diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/GLContext.java | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLContext.java b/src/jogl/classes/com/jogamp/opengl/GLContext.java index 4455633a1..470635a98 100644 --- a/src/jogl/classes/com/jogamp/opengl/GLContext.java +++ b/src/jogl/classes/com/jogamp/opengl/GLContext.java @@ -1367,12 +1367,36 @@ public abstract class GLContext { /** * Returns the default color buffer within the current bound * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, + * which will be used as the target (output) for (fragment shader) draw commands, + * settable via {@link GL2ES2#glDrawBuffers(int, int[], int)} or {@link GL2#glDrawBuffer(int)}. + * <p> + * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, + * otherwise this is {@link GL#GL_FRONT} for non-ES profile and single buffer configurations + * and {@link GL#GL_BACK} for double buffer configurations or ES profiles. + * </p> + * <p> + * Note-1: Neither ES1 nor ES2 supports selecting the draw buffer at all + * and {@link GL#GL_BACK} is the default. + * </p> + * <p> + * Note-2: ES3 only supports {@link GL#GL_BACK}, {@link GL#GL_NONE} or {@link GL#GL_COLOR_ATTACHMENT0}+i + * via {@link GL2ES2#glDrawBuffers(int, int[], int)}. + * </p> + * <p> + * Method is only thread-safe while context is {@link #makeCurrent() made current}. + * </p> + */ + public abstract int getDefaultDrawBuffer(); + + /** + * Returns the default color buffer within the current bound + * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, * which will be used as the source for pixel reading commands, * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels} etc. * <p> * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, - * otherwise this is {@link GL#GL_FRONT} for single buffer configurations - * and {@link GL#GL_BACK} for double buffer configurations. + * otherwise this is {@link GL#GL_FRONT} for non-ES profile and single buffer configurations + * and {@link GL#GL_BACK} for double buffer configurations or ES profiles. * </p> * <p> * Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer |