diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 7 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java | 5 |
2 files changed, 7 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index a2a012e08..36abd9d4d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -49,7 +49,8 @@ import com.jogamp.opengl.util.GLArrayDataEditable; public class ShaderState { public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true, AccessController.getContext()); - + private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ; + public ShaderState() { } @@ -78,7 +79,7 @@ public class ShaderState { * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() */ public static synchronized ShaderState getShaderState(GL gl) { - return (ShaderState) gl.getContext().getAttachedObject(ShaderState.class.getName()); + return (ShaderState) gl.getContext().getAttachedObject(currentStateKey); } /** @@ -141,7 +142,7 @@ public class ShaderState { if(null==shaderProgram) { throw new GLException("No program is attached"); } if(on) { // update the current ShaderState to the TLS .. - gl.getContext().attachObject(ShaderState.class.getName(), this); + gl.getContext().attachObject(currentStateKey, this); if(shaderProgram.linked()) { shaderProgram.useProgram(gl, true); if(resetAllShaderData) { diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java index c81e1f961..9ccd38bf1 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java @@ -461,11 +461,12 @@ public class ShaderUtil { private static Impl getImpl(GL _gl) { GL2ES2 gl = _gl.getGL2ES2(); GLContext context = gl.getContext(); - Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName()); + Impl impl = (Impl) context.getAttachedObject(implObjectKey); if (impl == null) { impl = new GL2ES2Impl(); - context.attachObject(ShaderUtil.class.getName(), impl); + context.attachObject(implObjectKey, impl); } return impl; } + private static final String implObjectKey = "jogamp.opengl.glsl.ShaderUtilImpl" ; } |