOffset);
+ } else {
+ tArrayData = null;
+ }
+
+ }
+
+ protected final boolean growBufferIfNecessary(int type, int spare) {
+ if(buffer==null || count < spare) {
+ growBuffer(type, initialSize);
+ return true;
+ }
+ return false;
+ }
+
+ protected final void growBuffer(int type, int additional) {
+ if(sealed || 0==additional) return;
+
+ // save olde values ..
+ Buffer _vertexArray=vertexArray, _colorArray=colorArray, _normalArray=normalArray, _textCoordArray=textCoordArray;
+ ByteBuffer _buffer = buffer;
+
+ allocateBuffer(count+additional);
+
+ if(null!=_vertexArray) {
+ _vertexArray.flip();
+ BufferUtil.put(vertexArray, _vertexArray);
+ }
+ if(null!=_colorArray) {
+ _colorArray.flip();
+ BufferUtil.put(colorArray, _colorArray);
+ }
+ if(null!=_normalArray) {
+ _normalArray.flip();
+ BufferUtil.put(normalArray, _normalArray);
+ }
+ if(null!=_textCoordArray) {
+ _textCoordArray.flip();
+ BufferUtil.put(textCoordArray, _textCoordArray);
+ }
+ }
+
+ protected void padding(int type, int fill) {
+ if ( sealed ) return;
+
+ Buffer dest = null;
+
+ switch (type) {
+ case VERTEX:
+ dest = vertexArray;
+ break;
+ case COLOR:
+ dest = colorArray;
+ break;
+ case NORMAL:
+ dest = normalArray;
+ break;
+ case TEXTCOORD:
+ dest = textCoordArray;
+ break;
+ }
+
+ if ( null==dest ) return;
+
+ while((fill--)>0) {
+ BufferUtil.putb(dest, (byte)0);
+ }
+ }
+
+ protected int mode, modeOrig;
+ protected int glBufferUsage, initialSize;
+
+ protected ByteBuffer buffer;
+ protected int bSize, count, vboName;
+
+ public static final int VERTEX = 0;
+ public static final int COLOR = 1;
+ public static final int NORMAL = 2;
+ public static final int TEXTCOORD = 3;
+
+ protected int vOffset, cOffset, nOffset, tOffset;
+ protected int vComps, cComps, nComps, tComps;
+ protected int vDataType, cDataType, nDataType, tDataType;
+ protected Buffer vertexArray, colorArray, normalArray, textCoordArray;
+ protected GLArrayDataWrapper vArrayData, cArrayData, nArrayData, tArrayData;
+
+ protected boolean sealed, sealedGL, useGLSL;
+ protected boolean bufferEnabled, bufferWritten;
+ protected GL gl;
+ }
+
+}
+