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Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/Animator.java')
-rwxr-xr-x | src/jogl/classes/com/jogamp/opengl/util/Animator.java | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java new file mode 100755 index 000000000..30be0bd90 --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java @@ -0,0 +1,241 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl.util; + +import java.util.*; + +import javax.media.opengl.*; + +import com.jogamp.opengl.impl.Debug; + +/** <P> An Animator can be attached to one or more {@link + GLAutoDrawable}s to drive their display() methods in a loop. </P> + + <P> The Animator class creates a background thread in which the + calls to <code>display()</code> are performed. After each drawable + has been redrawn, a brief pause is performed to avoid swamping the + CPU, unless {@link #setRunAsFastAsPossible} has been called. </P> +*/ + +public class Animator { + protected static final boolean DEBUG = Debug.debug("Animator"); + + private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); + private AnimatorImpl impl; + private Runnable runnable; + private boolean runAsFastAsPossible; + protected ThreadGroup threadGroup; + protected Thread thread; + protected volatile boolean shouldStop; + protected boolean ignoreExceptions; + protected boolean printExceptions; + + /** Creates a new, empty Animator. */ + public Animator(ThreadGroup tg) { + + if(GLProfile.isAWTJOGLAvailable()) { + try { + impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.awt.AWTAnimatorImpl").newInstance(); + } catch (Exception e) { } + } + if(null==impl) { + impl = new AnimatorImpl(); + } + threadGroup = tg; + + if(DEBUG) { + System.out.println("Animator created, ThreadGroup: "+threadGroup); + } + } + + public Animator() { + this((ThreadGroup)null); + } + + /** Creates a new Animator for a particular drawable. */ + public Animator(GLAutoDrawable drawable) { + this((ThreadGroup)null); + add(drawable); + } + + /** Creates a new Animator for a particular drawable. */ + public Animator(ThreadGroup tg, GLAutoDrawable drawable) { + this(tg); + add(drawable); + } + + /** Adds a drawable to the list managed by this Animator. */ + public synchronized void add(GLAutoDrawable drawable) { + ArrayList newList = (ArrayList) drawables.clone(); + newList.add(drawable); + drawables = newList; + notifyAll(); + } + + /** Removes a drawable from the list managed by this Animator. */ + public synchronized void remove(GLAutoDrawable drawable) { + ArrayList newList = (ArrayList) drawables.clone(); + newList.remove(drawable); + drawables = newList; + } + + /** Returns an iterator over the drawables managed by this + Animator. */ + public Iterator/*<GLAutoDrawable>*/ drawableIterator() { + return drawables.iterator(); + } + + /** Sets a flag causing this Animator to ignore exceptions produced + while redrawing the drawables. By default this flag is set to + false, causing any exception thrown to halt the Animator. */ + public void setIgnoreExceptions(boolean ignoreExceptions) { + this.ignoreExceptions = ignoreExceptions; + } + + /** Sets a flag indicating that when exceptions are being ignored by + this Animator (see {@link #setIgnoreExceptions}), to print the + exceptions' stack traces for diagnostic information. Defaults to + false. */ + public void setPrintExceptions(boolean printExceptions) { + this.printExceptions = printExceptions; + } + + /** Sets a flag in this Animator indicating that it is to run as + fast as possible. By default there is a brief pause in the + animation loop which prevents the CPU from getting swamped. + This method may not have an effect on subclasses. */ + public final void setRunAsFastAsPossible(boolean runFast) { + runAsFastAsPossible = runFast; + } + + /** Called every frame to cause redrawing of all of the + GLAutoDrawables this Animator manages. Subclasses should call + this to get the most optimized painting behavior for the set of + components this Animator manages, in particular when multiple + lightweight widgets are continually being redrawn. */ + protected void display() { + impl.display(this, ignoreExceptions, printExceptions); + } + + class MainLoop implements Runnable { + public void run() { + try { + if(DEBUG) { + System.out.println("Animator started: "+Thread.currentThread()); + } + while (!shouldStop) { + // Don't consume CPU unless there is work to be done + if (drawables.size() == 0) { + synchronized (Animator.this) { + while (drawables.size() == 0 && !shouldStop) { + try { + Animator.this.wait(); + } catch (InterruptedException e) { + } + } + } + } + display(); + if (!runAsFastAsPossible) { + // Avoid swamping the CPU + Thread.yield(); + } + } + if(DEBUG) { + System.out.println("Animator stopped: "+Thread.currentThread()); + } + } finally { + shouldStop = false; + synchronized (Animator.this) { + thread = null; + Animator.this.notify(); + } + } + } + } + + /** Starts this animator. */ + public synchronized void start() { + if (thread != null) { + throw new GLException("Already started"); + } + if (runnable == null) { + runnable = new MainLoop(); + } + if(null==threadGroup) { + thread = new Thread(runnable); + } else { + thread = new Thread(threadGroup, runnable); + } + thread.start(); + } + + /** Indicates whether this animator is currently running. This + should only be used as a heuristic to applications because in + some circumstances the Animator may be in the process of + shutting down and this method will still return true. */ + public synchronized boolean isAnimating() { + return (thread != null); + } + + /** Stops this animator. In most situations this method blocks until + completion, except when called from the animation thread itself + or in some cases from an implementation-internal thread like the + AWT event queue thread. */ + public synchronized void stop() { + shouldStop = true; + notifyAll(); + + // It's hard to tell whether the thread which calls stop() has + // dependencies on the Animator's internal thread. Currently we + // use a couple of heuristics to determine whether we should do + // the blocking wait(). + if (impl.skipWaitForStop(thread)) { + return; + } + + while (shouldStop && thread != null) { + try { + wait(); + } catch (InterruptedException ie) { + } + } + } +} |