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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java new file mode 100644 index 000000000..afd023224 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java @@ -0,0 +1,447 @@ +package com.jogamp.opengl.util; + +import java.nio.ByteBuffer; + +import javax.media.nativewindow.util.Dimension; +import javax.media.opengl.GL; +import javax.media.opengl.GL2ES3; + +/** + * A fairly direct port of Brian Paul's tile rendering library, found + * at <a href = "http://www.mesa3d.org/brianp/TR.html"> + * http://www.mesa3d.org/brianp/TR.html </a> . I've java-fied it, but + * the functionality is the same. + * <p> + * Original code Copyright (C) 1997-2005 Brian Paul. Licensed under + * BSD-compatible terms with permission of the author. See LICENSE.txt + * for license information. + * </p> + * <p> + * Enhanced for {@link GL2ES3}. + * </p> + * + * @author ryanm, sgothel + */ +public class TileRenderer { + + protected static final boolean DEBUG = true; + protected static final int DEFAULT_TILE_WIDTH = 256; + protected static final int DEFAULT_TILE_HEIGHT = 256; + protected static final int DEFAULT_TILE_BORDER = 0; + + /** + * The width of a tile + */ + public static final int TR_TILE_WIDTH = 0; + /** + * The height of a tile + */ + public static final int TR_TILE_HEIGHT = 1; + /** + * The width of the border around the tiles + */ + public static final int TR_TILE_BORDER = 2; + /** + * The width of the final image + */ + public static final int TR_IMAGE_WIDTH = 3; + /** + * The height of the final image + */ + public static final int TR_IMAGE_HEIGHT = 4; + /** + * The number of rows of tiles + */ + public static final int TR_ROWS = 5; + /** + * The number of columns of tiles + */ + public static final int TR_COLUMNS = 6; + /** + * The current row number + */ + public static final int TR_CURRENT_ROW = 7; + /** + * The current column number + */ + public static final int TR_CURRENT_COLUMN = 8; + /** + * The width of the current tile + */ + public static final int TR_CURRENT_TILE_WIDTH = 9; + /** + * The height of the current tile + */ + public static final int TR_CURRENT_TILE_HEIGHT = 10; + /** + * The order that the rows are traversed + */ + public static final int TR_ROW_ORDER = 11; + /** + * Indicates we are traversing rows from the top to the bottom + */ + public static final int TR_TOP_TO_BOTTOM = 1; + /** + * Indicates we are traversing rows from the bottom to the top + */ + public static final int TR_BOTTOM_TO_TOP = 2; + + protected final Dimension imageSize = new Dimension(0, 0); + protected final Dimension tileSize = new Dimension(DEFAULT_TILE_WIDTH, DEFAULT_TILE_HEIGHT); + protected final Dimension tileSizeNB = new Dimension(DEFAULT_TILE_WIDTH - 2 * DEFAULT_TILE_BORDER, DEFAULT_TILE_HEIGHT - 2 * DEFAULT_TILE_BORDER); + protected final int[] userViewport = new int[ 4 ]; + protected final GLPixelStorageModes psm = new GLPixelStorageModes(); + + protected int tileBorder = DEFAULT_TILE_BORDER; + protected int imageFormat; + protected int imageType; + protected ByteBuffer imageBuffer; + protected int tileFormat; + protected int tileType; + protected ByteBuffer tileBuffer; + protected int rowOrder = TR_BOTTOM_TO_TOP; + protected int rows; + protected int columns; + protected int currentTile = -1; + protected int currentTileWidth; + protected int currentTileHeight; + protected int currentRow; + protected int currentColumn; + protected PMVMatrixCallback pmvMatrixCB = null; + + public static interface PMVMatrixCallback { + void reshapePMVMatrix(GL gl, int tileNum, int tileColumn, int tileRow, int tileX, int tileY, int tileWidth, int tileHeight, int imageWidth, int imageHeight); + } + + /** + * Creates a new TileRenderer object + */ + public TileRenderer() { + } + + /** + * Sets the size of the tiles to use in rendering. The actual + * effective size of the tile depends on the border size, ie ( + * width - 2*border ) * ( height - 2 * border ) + * + * @param width + * The width of the tiles. Must not be larger than the GL + * context + * @param height + * The height of the tiles. Must not be larger than the + * GL context + * @param border + * The width of the borders on each tile. This is needed + * to avoid artifacts when rendering lines or points with + * thickness > 1. + */ + public final void setTileSize(int width, int height, int border) { + assert ( border >= 0 ); + assert ( width >= 1 ); + assert ( height >= 1 ); + assert ( width >= 2 * border ); + assert ( height >= 2 * border ); + + tileBorder = border; + tileSize.setWidth( width ); + tileSize.setHeight( height ); + tileSizeNB.setWidth( width - 2 * border ); + tileSizeNB.setHeight( height - 2 * border ); + setup(); + } + + public final void setPMVMatrixCallback(PMVMatrixCallback pmvMatrixCB) { + assert ( null != pmvMatrixCB ); + this.pmvMatrixCB = pmvMatrixCB; + } + + /** + * Sets up the number of rows and columns needed + */ + protected final void setup() throws IllegalStateException { + columns = ( imageSize.getWidth() + tileSizeNB.getWidth() - 1 ) / tileSizeNB.getWidth(); + rows = ( imageSize.getHeight() + tileSizeNB.getHeight() - 1 ) / tileSizeNB.getHeight(); + currentTile = 0; + currentTileWidth = 0; + currentTileHeight = 0; + currentRow = 0; + currentColumn = 0; + + assert columns >= 0; + assert rows >= 0; + } + + /** + * Returns <code>true</code> if all tiles have been rendered or {@link #setup()} + * has not been called, otherwise <code>false</code>. + */ + public final boolean eot() { return 0 > currentTile; } + + /** + * Specify a buffer the tiles to be copied to. This is not + * necessary for the creation of the final image, but useful if you + * want to inspect each tile in turn. + * + * @param format + * Interpreted as in glReadPixels + * @param type + * Interpreted as in glReadPixels + * @param buffer + * The buffer itself. Must be large enough to contain a + * tile, minus any borders + */ + public final void setTileBuffer(int format, int type, ByteBuffer buffer) { + tileFormat = format; + tileType = type; + tileBuffer = buffer; + } + + /** + * Sets the desired size of the final image + * + * @param width + * The width of the final image + * @param height + * The height of the final image + */ + public final void setImageSize(int width, int height) { + imageSize.setWidth(width); + imageSize.setHeight(height); + setup(); + } + + /** + * Sets the buffer in which to store the final image + * + * @param format + * Interpreted as in glReadPixels + * @param type + * Interpreted as in glReadPixels + * @param image + * the buffer itself, must be large enough to hold the + * final image + */ + public final void setImageBuffer(int format, int type, ByteBuffer buffer) { + imageFormat = format; + imageType = type; + imageBuffer = buffer; + } + + /** + * Gets the parameters of this TileRenderer object + * + * @param param + * The parameter that is to be retrieved + * @return the value of the parameter + */ + public final int getParam(int param) { + switch (param) { + case TR_TILE_WIDTH: + return tileSize.getWidth(); + case TR_TILE_HEIGHT: + return tileSize.getHeight(); + case TR_TILE_BORDER: + return tileBorder; + case TR_IMAGE_WIDTH: + return imageSize.getWidth(); + case TR_IMAGE_HEIGHT: + return imageSize.getHeight(); + case TR_ROWS: + return rows; + case TR_COLUMNS: + return columns; + case TR_CURRENT_ROW: + if( currentTile < 0 ) + return -1; + else + return currentRow; + case TR_CURRENT_COLUMN: + if( currentTile < 0 ) + return -1; + else + return currentColumn; + case TR_CURRENT_TILE_WIDTH: + return currentTileWidth; + case TR_CURRENT_TILE_HEIGHT: + return currentTileHeight; + case TR_ROW_ORDER: + return rowOrder; + default: + throw new IllegalArgumentException("Invalid enumerant as argument"); + } + } + + /** + * Sets the order of row traversal + * + * @param order + * The row traversal order, must be + * eitherTR_TOP_TO_BOTTOM or TR_BOTTOM_TO_TOP + */ + public final void setRowOrder(int order) { + if (order == TR_TOP_TO_BOTTOM || order == TR_BOTTOM_TO_TOP) { + rowOrder = order; + } else { + throw new IllegalArgumentException("Must pass TR_TOP_TO_BOTTOM or TR_BOTTOM_TO_TOP"); + } + } + + /** + * Begins rendering a tile. + * <p> + * The projection matrix stack should be + * left alone after calling this method! + * </p> + * + * @param gl The gl context + */ + public final void beginTile( GL2ES3 gl ) { + if( 0 >= imageSize.getWidth() || 0 >= imageSize.getHeight() ) { + throw new IllegalStateException("Image size has not been set"); + } + if( null == this.pmvMatrixCB ) { + throw new IllegalStateException("pmvMatrixCB has not been set"); + } + if (currentTile <= 0) { + setup(); + /* + * Save user's viewport, will be restored after last tile + * rendered + */ + gl.glGetIntegerv( GL.GL_VIEWPORT, userViewport, 0 ); + } + + final int preRow = currentRow; + final int preColumn = currentColumn; + + /* which tile (by row and column) we're about to render */ + if (rowOrder == TR_BOTTOM_TO_TOP) { + currentRow = currentTile / columns; + currentColumn = currentTile % columns; + } else { + currentRow = rows - ( currentTile / columns ) - 1; + currentColumn = currentTile % columns; + } + assert ( currentRow < rows ); + assert ( currentColumn < columns ); + + int border = tileBorder; + + int tH, tW; + + /* Compute actual size of this tile with border */ + if (currentRow < rows - 1) { + tH = tileSize.getHeight(); + } else { + tH = imageSize.getHeight() - ( rows - 1 ) * ( tileSizeNB.getHeight() ) + 2 * border; + } + + if (currentColumn < columns - 1) { + tW = tileSize.getWidth(); + } else { + tW = imageSize.getWidth() - ( columns - 1 ) * ( tileSizeNB.getWidth() ) + 2 * border; + } + + final int tX = currentColumn * tileSizeNB.getWidth() - border; + final int tY = currentRow * tileSizeNB.getHeight() - border; + + final int preTileWidth = currentTileWidth; + final int preTileHeight = currentTileHeight; + + /* Save tile size, with border */ + currentTileWidth = tW; + currentTileHeight = tH; + + if( DEBUG ) { + System.err.println("Tile["+currentTile+"]: ["+preColumn+"]["+preRow+"] "+preTileWidth+"x"+preTileHeight+ + " -> ["+currentColumn+"]["+currentRow+"] "+tX+"/"+tY+", "+tW+"x"+tH+", image "+imageSize.getWidth()+"x"+imageSize.getHeight()); + } + + gl.glViewport( 0, 0, tW, tH ); + pmvMatrixCB.reshapePMVMatrix(gl, currentTile, currentColumn, currentRow, tX, tY, tW, tH, imageSize.getWidth(), imageSize.getHeight()); + } + + /** + * Must be called after rendering the scene + * + * @param gl + * the gl context + * @return true if there are more tiles to be rendered, false if + * the final image is complete + */ + public boolean endTile( GL2ES3 gl ) { + assert ( currentTile >= 0 ); + + // be sure OpenGL rendering is finished + gl.glFlush(); + + // save current glPixelStore values + psm.save(gl); + + final int tmp[] = new int[1]; + + if( tileBuffer != null ) { + int srcX = tileBorder; + int srcY = tileBorder; + int srcWidth = tileSizeNB.getWidth(); + int srcHeight = tileSizeNB.getHeight(); + final int bytesPerPixel = GLBuffers.bytesPerPixel(tileFormat, tileType); + final int readPixelSize = GLBuffers.sizeof(gl, tmp, bytesPerPixel, srcWidth, srcHeight, 1, true); + tileBuffer.clear(); + if( tileBuffer.limit() < readPixelSize ) { + throw new IndexOutOfBoundsException("Required " + readPixelSize + " bytes of buffer, only had " + tileBuffer.limit()); + } + gl.glReadPixels( srcX, srcY, srcWidth, srcHeight, tileFormat, tileType, tileBuffer ); + // be sure OpenGL rendering is finished + gl.glFlush(); + tileBuffer.position( readPixelSize ); + tileBuffer.flip(); + } + + if( imageBuffer != null ) { + int srcX = tileBorder; + int srcY = tileBorder; + int srcWidth = currentTileWidth - 2 * tileBorder; + int srcHeight = currentTileHeight - 2 * tileBorder; + + /* setup pixel store for glReadPixels */ + final int rowLength = imageSize.getWidth(); + psm.setPackRowLength(gl, rowLength); + psm.setPackAlignment(gl, 1); + + /* read the tile into the final image */ + final int bytesPerPixel = GLBuffers.bytesPerPixel(imageFormat, imageType); + final int readPixelSize = GLBuffers.sizeof(gl, tmp, bytesPerPixel, srcWidth, srcHeight, 1, true); + + final int skipPixels = tileSizeNB.getWidth() * currentColumn; + final int skipRows = tileSizeNB.getHeight() * currentRow; + final int ibPos = ( skipPixels + ( skipRows * rowLength ) ) * bytesPerPixel; + final int ibLim = ibPos + readPixelSize; + imageBuffer.clear(); + if( imageBuffer.limit() < ibLim ) { + throw new IndexOutOfBoundsException("Required " + ibLim + " bytes of buffer, only had " + imageBuffer.limit()); + } + imageBuffer.position(ibPos); + + gl.glReadPixels( srcX, srcY, srcWidth, srcHeight, imageFormat, imageType, imageBuffer); + // be sure OpenGL rendering is finished + gl.glFlush(); + imageBuffer.position( ibLim ); + imageBuffer.flip(); + } + + /* restore previous glPixelStore values */ + psm.restore(gl); + + /* increment tile counter, return 1 if more tiles left to render */ + currentTile++; + if( currentTile >= rows * columns ) { + /* restore user's viewport */ + gl.glViewport( userViewport[ 0 ], userViewport[ 1 ], userViewport[ 2 ], userViewport[ 3 ] ); + currentTile = -1; /* all done */ + return false; + } else { + return true; + } + } +}
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