diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 277 |
1 files changed, 139 insertions, 138 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 58151856f..218897ffe 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -1,22 +1,22 @@ /* * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2011 JogAmp Community. All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: - * + * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. - * + * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * + * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. - * + * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A @@ -29,7 +29,7 @@ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * + * */ package com.jogamp.opengl.util; @@ -55,22 +55,22 @@ import com.jogamp.opengl.math.geom.Frustum; * regarding the projection (P), modelview (Mv) matrix operation * which is specified in {@link GLMatrixFunc}. * <p> - * Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and + * Further more, PMVMatrix provides the {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)} and * {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. * {@link Frustum} is also provided by {@link #glGetFrustum()}. * To keep these derived values synchronized after mutable Mv operations like {@link #glRotatef(float, float, float, float) glRotatef(..)} - * in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}), - * users have to call {@link #update()} before using Mvi and Mvit. + * in {@link #glMatrixMode(int) glMatrixMode}({@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}), + * users have to call {@link #update()} before using Mvi and Mvit. * </p> * <p> - * All matrices are provided in column-major order, - * as specified in the OpenGL fixed function pipeline, i.e. compatibility profile. + * All matrices are provided in column-major order, + * as specified in the OpenGL fixed function pipeline, i.e. compatibility profile. * </p> * <p> - * PMVMatrix can supplement {@link GL2ES2} applications w/ the + * PMVMatrix can supplement {@link GL2ES2} applications w/ the * lack of the described matrix functionality. * </p> - * <a name="storageDetails"><h5>Matrix storage details</h5></a> + * <a name="storageDetails"><h5>Matrix storage details</h5></a> * <p> * All matrices use a common FloatBuffer storage * and are a {@link Buffers#slice2Float(Buffer, float[], int, int) sliced} representation of it. @@ -78,11 +78,11 @@ import com.jogamp.opengl.math.geom.Frustum; * depending how the instance if {@link #PMVMatrix(boolean) being constructed}. * </p> * <p> - * <b>Note:</b> - * <ul> + * <b>Note:</b> + * <ul> * <li>The matrix is a {@link Buffers#slice2Float(Buffer, float[], int, int) sliced part } of a host matrix and it's start position has been {@link FloatBuffer#mark() marked}.</li> * <li>Use {@link FloatBuffer#reset() reset()} to rewind it to it's start position after relative operations, like {@link FloatBuffer#get() get()}.</li> - * <li>If using absolute operations like {@link FloatBuffer#get(int) get(int)}, use it's {@link FloatBuffer#reset() reset} {@link FloatBuffer#position() position} as it's offset.</li> + * <li>If using absolute operations like {@link FloatBuffer#get(int) get(int)}, use it's {@link FloatBuffer#reset() reset} {@link FloatBuffer#position() position} as it's offset.</li> * </ul> * </p> */ @@ -96,20 +96,20 @@ public class PMVMatrix implements GLMatrixFunc { public static final int MODIFIED_TEXTURE = 1 << 2; /** Bit value stating all is modified */ public static final int MODIFIED_ALL = MODIFIED_PROJECTION | MODIFIED_MODELVIEW | MODIFIED_TEXTURE ; - + /** Bit value stating a dirty {@link #glGetMviMatrixf() inverse modelview matrix (Mvi)}. */ public static final int DIRTY_INVERSE_MODELVIEW = 1 << 0; /** Bit value stating a dirty {@link #glGetMvitMatrixf() inverse transposed modelview matrix (Mvit)}. */ - public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1; + public static final int DIRTY_INVERSE_TRANSPOSED_MODELVIEW = 1 << 1; /** Bit value stating a dirty {@link #glGetFrustum() frustum}. */ - public static final int DIRTY_FRUSTUM = 1 << 2; + public static final int DIRTY_FRUSTUM = 1 << 2; /** Bit value stating all is dirty */ public static final int DIRTY_ALL = DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM; - + /** - * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} + * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} * @return true if the given matrix-mode name is valid, otherwise false. - */ + */ public static final boolean isMatrixModeName(final int matrixModeName) { switch(matrixModeName) { case GL_MODELVIEW_MATRIX: @@ -121,9 +121,9 @@ public class PMVMatrix implements GLMatrixFunc { } /** - * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} + * @param matrixModeName One of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} * @return The corresponding matrix-get name, one of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX} - */ + */ public static final int matrixModeName2MatrixGetName(final int matrixModeName) { switch(matrixModeName) { case GL_MODELVIEW: @@ -138,9 +138,9 @@ public class PMVMatrix implements GLMatrixFunc { } /** - * @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX} + * @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX} * @return true if the given matrix-get name is valid, otherwise false. - */ + */ public static final boolean isMatrixGetName(final int matrixGetName) { switch(matrixGetName) { case GL_MATRIX_MODE: @@ -155,7 +155,7 @@ public class PMVMatrix implements GLMatrixFunc { /** * @param matrixGetName One of {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX} * @return The corresponding matrix-mode name, one of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} - */ + */ public static final int matrixGetName2MatrixModeName(final int matrixGetName) { switch(matrixGetName) { case GL_MODELVIEW_MATRIX: @@ -168,18 +168,18 @@ public class PMVMatrix implements GLMatrixFunc { throw new GLException("unsupported matrixGetName: "+matrixGetName); } } - - /** + + /** * @param sb optional passed StringBuilder instance to be used * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter} * @param a 4x4 matrix in column major order (OpenGL) * @return matrix string representation */ public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a) { - return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false); + return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false); } - - /** + + /** * @param sb optional passed StringBuilder instance to be used * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter} * @param a 4x4 matrix in column major order (OpenGL) @@ -187,33 +187,33 @@ public class PMVMatrix implements GLMatrixFunc { * @return side by side representation */ public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a, FloatBuffer b) { - return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false); + return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false); } - + /** * Creates an instance of PMVMatrix {@link #PMVMatrix(boolean) PMVMatrix(boolean useBackingArray)}, - * with <code>useBackingArray = true</code>. + * with <code>useBackingArray = true</code>. */ public PMVMatrix() { this(true); } - + /** * Creates an instance of PMVMatrix. - * + * * @param useBackingArray <code>true</code> for non direct NIO Buffers with guaranteed backing array, * which allows faster access in Java computation. * <p><code>false</code> for direct NIO buffers w/o a guaranteed backing array. * In most Java implementations, direct NIO buffers have no backing array - * and hence the Java computation will be throttled down by direct IO get/put - * operations.</p> + * and hence the Java computation will be throttled down by direct IO get/put + * operations.</p> * <p>Depending on the application, ie. whether the Java computation or - * JNI invocation and hence native data transfer part is heavier, + * JNI invocation and hence native data transfer part is heavier, * this flag shall be set to <code>true</code> or <code>false</code></p>. */ public PMVMatrix(boolean useBackingArray) { this.usesBackingArray = useBackingArray; - + // I Identity // T Texture // P Projection @@ -228,24 +228,24 @@ public class PMVMatrix implements GLMatrixFunc { matrixBuffer = Buffers.newDirectByteBuffer( ( 6*16 + ProjectFloat.getRequiredFloatBufferSize() ) * Buffers.SIZEOF_FLOAT ); matrixBuffer.mark(); } - + matrixIdent = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 0*16, 1*16); // I matrixTex = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 1*16, 1*16); // T - matrixPMvMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit + matrixPMvMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 4*16); // P + Mv + Mvi + Mvit matrixPMvMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 3*16); // P + Mv + Mvi matrixPMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 2*16); // P + Mv matrixP = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 2*16, 1*16); // P matrixMv = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 3*16, 1*16); // Mv matrixMvi = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 4*16, 1*16); // Mvi matrixMvit = Buffers.slice2Float(matrixBuffer, matrixBufferArray, 5*16, 1*16); // Mvit - + projectFloat = new ProjectFloat(matrixBuffer, matrixBufferArray, 6*16); - + if(null != matrixBuffer) { matrixBuffer.reset(); - } + } FloatUtil.makeIdentityf(matrixIdent); - + vec3f = new float[3]; matrixMult = new float[16]; matrixTrans = new float[16]; @@ -263,7 +263,7 @@ public class PMVMatrix implements GLMatrixFunc { matrixTStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2) matrixPStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2) matrixMvStack= new FloatStack( 0, 16*16); // growSize: half GL-min size (32) - + // default values and mode glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -275,22 +275,22 @@ public class PMVMatrix implements GLMatrixFunc { dirtyBits = DIRTY_ALL; requestMask = 0; matrixMode = GL_MODELVIEW; - + mulPMV = null; frustum = null; } /** @see #PMVMatrix(boolean) */ - public final boolean usesBackingArray() { return usesBackingArray; } - + public final boolean usesBackingArray() { return usesBackingArray; } + public final void destroy() { if(null!=projectFloat) { projectFloat.destroy(); projectFloat=null; } matrixBuffer=null; - matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null; - matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null; + matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null; + matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null; vec3f = null; matrixMult = null; @@ -299,7 +299,7 @@ public class PMVMatrix implements GLMatrixFunc { matrixScale = null; matrixOrtho = null; matrixFrustum = null; - + if(null!=matrixPStack) { matrixPStack=null; } @@ -314,13 +314,13 @@ public class PMVMatrix implements GLMatrixFunc { } } - + /** Returns the current matrix-mode, one of {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE}. */ public final int glGetMatrixMode() { return matrixMode; } - /** + /** * Returns the {@link GLMatrixFunc#GL_TEXTURE_MATRIX texture matrix} (T). * <p> * See <a href="#storageDetails"> matrix storage details</a>. @@ -330,7 +330,7 @@ public class PMVMatrix implements GLMatrixFunc { return matrixTex; } - /** + /** * Returns the {@link GLMatrixFunc#GL_PROJECTION_MATRIX projection matrix} (P). * <p> * See <a href="#storageDetails"> matrix storage details</a>. @@ -340,7 +340,7 @@ public class PMVMatrix implements GLMatrixFunc { return matrixP; } - /** + /** * Returns the {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mv). * <p> * See <a href="#storageDetails"> matrix storage details</a>. @@ -350,7 +350,7 @@ public class PMVMatrix implements GLMatrixFunc { return matrixMv; } - /** + /** * Returns the inverse {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mvi). * <p> * Method enables the Mvi matrix update, and performs it's update w/o clearing the modified bits. @@ -367,7 +367,7 @@ public class PMVMatrix implements GLMatrixFunc { return matrixMvi; } - /** + /** * Returns the inverse transposed {@link GLMatrixFunc#GL_MODELVIEW_MATRIX modelview matrix} (Mvit). * <p> * Method enables the Mvit matrix update, and performs it's update w/o clearing the modified bits. @@ -383,9 +383,9 @@ public class PMVMatrix implements GLMatrixFunc { updateImpl(false); return matrixMvit; } - - /** - * Returns 2 matrices within one FloatBuffer: {@link #glGetPMatrixf() P} and {@link #glGetMvMatrixf() Mv}. + + /** + * Returns 2 matrices within one FloatBuffer: {@link #glGetPMatrixf() P} and {@link #glGetMvMatrixf() Mv}. * <p> * See <a href="#storageDetails"> matrix storage details</a>. * </p> @@ -393,9 +393,9 @@ public class PMVMatrix implements GLMatrixFunc { public final FloatBuffer glGetPMvMatrixf() { return matrixPMv; } - - /** - * Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}. + + /** + * Returns 3 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv} and {@link #glGetMviMatrixf() Mvi}. * <p> * Method enables the Mvi matrix update, and performs it's update w/o clearing the modified bits. * </p> @@ -410,9 +410,9 @@ public class PMVMatrix implements GLMatrixFunc { updateImpl(false); return matrixPMvMvi; } - - /** - * Returns 4 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv}, {@link #glGetMviMatrixf() Mvi} and {@link #glGetMvitMatrixf() Mvit}. + + /** + * Returns 4 matrices within one FloatBuffer: {@link #glGetPMatrixf() P}, {@link #glGetMvMatrixf() Mv}, {@link #glGetMviMatrixf() Mvi} and {@link #glGetMvitMatrixf() Mvit}. * <p> * Method enables the Mvi and Mvit matrix update, and performs it's update w/o clearing the modified bits. * </p> @@ -427,14 +427,14 @@ public class PMVMatrix implements GLMatrixFunc { updateImpl(false); return matrixPMvMvit; } - + /** Returns the frustum, derived from projection * modelview */ public Frustum glGetFrustum() { requestMask |= DIRTY_FRUSTUM; updateImpl(false); return frustum; } - + /* * @return the matrix of the current matrix-mode */ @@ -443,7 +443,7 @@ public class PMVMatrix implements GLMatrixFunc { } /** - * @param matrixName Either a matrix-get-name, i.e. + * @param matrixName Either a matrix-get-name, i.e. * {@link GLMatrixFunc#GL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX}, {@link GLMatrixFunc#GL_PROJECTION_MATRIX GL_PROJECTION_MATRIX} or {@link GLMatrixFunc#GL_TEXTURE_MATRIX GL_TEXTURE_MATRIX}, * or a matrix-mode-name, i.e. * {@link GLMatrixFunc#GL_MODELVIEW GL_MODELVIEW}, {@link GLMatrixFunc#GL_PROJECTION GL_PROJECTION} or {@link GL#GL_TEXTURE GL_TEXTURE} @@ -462,10 +462,10 @@ public class PMVMatrix implements GLMatrixFunc { return matrixTex; default: throw new GLException("unsupported matrixName: "+matrixName); - } + } } - // + // // GLMatrixFunc implementation // @@ -494,7 +494,7 @@ public class PMVMatrix implements GLMatrixFunc { } params.position(pos); } - + @Override public final void glGetFloatv(int matrixGetName, float[] params, int params_offset) { if(matrixGetName==GL_MATRIX_MODE) { @@ -505,7 +505,7 @@ public class PMVMatrix implements GLMatrixFunc { matrix.reset(); } } - + @Override public final void glGetIntegerv(int pname, IntBuffer params) { int pos = params.position(); @@ -516,7 +516,7 @@ public class PMVMatrix implements GLMatrixFunc { } params.position(pos); } - + @Override public final void glGetIntegerv(int pname, int[] params, int params_offset) { if(pname==GL_MATRIX_MODE) { @@ -537,12 +537,12 @@ public class PMVMatrix implements GLMatrixFunc { matrixP.put(values, offset, 16); matrixP.reset(); dirtyBits |= DIRTY_FRUSTUM ; - modifiedBits |= MODIFIED_PROJECTION; + modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { matrixTex.put(values, offset, 16); matrixTex.reset(); modifiedBits |= MODIFIED_TEXTURE; - } + } } @Override @@ -557,12 +557,12 @@ public class PMVMatrix implements GLMatrixFunc { matrixP.put(m); matrixP.reset(); dirtyBits |= DIRTY_FRUSTUM ; - modifiedBits |= MODIFIED_PROJECTION; + modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { matrixTex.put(m); matrixTex.reset(); modifiedBits |= MODIFIED_TEXTURE; - } + } m.position(spos); } @@ -584,9 +584,9 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glPushMatrix() { - if(matrixMode==GL_MODELVIEW) { + if(matrixMode==GL_MODELVIEW) { matrixMvStack.putOnTop(matrixMv, 16); - matrixMv.reset(); + matrixMv.reset(); } else if(matrixMode==GL_PROJECTION) { matrixPStack.putOnTop(matrixP, 16); matrixP.reset(); @@ -612,8 +612,8 @@ public class PMVMatrix implements GLMatrixFunc { matrixTex.put(matrixIdent); matrixTex.reset(); modifiedBits |= MODIFIED_TEXTURE; - } - matrixIdent.reset(); + } + matrixIdent.reset(); } @Override @@ -629,7 +629,7 @@ public class PMVMatrix implements GLMatrixFunc { } else if(matrixMode==GL.GL_TEXTURE) { FloatUtil.multMatrixf(matrixTex, m); modifiedBits |= MODIFIED_TEXTURE; - } + } } @Override @@ -645,12 +645,12 @@ public class PMVMatrix implements GLMatrixFunc { } else if(matrixMode==GL.GL_TEXTURE) { FloatUtil.multMatrixf(matrixTex, m, m_offset); modifiedBits |= MODIFIED_TEXTURE; - } + } } @Override public final void glTranslatef(final float x, final float y, final float z) { - // Translation matrix: + // Translation matrix: // 1 0 0 x // 0 1 0 y // 0 0 1 z @@ -665,7 +665,7 @@ public class PMVMatrix implements GLMatrixFunc { public final void glRotatef(final float angdeg, float x, float y, float z) { final float angrad = angdeg * (float) Math.PI / 180.0f; final float c = (float)Math.cos(angrad); - final float ic= 1.0f - c; + final float ic= 1.0f - c; final float s = (float)Math.sin(angrad); vec3f[0]=x; vec3f[1]=y; vec3f[2]=z; @@ -700,7 +700,7 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glScalef(final float x, final float y, final float z) { - // Scale matrix: + // Scale matrix: // x 0 0 0 // 0 y 0 0 // 0 0 z 0 @@ -714,7 +714,7 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { - // Ortho matrix: + // Ortho matrix: // 2/dx 0 0 tx // 0 2/dy 0 ty // 0 0 2/dz tz @@ -744,7 +744,7 @@ public class PMVMatrix implements GLMatrixFunc { if(left==right || top==bottom) { throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal"); } - // Frustum matrix: + // Frustum matrix: // 2*zNear/dx 0 A 0 // 0 2*zNear/dy B 0 // 0 0 C D @@ -774,7 +774,7 @@ public class PMVMatrix implements GLMatrixFunc { // // Extra functionality // - + /** * {@link #glMultMatrixf(FloatBuffer) Multiply} the {@link #glGetMatrixMode() current matrix} with the perspective/frustum matrix. */ @@ -787,7 +787,7 @@ public class PMVMatrix implements GLMatrixFunc { } /** - * {@link #glMultMatrixf(FloatBuffer) Multiply} and {@link #glTranslatef(float, float, float) translate} the {@link #glGetMatrixMode() current matrix} + * {@link #glMultMatrixf(FloatBuffer) Multiply} and {@link #glTranslatef(float, float, float) translate} the {@link #glGetMatrixMode() current matrix} * with the eye, object and orientation. */ public final void gluLookAt(float eyex, float eyey, float eyez, @@ -798,7 +798,7 @@ public class PMVMatrix implements GLMatrixFunc { /** * Map object coordinates to window coordinates. - * + * * @param objx * @param objy * @param objz @@ -815,20 +815,20 @@ public class PMVMatrix implements GLMatrixFunc { return projectFloat.gluProject(objx, objy, objz, matrixMv.array(), matrixMv.position(), matrixP.array(), matrixP.position(), - viewport, viewport_offset, + viewport, viewport_offset, win_pos, win_pos_offset); } else { return projectFloat.gluProject(objx, objy, objz, matrixMv, matrixP, - viewport, viewport_offset, + viewport, viewport_offset, win_pos, win_pos_offset); } } /** * Map window coordinates to object coordinates. - * + * * @param winx * @param winy * @param winz @@ -845,23 +845,23 @@ public class PMVMatrix implements GLMatrixFunc { return projectFloat.gluUnProject(winx, winy, winz, matrixMv.array(), matrixMv.position(), matrixP.array(), matrixP.position(), - viewport, viewport_offset, + viewport, viewport_offset, obj_pos, obj_pos_offset); } else { return projectFloat.gluUnProject(winx, winy, winz, matrixMv, matrixP, - viewport, viewport_offset, + viewport, viewport_offset, obj_pos, obj_pos_offset); - } + } } - + public final void gluPickMatrix(float x, float y, float deltaX, float deltaY, int[] viewport, int viewport_offset) { projectFloat.gluPickMatrix(this, x, y, deltaX, deltaY, viewport, viewport_offset); } - + public StringBuilder toString(StringBuilder sb, String f) { if(null == sb) { sb = new StringBuilder(); @@ -874,8 +874,8 @@ public class PMVMatrix implements GLMatrixFunc { final boolean frustumReq = 0 != (DIRTY_FRUSTUM & requestMask); final boolean modP = 0 != ( MODIFIED_PROJECTION & modifiedBits ); final boolean modMv = 0 != ( MODIFIED_MODELVIEW & modifiedBits ); - final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits ); - + final boolean modT = 0 != ( MODIFIED_TEXTURE & modifiedBits ); + sb.append("PMVMatrix[backingArray ").append(this.usesBackingArray()); sb.append(", modified[P ").append(modP).append(", Mv ").append(modMv).append(", T ").append(modT); sb.append("], dirty/req[Mvi ").append(mviDirty).append("/").append(mviReq).append(", Mvit ").append(mvitDirty).append("/").append(mvitReq).append(", Frustum ").append(frustumDirty).append("/").append(frustumReq); @@ -887,28 +887,29 @@ public class PMVMatrix implements GLMatrixFunc { matrixToString(sb, f, matrixTex); if( 0 != ( requestMask & DIRTY_INVERSE_MODELVIEW ) ) { sb.append(", Inverse Modelview").append(Platform.NEWLINE); - matrixToString(sb, f, matrixMvi); + matrixToString(sb, f, matrixMvi); } if( 0 != ( requestMask & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) { sb.append(", Inverse Transposed Modelview").append(Platform.NEWLINE); - matrixToString(sb, f, matrixMvit); + matrixToString(sb, f, matrixMvit); } sb.append("]"); return sb; } - + + @Override public String toString() { return toString(null, "%10.5f").toString(); } - /** + /** * Returns the modified bits due to mutable operations.. * <p> * A modified bit is set, if the corresponding matrix had been modified by a mutable operation * since last {@link #update()} or {@link #getModifiedBits(boolean) getModifiedBits(true)} call. * </p> * @param clear if true, clears the modified bits, otherwise leaves them untouched. - * + * * @see #MODIFIED_PROJECTION * @see #MODIFIED_MODELVIEW * @see #MODIFIED_TEXTURE @@ -920,16 +921,16 @@ public class PMVMatrix implements GLMatrixFunc { } return r; } - - /** + + /** * Returns the dirty bits due to mutable operations. * <p> * A dirty bit is set , if the corresponding matrix had been modified by a mutable operation * since last {@link #update()} call. The latter clears the dirty state only if the dirty matrix (Mvi or Mvit) or {@link Frustum} - * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * has been requested by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} * or {@link #glGetFrustum() Frustum get} methods. * </p> - * + * * @deprecated Function is exposed for debugging purposes only. * @see #DIRTY_INVERSE_MODELVIEW * @see #DIRTY_INVERSE_TRANSPOSED_MODELVIEW @@ -944,12 +945,12 @@ public class PMVMatrix implements GLMatrixFunc { return dirtyBits; } - /** + /** * Returns the request bit mask, which uses bit values equal to the dirty mask. * <p> - * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * The request bit mask is set by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} * or {@link #glGetFrustum() Frustum get} methods. - * </p> + * </p> * * @deprecated Function is exposed for debugging purposes only. * @see #clearAllUpdateRequests() @@ -965,16 +966,16 @@ public class PMVMatrix implements GLMatrixFunc { public final int getRequestMask() { return requestMask; } - - + + /** * Clears all {@link #update()} requests of the Mvi and Mvit matrix and Frustum - * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * after it has been enabled by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} * or {@link #glGetFrustum() Frustum get} methods. * <p> * Allows user to disable subsequent Mvi, Mvit and {@link Frustum} updates if no more required. - * </p> - * + * </p> + * * @see #glGetMviMatrixf() * @see #glGetMvitMatrixf() * @see #glGetPMvMviMatrixf() @@ -983,14 +984,14 @@ public class PMVMatrix implements GLMatrixFunc { * @see #getRequestMask() */ public final void clearAllUpdateRequests() { - requestMask &= ~DIRTY_ALL; + requestMask &= ~DIRTY_ALL; } - + /** * Update the derived {@link #glGetMviMatrixf() inverse modelview (Mvi)}, - * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum} - * <b>if</b> they are dirty <b>and</b> they were requested - * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * {@link #glGetMvitMatrixf() inverse transposed modelview (Mvit)} matrices and {@link Frustum} + * <b>if</b> they are dirty <b>and</b> they were requested + * by one of the {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} * or {@link #glGetFrustum() Frustum get} methods. * <p> * The Mvi and Mvit matrices and {@link Frustum} are considered dirty, if their corresponding @@ -999,7 +1000,7 @@ public class PMVMatrix implements GLMatrixFunc { * <p> * Method should be called manually in case mutable operations has been called * and caller operates on already fetched references, i.e. not calling - * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} + * {@link #glGetMviMatrixf() Mvi get}, {@link #glGetMvitMatrixf() Mvit get} * or {@link #glGetFrustum() Frustum get} etc anymore. * </p> * <p> @@ -1007,12 +1008,12 @@ public class PMVMatrix implements GLMatrixFunc { * which are set by any mutable operation. The modified bits have no impact * on this method, but the return value. * </p> - * - * @return true if any matrix has been modified since last update call or + * + * @return true if any matrix has been modified since last update call or * if the derived matrices Mvi and Mvit or {@link Frustum} were updated, otherwise false. * In other words, method returns true if any matrix used by the caller must be updated, * e.g. uniforms in a shader program. - * + * * @see #getModifiedBits(boolean) * @see #MODIFIED_PROJECTION * @see #MODIFIED_MODELVIEW @@ -1035,7 +1036,7 @@ public class PMVMatrix implements GLMatrixFunc { if(clearModBits) { modifiedBits = 0; } - + if( 0 != ( dirtyBits & ( DIRTY_FRUSTUM & requestMask ) ) ) { if( null == frustum ) { frustum = new Frustum(); @@ -1046,7 +1047,7 @@ public class PMVMatrix implements GLMatrixFunc { dirtyBits &= ~DIRTY_FRUSTUM; mod = true; } - + if( 0 == ( dirtyBits & requestMask ) ) { return mod; // nothing more requested which may have been dirty } @@ -1061,9 +1062,9 @@ public class PMVMatrix implements GLMatrixFunc { } return setMviMvitNIODirectAccess() || mod; } - + // - // private + // private // private int nioBackupArraySupported = 0; // -1 not supported, 0 - TBD, 1 - supported private final String msgCantComputeInverse = "Invalid source Mv matrix, can't compute inverse"; @@ -1080,7 +1081,7 @@ public class PMVMatrix implements GLMatrixFunc { res = true; } if( 0 != ( requestMask & ( dirtyBits & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) ) { // only if requested & dirty - // transpose matrix + // transpose matrix final float[] _matrixMvit = matrixMvit.array(); final int _matrixMvitOffset = matrixMvit.position(); for (int i = 0; i < 4; i++) { @@ -1093,7 +1094,7 @@ public class PMVMatrix implements GLMatrixFunc { } return res; } - + private final boolean setMviMvitNIODirectAccess() { boolean res = false; if( 0 != ( dirtyBits & DIRTY_INVERSE_MODELVIEW ) ) { // only if dirt; always requested at this point, see update() @@ -1104,7 +1105,7 @@ public class PMVMatrix implements GLMatrixFunc { res = true; } if( 0 != ( requestMask & ( dirtyBits & DIRTY_INVERSE_TRANSPOSED_MODELVIEW ) ) ) { // only if requested & dirty - // transpose matrix + // transpose matrix for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { matrixMvit.put(j+i*4, matrixMvi.get(i+j*4)); |