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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java9
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java6
2 files changed, 10 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 968391976..8e7781f07 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -55,8 +55,13 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
* and can be retrieved via {@link #getShaderState(GL)}.
* </p>
*/
-public class ShaderState {
- public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+public class ShaderState {
+ public static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+ }
public ShaderState() {
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
index 7d110659a..d18fd4bae 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
@@ -221,7 +221,7 @@ public class ShaderUtil {
/** Returns true if GeometryShader is supported, i.e. whether GLContext is &ge; 3.2 or ARB_geometry_shader4 extension is available. */
public static boolean isGeometryShaderSupported(GL _gl) {
final GLContext ctx = _gl.getContext();
- return ctx.getGLVersionNumber().compareTo(GLContext.Version32) >= 0 ||
+ return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 ||
ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4);
}
@@ -249,10 +249,10 @@ public class ShaderUtil {
for(int i = source.length - 1; i>=0; i--) {
final CharSequence csq = source[i];
if(csq instanceof String) {
- // if ShaderCode.create(.. mutableStringBuffer == false )
+ // if ShaderCode.create(.. mutableStringBuilder == false )
tmp[i] = (String) csq;
} else {
- // if ShaderCode.create(.. mutableStringBuffer == true )
+ // if ShaderCode.create(.. mutableStringBuilder == true )
tmp[i] = source[i].toString();
}
}