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+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.util.stereo;
+
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Quaternion;
+import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.util.CustomGLEventListener;
+import com.jogamp.opengl.util.stereo.StereoDeviceRenderer.Eye;
+
+public class StereoUtil {
+
+ /** See {@link StereoDeviceRenderer#getDistortionBits()}. */
+ public static boolean usesBarrelDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_BARREL ) ; }
+ /** See {@link StereoDeviceRenderer#getDistortionBits()}. */
+ public static boolean usesTimewarpDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_TIMEWARP ) ; }
+ /** See {@link StereoDeviceRenderer#getDistortionBits()}. */
+ public static boolean usesChromaticDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_CHROMATIC ) ; }
+ /** See {@link StereoDeviceRenderer#getDistortionBits()}. */
+ public static boolean usesVignetteDistortion(final int distortionBits) { return 0 != ( distortionBits & StereoDeviceRenderer.DISTORTION_VIGNETTE ) ; }
+
+ /** See {@link StereoDeviceRenderer#getDistortionBits()}. */
+ public static String distortionBitsToString(final int distortionBits) {
+ boolean appendComma = false;
+ final StringBuilder sb = new StringBuilder();
+ if( usesBarrelDistortion(distortionBits) ) {
+ if( appendComma ) { sb.append(", "); };
+ sb.append("barrell"); appendComma=true;
+ }
+ if( usesVignetteDistortion(distortionBits) ) {
+ if( appendComma ) { sb.append(", "); };
+ sb.append("vignette"); appendComma=true;
+ }
+ if( usesChromaticDistortion(distortionBits) ) {
+ if( appendComma ) { sb.append(", "); };
+ sb.append("chroma"); appendComma=true;
+ }
+ if( usesTimewarpDistortion(distortionBits) ) {
+ if( appendComma ) { sb.append(", "); };
+ sb.append("timewarp"); appendComma=true;
+ }
+ return sb.toString();
+ }
+
+ /**
+ * Calculates the <i>Side By Side</i>, SBS, projection- and modelview matrix for one eye.
+ * <p>
+ * {@link #updateEyePose(int)} must be called upfront.
+ * </p>
+ * <p>
+ * This method merely exist as an example implementation to compute the matrices,
+ * which shall be adopted by the
+ * {@link CustomGLEventListener#reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream client code}.
+ * </p>
+ * @param eyeNum eye denominator
+ * @param zNear frustum near value
+ * @param zFar frustum far value
+ * @param mat4Projection float[16] projection matrix result
+ * @param mat4Modelview float[16] modelview matrix result
+ */
+ public static void getSBSUpstreamPMV(final Eye eye, final float zNear, final float zFar,
+ final float[] mat4Projection, final float[] mat4Modelview) {
+ final float[] mat4Tmp1 = new float[16];
+ final float[] mat4Tmp2 = new float[16];
+ final float[] vec3Tmp1 = new float[3];
+ final float[] vec3Tmp2 = new float[3];
+ final float[] vec3Tmp3 = new float[3];
+
+ final EyeParameter eyeParam = eye.getEyeParameter();
+ final EyePose eyePose = eye.getLastEyePose();
+
+ //
+ // Projection
+ //
+ FloatUtil.makePerspective(mat4Projection, 0, true, eyeParam.fovhv, zNear, zFar);
+
+ //
+ // Modelview
+ //
+ final Quaternion rollPitchYaw = new Quaternion();
+ // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians
+ // rollPitchYaw.rotateByAngleY(eyeYaw);
+ final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, eyePose.position, 0);
+ VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset);
+
+ rollPitchYaw.mult(eyePose.orientation);
+ final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0);
+ final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0);
+ final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward);
+
+ final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp2, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp1);
+ final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Modelview, true,
+ eyeParam.distNoseToPupilX,
+ eyeParam.distMiddleToPupilY,
+ eyeParam.eyeReliefZ);
+
+ /* mat4Modelview = */ FloatUtil.multMatrix(mViewAdjust, mLookAt);
+ }
+
+}