diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/Quaternion.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/Quaternion.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java index 243ab2a33..5e0784022 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java +++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java @@ -438,7 +438,7 @@ public class Quaternion { * @see #rotateByAngleX(float) * @see #setFromEuler(float, float, float) */ - public final Quaternion rotateByEuler(final float bankX, final float headingY, float attitudeZ) { + public final Quaternion rotateByEuler(final float bankX, final float headingY, final float attitudeZ) { if ( VectorUtil.isZero(bankX, headingY, attitudeZ, FloatUtil.EPSILON) ) { return this; } else { @@ -859,7 +859,7 @@ public class Quaternion { * @see <a href="http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm">euclideanspace.com-eulerToQuaternion</a> * @see #toEuler(float[]) */ - public final Quaternion setFromEuler(final float bankX, final float headingY, float attitudeZ) { + public final Quaternion setFromEuler(final float bankX, final float headingY, final float attitudeZ) { if ( VectorUtil.isZero(bankX, headingY, attitudeZ, FloatUtil.EPSILON) ) { return setIdentity(); } else { @@ -1154,7 +1154,7 @@ public class Quaternion { * @param m 3x3 column matrix * @return true if representing a rotational matrix, false otherwise */ - public final boolean isRotationMatrix3f(float[] m) { + public final boolean isRotationMatrix3f(final float[] m) { final float epsilon = 0.01f; // margin to allow for rounding errors if (FloatUtil.abs(m[0] * m[3] + m[3] * m[4] + m[6] * m[7]) > epsilon) return false; @@ -1171,7 +1171,7 @@ public class Quaternion { return (FloatUtil.abs(determinant3f(m) - 1) < epsilon); } - private final float determinant3f(float[] m) { + private final float determinant3f(final float[] m) { return m[0] * m[4] * m[8] + m[3] * m[7] * m[2] + m[6] * m[1] * m[5] - m[0] * m[7] * m[5] - m[3] * m[1] * m[8] - m[6] * m[4] * m[2]; } |