diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 9 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java | 6 |
2 files changed, 10 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 968391976..8e7781f07 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -55,8 +55,13 @@ import com.jogamp.opengl.util.GLArrayDataEditable; * and can be retrieved via {@link #getShaderState(GL)}. * </p> */ -public class ShaderState { - public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); +public class ShaderState { + public static final boolean DEBUG; + + static { + Debug.initSingleton(); + DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); + } public ShaderState() { } diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java index 7d110659a..d18fd4bae 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java @@ -221,7 +221,7 @@ public class ShaderUtil { /** Returns true if GeometryShader is supported, i.e. whether GLContext is ≥ 3.2 or ARB_geometry_shader4 extension is available. */ public static boolean isGeometryShaderSupported(GL _gl) { final GLContext ctx = _gl.getContext(); - return ctx.getGLVersionNumber().compareTo(GLContext.Version32) >= 0 || + return ctx.getGLVersionNumber().compareTo(GLContext.Version320) >= 0 || ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4); } @@ -249,10 +249,10 @@ public class ShaderUtil { for(int i = source.length - 1; i>=0; i--) { final CharSequence csq = source[i]; if(csq instanceof String) { - // if ShaderCode.create(.. mutableStringBuffer == false ) + // if ShaderCode.create(.. mutableStringBuilder == false ) tmp[i] = (String) csq; } else { - // if ShaderCode.create(.. mutableStringBuffer == true ) + // if ShaderCode.create(.. mutableStringBuilder == true ) tmp[i] = source[i].toString(); } } |