diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl')
5 files changed, 122 insertions, 121 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java index 63713887b..dfb7a95b3 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java @@ -41,32 +41,32 @@ import jogamp.graph.curve.opengl.RegionFactory; /** A GLRegion is the OGL binding of one or more OutlineShapes
* Defined by its vertices and generated triangles. The Region
- * defines the final shape of the OutlineShape(s), which shall produced a shaded
+ * defines the final shape of the OutlineShape(s), which shall produced a shaded
* region on the screen.
- *
- * Implementations of the GLRegion shall take care of the OGL
+ *
+ * Implementations of the GLRegion shall take care of the OGL
* binding of the depending on its context, profile.
- *
+ *
* @see Region, RegionFactory, OutlineShape
*/
-public abstract class GLRegion extends Region {
-
+public abstract class GLRegion extends Region {
+
/** Create an ogl {@link GLRegion} defining the list of {@link OutlineShape}.
* Combining the Shapes into single buffers.
* @return the resulting Region inclusive the generated region
*/
public static GLRegion create(OutlineShape[] outlineShapes, int renderModes) {
final GLRegion region = RegionFactory.create(renderModes);
-
+
int numVertices = region.getNumVertices();
-
+
for(int index=0; index<outlineShapes.length; index++) {
OutlineShape outlineShape = outlineShapes[index];
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
-
+
ArrayList<Triangle> triangles = outlineShape.triangulate();
region.addTriangles(triangles);
-
+
ArrayList<Vertex> vertices = outlineShape.getVertices();
for(int pos=0; pos < vertices.size(); pos++){
Vertex vert = vertices.get(pos);
@@ -74,42 +74,42 @@ public abstract class GLRegion extends Region { }
region.addVertices(vertices);
}
-
+
return region;
}
- /**
+ /**
* Create an ogl {@link GLRegion} defining this {@link OutlineShape}
* @return the resulting Region.
*/
public static GLRegion create(OutlineShape outlineShape, int renderModes) {
final GLRegion region = RegionFactory.create(renderModes);
-
+
outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS);
ArrayList<Triangle> triangles = (ArrayList<Triangle>) outlineShape.triangulate();
ArrayList<Vertex> vertices = (ArrayList<Vertex>) outlineShape.getVertices();
region.addVertices(vertices);
region.addTriangles(triangles);
return region;
- }
-
+ }
+
protected GLRegion(int renderModes) {
super(renderModes);
}
-
+
/** Updates a graph region by updating the ogl related
* objects for use in rendering if {@link #isDirty()}.
- * <p>Allocates the ogl related data and initializes it the 1st time.<p>
+ * <p>Allocates the ogl related data and initializes it the 1st time.<p>
* <p>Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.</p>
* @param rs TODO
*/
protected abstract void update(GL2ES2 gl, RenderState rs);
-
+
/** Delete and clean the associated OGL
* objects
*/
public abstract void destroy(GL2ES2 gl, RenderState rs);
-
+
/** Renders the associated OGL objects specifying
* current width/hight of window for multi pass rendering
* of the region.
@@ -117,13 +117,13 @@ public abstract class GLRegion extends Region { * @param rs the RenderState to be used
* @param vp_width current screen width
* @param vp_height current screen height
- * @param texWidth desired texture width for multipass-rendering.
+ * @param texWidth desired texture width for multipass-rendering.
* The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched.
*/
public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) {
update(gl, rs);
drawImpl(gl, rs, vp_width, vp_height, texWidth);
}
-
+
protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth);
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index 2f078d7bb..f7d4bfd2f 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -35,26 +35,26 @@ import com.jogamp.graph.curve.Region; public abstract class RegionRenderer extends Renderer { - /** + /** * Create a Hardware accelerated Region Renderer. - * @param rs the used {@link RenderState} - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} + * @param rs the used {@link RenderState} + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} * @return an instance of Region Renderer */ public static RegionRenderer create(RenderState rs, int renderModes) { return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, renderModes); } - + protected RegionRenderer(RenderState rs, int renderModes) { super(rs, renderModes); } - - + + /** Render an {@link OutlineShape} in 3D space at the position provided * the triangles of the shapes will be generated, if not yet generated * @param region the OutlineShape to Render. - * @param position the initial translation of the outlineShape. - * @param texWidth desired texture width for multipass-rendering. + * @param position the initial translation of the outlineShape. + * @param texWidth desired texture width for multipass-rendering. * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. * @throws Exception if HwRegionRenderer not initialized */ @@ -65,10 +65,10 @@ public abstract class RegionRenderer extends Renderer { if( !areRenderModesCompatible(region) ) { throw new GLException("Incompatible render modes, : region modes "+region.getRenderModes()+ " doesn't contain renderer modes "+this.getRenderModes()); - } + } drawImpl(gl, region, position, texWidth); } - + /** * Usually just dispatched the draw call to the Region's draw implementation, * e.g. {@link com.jogamp.graph.curve.opengl.GLRegion#draw(GL2ES2, RenderState, int, int, int[]) GLRegion#draw(GL2ES2, RenderState, int, int, int[])}. @@ -79,6 +79,6 @@ public abstract class RegionRenderer extends Renderer { protected void destroyImpl(GL2ES2 gl) { // nop } - - + + } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java index 5e305d664..6a8fb6a67 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java @@ -40,7 +40,7 @@ import com.jogamp.opengl.util.glsl.ShaderState; public abstract class RenderState { private static final String thisKey = "jogamp.graph.curve.RenderState" ; - + public static RenderState createRenderState(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory) { return new RenderStateImpl(st, pointFactory); } @@ -48,42 +48,42 @@ public abstract class RenderState { public static RenderState createRenderState(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix) { return new RenderStateImpl(st, pointFactory, pmvMatrix); } - + public static final RenderState getRenderState(GL2ES2 gl) { return (RenderState) gl.getContext().getAttachedObject(thisKey); } - + protected final ShaderState st; protected final Vertex.Factory<? extends Vertex> vertexFactory; protected final PMVMatrix pmvMatrix; - protected final GLUniformData gcu_PMVMatrix; - + protected final GLUniformData gcu_PMVMatrix; + protected RenderState(ShaderState st, Vertex.Factory<? extends Vertex> vertexFactory, PMVMatrix pmvMatrix) { this.st = st; this.vertexFactory = vertexFactory; - this.pmvMatrix = pmvMatrix; + this.pmvMatrix = pmvMatrix; this.gcu_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf()); - st.ownUniform(gcu_PMVMatrix); + st.ownUniform(gcu_PMVMatrix); } - + public final ShaderState getShaderState() { return st; } public final Vertex.Factory<? extends Vertex> getVertexFactory() { return vertexFactory; } public final PMVMatrix pmvMatrix() { return pmvMatrix; } public final GLUniformData getPMVMatrix() { return gcu_PMVMatrix; } - + public void destroy(GL2ES2 gl) { st.destroy(gl); } - + public abstract GLUniformData getWeight(); public abstract GLUniformData getAlpha(); public abstract GLUniformData getColorStatic(); // public abstract GLUniformData getStrength(); - + public final RenderState attachTo(GL2ES2 gl) { return (RenderState) gl.getContext().attachObject(thisKey, this); } - + public final boolean detachFrom(GL2ES2 gl) { RenderState _rs = (RenderState) gl.getContext().getAttachedObject(thisKey); if(_rs == this) { @@ -91,8 +91,8 @@ public abstract class RenderState { return true; } return false; - } - + } + public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) { if(null==sb) { sb = new StringBuilder(); @@ -104,8 +104,9 @@ public abstract class RenderState { return sb; } - + + @Override public String toString() { return toString(null, false).toString(); - } + } } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java index 998129551..c642fb652 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java @@ -52,8 +52,8 @@ public abstract class Renderer { protected int vp_height; protected boolean initialized; protected final RenderState rs; - private boolean vboSupported = false; - + private boolean vboSupported = false; + public final boolean isInitialized() { return initialized; } public final int getWidth() { return vp_width; } @@ -62,29 +62,29 @@ public abstract class Renderer { public float getWeight() { return rs.getWeight().floatValue(); } public float getAlpha() { return rs.getAlpha().floatValue(); } public final PMVMatrix getMatrix() { return rs.pmvMatrix(); } - + /** * Implementation shall load, compile and link the shader program and leave it active. * @param gl referencing the current GLContext to which the ShaderState is bound to * @return */ protected abstract boolean initShaderProgram(GL2ES2 gl); - + protected abstract void destroyImpl(GL2ES2 gl); - + /** - * @param rs the used {@link RenderState} + * @param rs the used {@link RenderState} * @param renderModes bit-field of modes */ protected Renderer(RenderState rs, int renderModes) { this.rs = rs; this.renderModes = renderModes; } - + public final int getRenderModes() { return renderModes; } - + public boolean usesVariableCurveWeight() { return Region.isNonUniformWeight(renderModes); } /** @@ -93,17 +93,17 @@ public abstract class Renderer { */ public final boolean areRenderModesCompatible(Region region) { final int cleanRenderModes = getRenderModes() & ( Region.VARIABLE_CURVE_WEIGHT_BIT ); - return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); + return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes ); } - + public final boolean isVBOSupported() { return vboSupported; } - - /** + + /** * Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext * if not initialized yet. * <p>Leaves the renderer enabled, ie ShaderState.</p> * <p>Shall be called by a {@code draw()} method, e.g. {@link RegionRenderer#draw(GL2ES2, Region, float[], int)}</p> - * + * * @param gl referencing the current GLContext to which the ShaderState is bound to * @throws GLException if initialization failed */ @@ -117,48 +117,48 @@ public abstract class Renderer { gl.isFunctionAvailable("glDrawElements") && gl.isFunctionAvailable("glVertexAttribPointer") && gl.isFunctionAvailable("glDeleteBuffers"); - + if(DEBUG) { System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported()); } - + if(!vboSupported){ throw new GLException("VBO not supported"); } - + rs.attachTo(gl); - + gl.glEnable(GL2ES2.GL_BLEND); gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); // FIXME: alpha blending stage ? - + initialized = initShaderProgram(gl); if(!initialized) { throw new GLException("Shader initialization failed"); } - + if(!rs.getShaderState().uniform(gl, rs.getPMVMatrix())) { throw new GLException("Error setting PMVMatrix in shader: "+rs.getShaderState()); } - + if( Region.isNonUniformWeight( getRenderModes() ) ) { if(!rs.getShaderState().uniform(gl, rs.getWeight())) { throw new GLException("Error setting weight in shader: "+rs.getShaderState()); } } - + if(!rs.getShaderState().uniform(gl, rs.getAlpha())) { throw new GLException("Error setting global alpha in shader: "+rs.getShaderState()); - } - + } + if(!rs.getShaderState().uniform(gl, rs.getColorStatic())) { throw new GLException("Error setting global color in shader: "+rs.getShaderState()); - } + } } - public final void flushCache(GL2ES2 gl) { + public final void flushCache(GL2ES2 gl) { // FIXME: REMOVE ! } - + public void destroy(GL2ES2 gl) { if(!initialized){ if(DEBUG_INSTANCE) { @@ -169,13 +169,13 @@ public abstract class Renderer { rs.getShaderState().useProgram(gl, false); destroyImpl(gl); rs.destroy(gl); - initialized = false; + initialized = false; } - + public final RenderState getRenderState() { return rs; } public final ShaderState getShaderState() { return rs.getShaderState(); } - - public final void enable(GL2ES2 gl, boolean enable) { + + public final void enable(GL2ES2 gl, boolean enable) { rs.getShaderState().useProgram(gl, enable); } @@ -188,7 +188,7 @@ public abstract class Renderer { rs.getShaderState().uniform(gl, rs.getWeight()); } } - + public void setAlpha(GL2ES2 gl, float alpha_t) { rs.getAlpha().setData(alpha_t); if(null != gl && rs.getShaderState().inUse()) { @@ -199,11 +199,11 @@ public abstract class Renderer { public void getColorStatic(GL2ES2 gl, float[] rgb) { FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); - rgb[0] = fb.get(0); - rgb[1] = fb.get(1); - rgb[2] = fb.get(2); + rgb[0] = fb.get(0); + rgb[1] = fb.get(1); + rgb[2] = fb.get(2); } - + public void setColorStatic(GL2ES2 gl, float r, float g, float b){ FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer(); fb.put(0, r); @@ -213,7 +213,7 @@ public abstract class Renderer { rs.getShaderState().uniform(gl, rs.getColorStatic()); } } - + public void rotate(GL2ES2 gl, float angle, float x, float y, float z) { rs.pmvMatrix().glRotatef(angle, x, y, z); updateMatrix(gl); @@ -223,7 +223,7 @@ public abstract class Renderer { rs.pmvMatrix().glTranslatef(x, y, z); updateMatrix(gl); } - + public void scale(GL2ES2 gl, float x, float y, float z) { rs.pmvMatrix().glScalef(x, y, z); updateMatrix(gl); @@ -261,15 +261,15 @@ public abstract class Renderer { p.glLoadIdentity(); p.glOrthof(0, width, 0, height, near, far); updateMatrix(gl); - return true; + return true; } protected String getVertexShaderName() { return "curverenderer" + getImplVersion(); } - + protected String getFragmentShaderName() { - final String version = getImplVersion(); + final String version = getImplVersion(); final String pass = Region.isVBAA(renderModes) ? "-2pass" : "-1pass" ; final String weight = Region.isNonUniformWeight(renderModes) ? "-weight" : "" ; return "curverenderer" + version + pass + weight; @@ -277,7 +277,7 @@ public abstract class Renderer { // FIXME: Really required to have sampler2D def. precision ? If not, we can drop getFragmentShaderPrecision(..) and use default ShaderCode .. public static final String es2_precision_fp = "\nprecision mediump float;\nprecision mediump int;\nprecision mediump sampler2D;\n"; - + protected String getFragmentShaderPrecision(GL2ES2 gl) { if( gl.isGLES2() ) { return es2_precision_fp; @@ -287,7 +287,7 @@ public abstract class Renderer { } return null; } - + protected String getImplVersion() { return "01"; } diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java index 8dc41b0c0..f6ce852d8 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java @@ -38,28 +38,28 @@ import jogamp.graph.curve.text.GlyphString; import com.jogamp.graph.font.Font; public abstract class TextRenderer extends Renderer { - /** + /** * Create a Hardware accelerated Text Renderer. - * @param rs the used {@link RenderState} + * @param rs the used {@link RenderState} * @param renderModes either {@link com.jogamp.graph.curve.opengl.GLRegion#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#VBAA_RENDERING_BIT} */ public static TextRenderer create(RenderState rs, int renderModes) { return new jogamp.graph.curve.opengl.TextRendererImpl01(rs, renderModes); } - + protected TextRenderer(RenderState rs, int type) { super(rs, type); } - + /** Render the String in 3D space wrt to the font provided at the position provided * the outlines will be generated, if not yet generated * @param gl the current GL state * @param font {@link Font} to be used - * @param str text to be rendered - * @param position the lower left corner of the string + * @param str text to be rendered + * @param position the lower left corner of the string * @param fontSize font size - * @param texWidth desired texture width for multipass-rendering. + * @param texWidth desired texture width for multipass-rendering. * The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched. * @throws Exception if TextRenderer not initialized */ @@ -77,11 +77,11 @@ public abstract class TextRenderer extends Renderer { if(DEBUG_INSTANCE) { System.err.println("createString: "+getCacheSize()+"/"+getCacheLimit()+" - "+Font.NAME_UNIQUNAME + " - " + str + " - " + size); } - final GlyphString glyphString = GlyphString.createString(null, rs.getVertexFactory(), font, size, str); - glyphString.createRegion(gl, renderModes); + final GlyphString glyphString = GlyphString.createString(null, rs.getVertexFactory(), font, size, str); + glyphString.createRegion(gl, renderModes); return glyphString; } - + /** FIXME public void flushCache(GL2ES2 gl) { Iterator<GlyphString> iterator = stringCacheMap.values().iterator(); @@ -89,10 +89,10 @@ public abstract class TextRenderer extends Renderer { GlyphString glyphString = iterator.next(); glyphString.destroy(gl, rs); } - stringCacheMap.clear(); + stringCacheMap.clear(); stringCacheArray.clear(); } */ - + @Override protected void destroyImpl(GL2ES2 gl) { // fluchCache(gl) already called @@ -101,42 +101,42 @@ public abstract class TextRenderer extends Renderer { GlyphString glyphString = iterator.next(); glyphString.destroy(gl, rs); } - stringCacheMap.clear(); + stringCacheMap.clear(); stringCacheArray.clear(); } - + /** * <p>Sets the cache limit for reusing GlyphString's and their Region. * Default is {@link #DEFAULT_CACHE_LIMIT}, -1 unlimited, 0 turns cache off, >0 limited </p> - * + * * <p>The cache will be validate when the next string rendering happens.</p> - * + * * @param newLimit new cache size - * + * * @see #DEFAULT_CACHE_LIMIT */ public final void setCacheLimit(int newLimit ) { stringCacheLimit = newLimit; } - + /** * Sets the cache limit, see {@link #setCacheLimit(int)} and validates the cache. - * + * * @see #setCacheLimit(int) - * + * * @param gl current GL used to remove cached objects if required * @param newLimit new cache size */ public final void setCacheLimit(GL2ES2 gl, int newLimit ) { stringCacheLimit = newLimit; validateCache(gl, 0); } - + /** * @return the current cache limit */ public final int getCacheLimit() { return stringCacheLimit; } - - /** + + /** * @return the current utilized cache size, <= {@link #getCacheLimit()} */ public final int getCacheSize() { return stringCacheArray.size(); } - + protected final void validateCache(GL2ES2 gl, int space) { if ( getCacheLimit() > 0 ) { while ( getCacheSize() + space > getCacheLimit() ) { @@ -144,7 +144,7 @@ public abstract class TextRenderer extends Renderer { } } } - + protected final GlyphString getCachedGlyphString(Font font, String str, int fontSize) { return stringCacheMap.get(getKey(font, str, fontSize)); } @@ -160,13 +160,13 @@ public abstract class TextRenderer extends Renderer { } /// else overwrite is nop .. } } - + protected final void removeCachedGlyphString(GL2ES2 gl, Font font, String str, int fontSize) { final String key = getKey(font, str, fontSize); GlyphString glyphString = stringCacheMap.remove(key); if(null != glyphString) { glyphString.destroy(gl, rs); - } + } stringCacheArray.remove(key); } @@ -177,7 +177,7 @@ public abstract class TextRenderer extends Renderer { glyphString.destroy(gl, rs); } } - + protected final String getKey(Font font, String str, int fontSize) { final StringBuilder sb = new StringBuilder(); return font.getName(sb, Font.NAME_UNIQUNAME) @@ -186,8 +186,8 @@ public abstract class TextRenderer extends Renderer { /** Default cache limit, see {@link #setCacheLimit(int)} */ public static final int DEFAULT_CACHE_LIMIT = 256; - + private HashMap<String, GlyphString> stringCacheMap = new HashMap<String, GlyphString>(DEFAULT_CACHE_LIMIT); private ArrayList<String> stringCacheArray = new ArrayList<String>(DEFAULT_CACHE_LIMIT); - private int stringCacheLimit = DEFAULT_CACHE_LIMIT; + private int stringCacheLimit = DEFAULT_CACHE_LIMIT; }
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