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Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/Scene.java')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Scene.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
index 9e9925481..388b7c1e1 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
@@ -457,7 +457,7 @@ public final class Scene implements Container, GLEventListener {
// System.err.println("Id "+i+": "+uiShape);
if( shape.isEnabled() ) {
pmv.pushMv();
- shape.setMvTransform(pmv);
+ shape.setTransformMv(pmv);
if( !doFrustumCulling || !pmv.getFrustum().isAABBoxOutside( shape.getBounds() ) ) {
if( glSelect ) {
@@ -538,7 +538,7 @@ public final class Scene implements Container, GLEventListener {
* Method performs on current thread and returns after probing every {@link Shape}.
* </p>
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link Shape#setMvTransform(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
+ * {@link Shape#setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
* @param glWinX window X coordinate, bottom-left origin
* @param glWinY window Y coordinate, bottom-left origin
* @param objPos storage for found object position in model-space of found {@link Shape}
@@ -606,7 +606,7 @@ public final class Scene implements Container, GLEventListener {
if( null != s ) {
final PMVMatrix4f pmv = renderer.getMatrix();
pmv.pushMv();
- s.setMvTransform(pmv);
+ s.setTransformMv(pmv);
final boolean ok = null != shape[0].winToShapeCoord(getMatrix(), getViewport(), glWinX, glWinY, objPos);
pmv.popMv();
if( ok ) {
@@ -662,7 +662,7 @@ public final class Scene implements Container, GLEventListener {
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link Shape#setMvTransform(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
+ * {@link Shape#setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
* @param objPos resulting object position
* @param runnable action
*/