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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java new file mode 100644 index 000000000..280d99233 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java @@ -0,0 +1,125 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.opengl.util.stereo; + +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.Quaternion; +import com.jogamp.opengl.math.VectorUtil; +import com.jogamp.opengl.util.CustomGLEventListener; +import com.jogamp.opengl.util.stereo.StereoDeviceRenderer.Eye; + +public class StereoUtil { + + /** See {@link StereoDeviceRenderer#getDistortionBits()}. */ + public static boolean usesBarrelDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_BARREL ) ; } + /** See {@link StereoDeviceRenderer#getDistortionBits()}. */ + public static boolean usesTimewarpDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_TIMEWARP ) ; } + /** See {@link StereoDeviceRenderer#getDistortionBits()}. */ + public static boolean usesChromaticDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_CHROMATIC ) ; } + /** See {@link StereoDeviceRenderer#getDistortionBits()}. */ + public static boolean usesVignetteDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_VIGNETTE ) ; } + + /** See {@link StereoDeviceRenderer#getDistortionBits()}. */ + public static String distortionBitsToString(final int distortionBits) { + boolean appendComma = false; + final StringBuilder sb = new StringBuilder(); + if( usesBarrelDistortion(distortionBits) ) { + if( appendComma ) { sb.append(", "); }; + sb.append("barrell"); appendComma=true; + } + if( usesVignetteDistortion(distortionBits) ) { + if( appendComma ) { sb.append(", "); }; + sb.append("vignette"); appendComma=true; + } + if( usesChromaticDistortion(distortionBits) ) { + if( appendComma ) { sb.append(", "); }; + sb.append("chroma"); appendComma=true; + } + if( usesTimewarpDistortion(distortionBits) ) { + if( appendComma ) { sb.append(", "); }; + sb.append("timewarp"); appendComma=true; + } + return sb.toString(); + } + + /** + * Calculates the <i>Side By Side</i>, SBS, projection- and modelview matrix for one eye. + * <p> + * {@link #updateEyePose(int)} must be called upfront. + * </p> + * <p> + * This method merely exist as an example implementation to compute the matrices, + * which shall be adopted by the + * {@link CustomGLEventListener#reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream client code}. + * </p> + * @param eyeNum eye denominator + * @param zNear frustum near value + * @param zFar frustum far value + * @param mat4Projection float[16] projection matrix result + * @param mat4Modelview float[16] modelview matrix result + */ + public static void getSBSUpstreamPMV(final Eye eye, final float zNear, final float zFar, + final float[] mat4Projection, final float[] mat4Modelview) { + final float[] mat4Tmp1 = new float[16]; + final float[] mat4Tmp2 = new float[16]; + final float[] vec3Tmp1 = new float[3]; + final float[] vec3Tmp2 = new float[3]; + final float[] vec3Tmp3 = new float[3]; + + final EyeParameter eyeParam = eye.getEyeParameter(); + final EyePose eyePose = eye.getLastEyePose(); + + // + // Projection + // + FloatUtil.makePerspective(mat4Projection, 0, true, eyeParam.fovhv, zNear, zFar); + + // + // Modelview + // + final Quaternion rollPitchYaw = new Quaternion(); + // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians + // rollPitchYaw.rotateByAngleY(eyeYaw); + final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, eyePose.position, 0); + VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset); + + rollPitchYaw.mult(eyePose.orientation); + final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0); + final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0); + final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward); + + final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp2, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp1); + final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Modelview, true, + eyeParam.distNoseToPupilX, + eyeParam.distMiddleToPupilY, + eyeParam.eyeReliefZ); + + /* mat4Modelview = */ FloatUtil.multMatrix(mViewAdjust, mLookAt); + } + +} |