diff options
author | Travis Bryson <[email protected]> | 2005-06-24 20:28:37 +0000 |
---|---|---|
committer | Travis Bryson <[email protected]> | 2005-06-24 20:28:37 +0000 |
commit | 0969a98f2007d76e38f8819eedfead5b840f6364 (patch) | |
tree | 82aff6a7fb922f45fc7853e5c5442af0d978768f /src/net/java/games/jogl/impl | |
parent | ed85f53f73d69a44c6b98b3824354be3fbb7bf58 (diff) |
This putback adds array offsets to the public JOGL API. The offsets are
respected and used properly in all of the public and private functions. The
changes are in gluegen, so that the code is generated properly. And also
throughout the parts of the jogl code that are not gluegen-generated.
For the internally generated implementation methods, a "1" is added to
the method names. So as to not overload the public API. This is similar
to what is already done with Buffer APIs, which have a "0" added
internally. I used a "1" instead of a "0" to avoid any collisions of the
signatures, which could happen if a null object was sent down for the
Array (e.g., the wrong method would get called).
This should be a suitable foundation for the implementation to add the
ability to wrap arrays in Buffers, which we plan to add to the implementation
soon.
These changes will cause all existing JOGL programs to break, although
adapting them is pretty easy. We will later be putting back changed examples
and utilities that incorporate these new APIs.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@313 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl')
8 files changed, 131 insertions, 154 deletions
diff --git a/src/net/java/games/jogl/impl/Project.java b/src/net/java/games/jogl/impl/Project.java index 60e8d5dad..e0bb03190 100755 --- a/src/net/java/games/jogl/impl/Project.java +++ b/src/net/java/games/jogl/impl/Project.java @@ -159,14 +159,13 @@ class Project { * @param in * @param out */ - private void __gluMultMatrixVecd(double[] matrix, double[] in, double[] out) { + private void __gluMultMatrixVecd(double[] matrix, int matrix_offset, double[] in, double[] out) { for (int i = 0; i < 4; i++) { out[i] = - in[0] * matrix[0*4+i] + - in[1] * matrix[1*4+i] + - in[2] * matrix[2*4+i] + - in[3] * matrix[3*4+i]; - + in[0] * matrix[0*4+i+matrix_offset] + + in[1] * matrix[1*4+i+matrix_offset] + + in[2] * matrix[2*4+i+matrix_offset] + + in[3] * matrix[3*4+i+matrix_offset]; } } @@ -245,14 +244,14 @@ class Project { * @param b * @param r */ - private void __gluMultMatricesd(double[] a, double[] b, double[] r) { + private void __gluMultMatricesd(double[] a, int a_offset, double[] b, int b_offset, double[] r) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { r[i*4+j] = - a[i*4+0]*b[0*4+j] + - a[i*4+1]*b[1*4+j] + - a[i*4+2]*b[2*4+j] + - a[i*4+3]*b[3*4+j]; + a[i*4+0+a_offset]*b[0*4+j+b_offset] + + a[i*4+1+a_offset]*b[1*4+j+b_offset] + + a[i*4+2+a_offset]*b[2*4+j+b_offset] + + a[i*4+3+a_offset]*b[3*4+j+b_offset]; } } } @@ -414,9 +413,13 @@ class Project { double objy, double objz, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, - double[] win_pos) { + int viewport_offset, + double[] win_pos, + int win_pos_offset ) { double[] in = this.in; double[] out = this.out; @@ -426,8 +429,8 @@ class Project { in[2] = objz; in[3] = 1.0; - __gluMultMatrixVecd(modelMatrix, in, out); - __gluMultMatrixVecd(projMatrix, out, in); + __gluMultMatrixVecd(modelMatrix, modelMatrix_offset, in, out); + __gluMultMatrixVecd(projMatrix, projMatrix_offset, out, in); if (in[3] == 0.0) return false; @@ -440,9 +443,9 @@ class Project { in[2] = in[2] * in[3] + 0.5f; // Map x,y to viewport - win_pos[0] = in[0] * viewport[2] + viewport[0]; - win_pos[1] = in[1] * viewport[3] + viewport[1]; - win_pos[2] = in[2]; + win_pos[0+win_pos_offset] = in[0] * viewport[2+viewport_offset] + viewport[0+viewport_offset]; + win_pos[1+win_pos_offset] = in[1] * viewport[3+viewport_offset] + viewport[1+viewport_offset]; + win_pos[2+win_pos_offset] = in[2]; return true; } @@ -464,13 +467,17 @@ class Project { double winy, double winz, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, - double[] obj_pos) { + int viewport_offset, + double[] obj_pos, + int obj_pos_offset) { double[] in = this.in; double[] out = this.out; - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, finalMatrix); if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return false; @@ -481,24 +488,24 @@ class Project { in[3] = 1.0; // Map x and y from window coordinates - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; + in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; + in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; // Map to range -1 to 1 in[0] = in[0] * 2 - 1; in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; - __gluMultMatrixVecd(finalMatrix, in, out); + __gluMultMatrixVecd(finalMatrix, 0, in, out); if (out[3] == 0.0) return false; out[3] = 1.0 / out[3]; - obj_pos[0] = out[0] * out[3]; - obj_pos[1] = out[1] * out[3]; - obj_pos[2] = out[2] * out[3]; + obj_pos[0+obj_pos_offset] = out[0] * out[3]; + obj_pos[1+obj_pos_offset] = out[1] * out[3]; + obj_pos[2+obj_pos_offset] = out[2] * out[3]; return true; } @@ -524,15 +531,19 @@ class Project { double winz, double clipw, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, + int viewport_offset, double near, double far, - double[] obj_pos) { + double[] obj_pos, + int obj_pos_offset ) { double[] in = this.in; double[] out = this.out; - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, finalMatrix); if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return false; @@ -543,8 +554,8 @@ class Project { in[3] = clipw; // Map x and y from window coordinates - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; + in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; + in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; in[2] = (in[2] - near) / (far - near); // Map to range -1 to 1 @@ -552,15 +563,15 @@ class Project { in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; - __gluMultMatrixVecd(finalMatrix, in, out); + __gluMultMatrixVecd(finalMatrix, 0, in, out); if (out[3] == 0.0) return false; - obj_pos[0] = out[0]; - obj_pos[1] = out[1]; - obj_pos[2] = out[2]; - obj_pos[3] = out[3]; + obj_pos[0+obj_pos_offset] = out[0]; + obj_pos[1+obj_pos_offset] = out[1]; + obj_pos[2+obj_pos_offset] = out[2]; + obj_pos[3+obj_pos_offset] = out[3]; return true; } @@ -578,15 +589,16 @@ class Project { double y, double deltaX, double deltaY, - int[] viewport) { + int[] viewport, + int viewport_offset) { if (deltaX <= 0 || deltaY <= 0) { return; } /* Translate and scale the picked region to the entire window */ - gl.glTranslated((viewport[2] - 2 * (x - viewport[0])) / deltaX, - (viewport[3] - 2 * (y - viewport[1])) / deltaY, + gl.glTranslated((viewport[2+viewport_offset] - 2 * (x - viewport[0+viewport_offset])) / deltaX, + (viewport[3+viewport_offset] - 2 * (y - viewport[1+viewport_offset])) / deltaY, 0); - gl.glScaled(viewport[2] / deltaX, viewport[3] / deltaY, 1.0); + gl.glScaled(viewport[2+viewport_offset] / deltaX, viewport[3+viewport_offset] / deltaY, 1.0); } } diff --git a/src/net/java/games/jogl/impl/Util.java b/src/net/java/games/jogl/impl/Util.java index 80a5d1232..1b2f9ed9f 100755 --- a/src/net/java/games/jogl/impl/Util.java +++ b/src/net/java/games/jogl/impl/Util.java @@ -236,7 +236,7 @@ class Util { * @return int */ protected int glGetIntegerv(GL gl, int what) { - gl.glGetIntegerv(what, scratch); + gl.glGetIntegerv(what, scratch, 0); return scratch[0]; } } diff --git a/src/net/java/games/jogl/impl/mipmap/Mipmap.java b/src/net/java/games/jogl/impl/mipmap/Mipmap.java index a66edfc44..63cf760e2 100644 --- a/src/net/java/games/jogl/impl/mipmap/Mipmap.java +++ b/src/net/java/games/jogl/impl/mipmap/Mipmap.java @@ -257,7 +257,7 @@ public class Mipmap { if( target == GL.GL_TEXTURE_2D || target == GL.GL_PROXY_TEXTURE_2D ) { proxyTarget = GL.GL_PROXY_TEXTURE_2D; gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, - heightAtLevelOne, 0, format, type, (double[])null ); + heightAtLevelOne, 0, format, type, (double[])null, 0); } else if( (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) || (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) || @@ -266,14 +266,14 @@ public class Mipmap { (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ) { proxyTarget = GL.GL_PROXY_TEXTURE_CUBE_MAP_ARB; gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, - heightAtLevelOne, 0, format, type, (double[])null ); + heightAtLevelOne, 0, format, type, (double[])null , 0); } else { assert( target == GL.GL_TEXTURE_1D || target == GL.GL_PROXY_TEXTURE_1D ); proxyTarget = GL.GL_PROXY_TEXTURE_1D; gl.glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne, - 0, format, type, (double[])null ); + 0, format, type, (double[])null, 0); } - gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth ); + gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 ); // does it fit? if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) { @@ -299,7 +299,7 @@ public class Mipmap { } } int[] maxsize = new int[1]; - gl.glGetIntegerv( GL.GL_MAX_TEXTURE_SIZE, maxsize ); + gl.glGetIntegerv( GL.GL_MAX_TEXTURE_SIZE, maxsize , 0); // clamp user's texture sizes to maximum sizes, if necessary newWidth[0] = nearestPower( width ); if( newWidth[0] > maxsize[0] ) { @@ -333,9 +333,9 @@ public class Mipmap { if( target == GL.GL_TEXTURE_3D || target == GL.GL_PROXY_TEXTURE_3D ) { proxyTarget = GL.GL_PROXY_TEXTURE_3D; gl.glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne, - heightAtLevelOne, depthAtLevelOne, 0, format, type, (double[])null ); + heightAtLevelOne, depthAtLevelOne, 0, format, type, (double[])null, 0 ); } - gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth ); + gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 ); // does it fit if( proxyWidth[0] == 0 ) { if( widthPowerOf2 == 1 && heightPowerOf2 == 1 && depthPowerOf2 == 1 ) { @@ -454,67 +454,67 @@ public class Mipmap { public static void retrieveStoreModes( GL gl, PixelStorageModes psm ) { int[] a = new int[1]; - gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a ); + gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0); psm.setUnpackAlignment( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a ); + gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0); psm.setUnpackRowLength( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0); psm.setUnpackSkipRows( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0); psm.setUnpackSkipPixels( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a ); + gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0); psm.setUnpackLsbFirst( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0); psm.setUnpackSwapBytes( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a ); + gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0); psm.setPackAlignment( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a ); + gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0); psm.setPackRowLength( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a ); + gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0); psm.setPackSkipRows( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a ); + gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0); psm.setPackSkipPixels( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a ); + gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0); psm.setPackLsbFirst( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a ); + gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0); psm.setPackSwapBytes( ( a[0] == 1 ) ); } public static void retrieveStoreModes3D( GL gl, PixelStorageModes psm ) { int[] a = new int[1]; - gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a ); + gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0); psm.setUnpackAlignment( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a ); + gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0); psm.setUnpackRowLength( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0); psm.setUnpackSkipRows( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0); psm.setUnpackSkipPixels( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a ); + gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0); psm.setUnpackLsbFirst( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0); psm.setUnpackSwapBytes( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_UNPACK_SKIP_IMAGES, a ); + gl.glGetIntegerv( GL.GL_UNPACK_SKIP_IMAGES, a, 0); psm.setUnpackSkipImages( a[0] ); - gl.glGetIntegerv( GL.GL_UNPACK_IMAGE_HEIGHT, a ); + gl.glGetIntegerv( GL.GL_UNPACK_IMAGE_HEIGHT, a, 0); psm.setUnpackImageHeight( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a ); + gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0); psm.setPackAlignment( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a ); + gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0); psm.setPackRowLength( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a ); + gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0); psm.setPackSkipRows( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a ); + gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0 ); psm.setPackSkipPixels( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a ); + gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0 ); psm.setPackLsbFirst( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a ); + gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0 ); psm.setPackSwapBytes( ( a[0] == 1 ) ); - gl.glGetIntegerv( GL.GL_PACK_SKIP_IMAGES, a ); + gl.glGetIntegerv( GL.GL_PACK_SKIP_IMAGES, a, 0 ); psm.setPackSkipImages( a[0] ); - gl.glGetIntegerv( GL.GL_PACK_IMAGE_HEIGHT, a ); + gl.glGetIntegerv( GL.GL_PACK_IMAGE_HEIGHT, a, 0 ); psm.setPackImageHeight( a[0] ); } @@ -602,7 +602,8 @@ public class Mipmap { return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, width, widthPowerOf2[0], format, type, 0, 0, levels, data ) ); } - + + public static int gluBuild2DMipmapLevels( GL gl, int target, int internalFormat, int width, int height, int format, int type, int userLevel, int baseLevel, int maxLevel, Object data ) { @@ -632,32 +633,14 @@ public class Mipmap { ByteBuffer buffer = null; if( data instanceof ByteBuffer ) { buffer = (ByteBuffer)data; - } else if( data instanceof byte[] ) { - byte[] array = (byte[])data; - buffer = ByteBuffer.allocateDirect(array.length); - buffer.put(array); - } else if( data instanceof short[] ) { - short[] array = (short[])data; - buffer = ByteBuffer.allocateDirect( array.length * 2 ); - ShortBuffer sb = buffer.asShortBuffer(); - sb.put( array ); - } else if( data instanceof int[] ) { - int[] array = (int[])data; - buffer = ByteBuffer.allocateDirect( array.length * 4 ); - IntBuffer ib = buffer.asIntBuffer(); - ib.put( array ); - } else if( data instanceof float[] ) { - float[] array = (float[])data; - buffer = ByteBuffer.allocateDirect( array.length * 4 ); - FloatBuffer fb = buffer.asFloatBuffer(); - fb.put( array ); - } + } return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, width, height, width, height, format, type, userLevel, baseLevel, maxLevel, buffer ) ); } - + + public static int gluBuild2DMipmaps( GL gl, int target, int internalFormat, int width, int height, int format, int type, Object data ) { int[] widthPowerOf2 = new int[1]; @@ -686,32 +669,14 @@ public class Mipmap { ByteBuffer buffer = null; if( data instanceof ByteBuffer ) { buffer = (ByteBuffer)data; - } else if( data instanceof byte[] ) { - byte[] array = (byte[])data; - buffer = ByteBuffer.allocateDirect(array.length); - buffer.put(array); - } else if( data instanceof short[] ) { - short[] array = (short[])data; - buffer = ByteBuffer.allocateDirect( array.length * 2 ); - ShortBuffer sb = buffer.asShortBuffer(); - sb.put( array ); - } else if( data instanceof int[] ) { - int[] array = (int[])data; - buffer = ByteBuffer.allocateDirect( array.length * 4 ); - IntBuffer ib = buffer.asIntBuffer(); - ib.put( array ); - } else if( data instanceof float[] ) { - float[] array = (float[])data; - buffer = ByteBuffer.allocateDirect( array.length * 4 ); - FloatBuffer fb = buffer.asFloatBuffer(); - fb.put( array ); - } + } return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, width, height, widthPowerOf2[0], heightPowerOf2[0], format, type, 0, 0, levels, buffer ) ); } - + + public static int gluBuild3DMipmaps( GL gl, int target, int internalFormat, int width, int height, int depth, int format, int type, ByteBuffer data ) { int[] widthPowerOf2 = new int[1]; diff --git a/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java b/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java index 90de5bcc9..34638ba51 100644 --- a/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java +++ b/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java @@ -231,12 +231,12 @@ public class GLUtesselatorImpl implements GLUtesselator { } /* Returns tessellator property */ - public void gluGetTessProperty(int which, double[] value) { + public void gluGetTessProperty(int which, double[] value, int value_offset) { switch (which) { case GLU.GLU_TESS_TOLERANCE: /* tolerance should be in range [0..1] */ assert (0.0 <= relTolerance && relTolerance <= 1.0); - value[0] = relTolerance; + value[value_offset] = relTolerance; break; case GLU.GLU_TESS_WINDING_RULE: assert (windingRule == GLU.GLU_TESS_WINDING_ODD || @@ -244,14 +244,14 @@ public class GLUtesselatorImpl implements GLUtesselator { windingRule == GLU.GLU_TESS_WINDING_POSITIVE || windingRule == GLU.GLU_TESS_WINDING_NEGATIVE || windingRule == GLU.GLU_TESS_WINDING_ABS_GEQ_TWO); - value[0] = windingRule; + value[value_offset] = windingRule; break; case GLU.GLU_TESS_BOUNDARY_ONLY: assert (boundaryOnly == true || boundaryOnly == false); - value[0] = boundaryOnly ? 1 : 0; + value[value_offset] = boundaryOnly ? 1 : 0; break; default: - value[0] = 0.0; + value[value_offset] = 0.0; callErrorOrErrorData(GLU.GLU_INVALID_ENUM); break; } @@ -386,7 +386,7 @@ public class GLUtesselatorImpl implements GLUtesselator { return true; } - public void gluTessVertex(double[] coords, Object vertexData) { + public void gluTessVertex(double[] coords, int coords_offset, Object vertexData) { int i; boolean tooLarge = false; double x; @@ -402,7 +402,7 @@ public class GLUtesselatorImpl implements GLUtesselator { lastEdge = null; } for (i = 0; i < 3; ++i) { - x = coords[i]; + x = coords[i+coords_offset]; if (x < -GLU.GLU_TESS_MAX_COORD) { x = -GLU.GLU_TESS_MAX_COORD; tooLarge = true; diff --git a/src/net/java/games/jogl/impl/x11/X11GLContext.java b/src/net/java/games/jogl/impl/x11/X11GLContext.java index 4709691f8..22d6c5237 100644 --- a/src/net/java/games/jogl/impl/x11/X11GLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11GLContext.java @@ -234,7 +234,7 @@ public abstract class X11GLContext extends GLContext { } int[] major = new int[1]; int[] minor = new int[1]; - if (!GLX.glXQueryVersion(display, major, minor)) { + if (!GLX.glXQueryVersion(display, major, 0, minor, 0)) { throw new GLException("glXQueryVersion failed"); } if (DEBUG) { @@ -333,7 +333,7 @@ public abstract class X11GLContext extends GLContext { XVisualInfo template = new XVisualInfo(); // FIXME: probably not 64-bit clean template.visualid((int) visualID); - XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualIDMask, template, count); + XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualIDMask, template, count, 0); if (infos == null || infos.length == 0) { throw new GLException("Error while getting XVisualInfo for visual ID " + visualID); } @@ -352,7 +352,7 @@ public abstract class X11GLContext extends GLContext { int[] count = new int[1]; XVisualInfo template = new XVisualInfo(); template.screen(screen); - XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count); + XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count, 0); if (infos == null) { throw new GLException("Error while enumerating available XVisualInfos"); } diff --git a/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java b/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java index 3582d51d9..6d7d6f372 100644 --- a/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java +++ b/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java @@ -62,12 +62,12 @@ public class X11GLContextFactory extends GLContextFactory { int[] attribs = glCapabilities2AttribList(capabilities, isMultisampleAvailable()); long display = getDisplayConnection(); - XVisualInfo recommendedVis = GLX.glXChooseVisual(display, screen, attribs); + XVisualInfo recommendedVis = GLX.glXChooseVisual(display, screen, attribs, 0); int recommendedIndex = -1; int[] count = new int[1]; XVisualInfo template = new XVisualInfo(); template.screen(screen); - XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count); + XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count, 0); if (infos == null) { throw new GLException("Error while enumerating available XVisualInfos"); } @@ -125,37 +125,37 @@ public class X11GLContextFactory extends GLContextFactory { public static GLCapabilities xvi2GLCapabilities(long display, XVisualInfo info) { int[] tmp = new int[1]; - int val = glXGetConfig(display, info, GLX.GLX_USE_GL, tmp); + int val = glXGetConfig(display, info, GLX.GLX_USE_GL, tmp, 0); if (val == 0) { // Visual does not support OpenGL return null; } - val = glXGetConfig(display, info, GLX.GLX_RGBA, tmp); + val = glXGetConfig(display, info, GLX.GLX_RGBA, tmp, 0); if (val == 0) { // Visual does not support RGBA return null; } GLCapabilities res = new GLCapabilities(); - res.setDoubleBuffered(glXGetConfig(display, info, GLX.GLX_DOUBLEBUFFER, tmp) != 0); - res.setStereo (glXGetConfig(display, info, GLX.GLX_STEREO, tmp) != 0); + res.setDoubleBuffered(glXGetConfig(display, info, GLX.GLX_DOUBLEBUFFER, tmp, 0) != 0); + res.setStereo (glXGetConfig(display, info, GLX.GLX_STEREO, tmp, 0) != 0); // Note: use of hardware acceleration is determined by // glXCreateContext, not by the XVisualInfo. Optimistically claim // that all GLCapabilities have the capability to be hardware // accelerated. res.setHardwareAccelerated(true); - res.setDepthBits (glXGetConfig(display, info, GLX.GLX_DEPTH_SIZE, tmp)); - res.setStencilBits (glXGetConfig(display, info, GLX.GLX_STENCIL_SIZE, tmp)); - res.setRedBits (glXGetConfig(display, info, GLX.GLX_RED_SIZE, tmp)); - res.setGreenBits (glXGetConfig(display, info, GLX.GLX_GREEN_SIZE, tmp)); - res.setBlueBits (glXGetConfig(display, info, GLX.GLX_BLUE_SIZE, tmp)); - res.setAlphaBits (glXGetConfig(display, info, GLX.GLX_ALPHA_SIZE, tmp)); - res.setAccumRedBits (glXGetConfig(display, info, GLX.GLX_ACCUM_RED_SIZE, tmp)); - res.setAccumGreenBits(glXGetConfig(display, info, GLX.GLX_ACCUM_GREEN_SIZE, tmp)); - res.setAccumBlueBits (glXGetConfig(display, info, GLX.GLX_ACCUM_BLUE_SIZE, tmp)); - res.setAccumAlphaBits(glXGetConfig(display, info, GLX.GLX_ACCUM_ALPHA_SIZE, tmp)); + res.setDepthBits (glXGetConfig(display, info, GLX.GLX_DEPTH_SIZE, tmp, 0)); + res.setStencilBits (glXGetConfig(display, info, GLX.GLX_STENCIL_SIZE, tmp, 0)); + res.setRedBits (glXGetConfig(display, info, GLX.GLX_RED_SIZE, tmp, 0)); + res.setGreenBits (glXGetConfig(display, info, GLX.GLX_GREEN_SIZE, tmp, 0)); + res.setBlueBits (glXGetConfig(display, info, GLX.GLX_BLUE_SIZE, tmp, 0)); + res.setAlphaBits (glXGetConfig(display, info, GLX.GLX_ALPHA_SIZE, tmp, 0)); + res.setAccumRedBits (glXGetConfig(display, info, GLX.GLX_ACCUM_RED_SIZE, tmp, 0)); + res.setAccumGreenBits(glXGetConfig(display, info, GLX.GLX_ACCUM_GREEN_SIZE, tmp, 0)); + res.setAccumBlueBits (glXGetConfig(display, info, GLX.GLX_ACCUM_BLUE_SIZE, tmp, 0)); + res.setAccumAlphaBits(glXGetConfig(display, info, GLX.GLX_ACCUM_ALPHA_SIZE, tmp, 0)); if (isMultisampleAvailable()) { - res.setSampleBuffers(glXGetConfig(display, info, GLX.GLX_SAMPLE_BUFFERS_ARB, tmp) != 0); - res.setNumSamples (glXGetConfig(display, info, GLX.GLX_SAMPLES_ARB, tmp)); + res.setSampleBuffers(glXGetConfig(display, info, GLX.GLX_SAMPLE_BUFFERS_ARB, tmp, 0) != 0); + res.setNumSamples (glXGetConfig(display, info, GLX.GLX_SAMPLES_ARB, tmp, 0)); } return res; } @@ -241,14 +241,14 @@ public class X11GLContextFactory extends GLContextFactory { } } - public static int glXGetConfig(long display, XVisualInfo info, int attrib, int[] tmp) { + public static int glXGetConfig(long display, XVisualInfo info, int attrib, int[] tmp, int tmp_offset) { if (display == 0) { throw new GLException("No display connection"); } - int res = GLX.glXGetConfig(display, info, attrib, tmp); + int res = GLX.glXGetConfig(display, info, attrib, tmp, tmp_offset); if (res != 0) { throw new GLException("glXGetConfig failed: error code " + glXGetConfigErrorCode(res)); } - return tmp[0]; + return tmp[tmp_offset]; } } diff --git a/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java b/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java index a22367091..343a69f07 100644 --- a/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java @@ -164,7 +164,7 @@ public class X11OffscreenGLContext extends X11GLContext { if (context == 0) { throw new GLException("Unable to create OpenGL context"); } - isDoubleBuffered = (X11GLContextFactory.glXGetConfig(display, vis, GLX.GLX_DOUBLEBUFFER, new int[1]) != 0); + isDoubleBuffered = (X11GLContextFactory.glXGetConfig(display, vis, GLX.GLX_DOUBLEBUFFER, new int[1], 0) != 0); } protected void destroyImpl() { diff --git a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java index 5b6df1843..5e59329ca 100644 --- a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java +++ b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java @@ -174,7 +174,7 @@ public class X11PbufferGLContext extends X11GLContext { int screen = 0; // FIXME: provide way to specify this? int[] nelementsTmp = new int[1]; - GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, nelementsTmp); + GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, 0, nelementsTmp, 0); if (fbConfigs == null || fbConfigs.length == 0 || fbConfigs[0] == null) { throw new GLException("pbuffer creation error: glXChooseFBConfig() failed"); } @@ -209,7 +209,7 @@ public class X11PbufferGLContext extends X11GLContext { iattributes[niattribs++] = 0; - long tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes); + long tmpBuffer = GLX.glXCreatePbuffer(display, fbConfig, iattributes, 0); if (tmpBuffer == 0) { // FIXME: query X error code for detail error message throw new GLException("pbuffer creation error: glXCreatePbuffer() failed"); @@ -224,9 +224,9 @@ public class X11PbufferGLContext extends X11GLContext { // Determine the actual width and height we were able to create. int[] tmp = new int[1]; - GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp); + GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_WIDTH, tmp, 0); width = tmp[0]; - GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp); + GLX.glXQueryDrawable(display, (int) buffer, GL.GLX_HEIGHT, tmp, 0); height = tmp[0]; if (DEBUG) { @@ -334,7 +334,7 @@ public class X11PbufferGLContext extends X11GLContext { private int queryFBConfig(long display, GLXFBConfig fbConfig, int attrib) { int[] tmp = new int[1]; - if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp) != 0) { + if (GLX.glXGetFBConfigAttrib(display, fbConfig, attrib, tmp, 0) != 0) { throw new GLException("glXGetFBConfigAttrib failed"); } return tmp[0]; |