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-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
index 243ab2a33..5e0784022 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -438,7 +438,7 @@ public class Quaternion {
* @see #rotateByAngleX(float)
* @see #setFromEuler(float, float, float)
*/
- public final Quaternion rotateByEuler(final float bankX, final float headingY, float attitudeZ) {
+ public final Quaternion rotateByEuler(final float bankX, final float headingY, final float attitudeZ) {
if ( VectorUtil.isZero(bankX, headingY, attitudeZ, FloatUtil.EPSILON) ) {
return this;
} else {
@@ -859,7 +859,7 @@ public class Quaternion {
* @see <a href="http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm">euclideanspace.com-eulerToQuaternion</a>
* @see #toEuler(float[])
*/
- public final Quaternion setFromEuler(final float bankX, final float headingY, float attitudeZ) {
+ public final Quaternion setFromEuler(final float bankX, final float headingY, final float attitudeZ) {
if ( VectorUtil.isZero(bankX, headingY, attitudeZ, FloatUtil.EPSILON) ) {
return setIdentity();
} else {
@@ -1154,7 +1154,7 @@ public class Quaternion {
* @param m 3x3 column matrix
* @return true if representing a rotational matrix, false otherwise
*/
- public final boolean isRotationMatrix3f(float[] m) {
+ public final boolean isRotationMatrix3f(final float[] m) {
final float epsilon = 0.01f; // margin to allow for rounding errors
if (FloatUtil.abs(m[0] * m[3] + m[3] * m[4] + m[6] * m[7]) > epsilon)
return false;
@@ -1171,7 +1171,7 @@ public class Quaternion {
return (FloatUtil.abs(determinant3f(m) - 1) < epsilon);
}
- private final float determinant3f(float[] m) {
+ private final float determinant3f(final float[] m) {
return m[0] * m[4] * m[8] + m[3] * m[7] * m[2] + m[6] * m[1] * m[5]
- m[0] * m[7] * m[5] - m[3] * m[1] * m[8] - m[6] * m[4] * m[2];
}