diff options
author | Kenneth Russel <[email protected]> | 2005-07-17 18:59:50 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-07-17 18:59:50 +0000 |
commit | 9ccfb4b547a75be721d9bbc2d760e51f170832cd (patch) | |
tree | 826915fbdc242aebb1d8175577db79644cd291c3 /src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | |
parent | 7e7e225eaf4fddb31152ab204bf1776f26079d40 (diff) |
Rewrote and refactored creation of dummy window and OpenGL context on
Windows to be encapsulated in WindowsDummyGLDrawable class. This is a
prerequisite for implementing top-level pbuffer support in the
GLDrawableFactory (i.e., not associated with a GLCanvas). Refactored
context implementations further on all platforms.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@325 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java index d99554fcf..fb03b8702 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java @@ -81,8 +81,6 @@ public class WindowsGLContextFactory extends GLContextFactory { public WindowsGLContextFactory() { AccessController.doPrivileged( new PrivilegedAction() { public Object run() { - Runtime.getRuntime().addShutdownHook( new ShutdownHook() ); - // Test for whether we should enable the single-threaded // workaround for ATI cards. It appears that if we make any // OpenGL context current on more than one thread on ATI cards @@ -161,235 +159,6 @@ public class WindowsGLContextFactory extends GLContextFactory { return new WindowsOffscreenGLDrawable(capabilities, chooser); } - // Return cached GL drawable - public static WindowsGLDrawable getDummyGLDrawable( final GraphicsDevice device ) { - checkForDummyContext( device ); - NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device); - return nws.getWindowsDrawable(); - } - - // Return cached GL context - public static WindowsGLContext getDummyGLContext( final GraphicsDevice device ) { - checkForDummyContext( device ); - NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device); - return nws.getWindowsContext(); - } - - // Return cached extension string - public static String getDummyGLExtensions(final GraphicsDevice device) { - checkForDummyContext( device ); - String exts = (String) dummyExtensionsMap.get(device); - return (exts == null) ? "" : exts; - } - - // Return cached GL function pointers - public static GL getDummyGL(final GraphicsDevice device) { - checkForDummyContext( device ); - NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device); - return( nws.getWindowsContext().getGL() ); - } - - /* - * Locate a cached native window, if one doesn't exist create one amd - * cache it. - */ - private static void checkForDummyContext( final GraphicsDevice device ) { - if (!pendingContextSet.contains(device) && !dummyContextMap.containsKey( device ) ) { - if (DEBUG) { - System.err.println("WindowsGLContextFactory.checkForDummyContext() called on thread " + - Thread.currentThread().getName()); - } - - pendingContextSet.add(device); - GraphicsConfiguration config = device.getDefaultConfiguration(); - Rectangle rect = config.getBounds(); - GLCapabilities caps = new GLCapabilities(); - caps.setDepthBits( 16 ); - // Create a context that we use to query pixel formats - - WindowsOnscreenGLDrawable drawable = new WindowsOnscreenGLDrawable(null, caps, null); - WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( drawable, null ); - // Start a native thread and grab native screen resources from the thread - NativeWindowThread nwt = new NativeWindowThread( rect ); - nwt.start(); - long hWnd = 0; - long tempHDC = 0; - while( (hWnd = nwt.getHWND()) == 0 || (tempHDC = nwt.getHDC()) == 0 ) { - Thread.yield(); - } - // Choose a hardware accelerated pixel format - PIXELFORMATDESCRIPTOR pfd = drawable.glCapabilities2PFD( caps, true ); - int pixelFormat = WGL.ChoosePixelFormat( tempHDC, pfd ); - if( pixelFormat == 0 ) { - System.err.println("Pixel Format is Zero"); - pendingContextSet.remove(device); - return; - } - // Set the hardware accelerated pixel format - if (!WGL.SetPixelFormat(tempHDC, pixelFormat, pfd)) { - System.err.println("SetPixelFormat Failed"); - pendingContextSet.remove( device ); - return; - } - // Create a rendering context - long tempHGLRC = WGL.wglCreateContext( tempHDC ); - if( hWnd == 0 || tempHDC == 0 || tempHGLRC == 0 ) { - pendingContextSet.remove( device ); - return; - } - // Store native handles for later use - NativeWindowStruct nws = new NativeWindowStruct(); - nws.setHWND( hWnd ); - nws.setWindowsDrawable( drawable ); - nws.setWindowsContext( context ); - nws.setWindowThread( nwt ); - long currentHDC = WGL.wglGetCurrentDC(); - long currentHGLRC = WGL.wglGetCurrentContext(); - // Make the new hardware accelerated context current - if( !WGL.wglMakeCurrent( tempHDC, tempHGLRC ) ) { - pendingContextSet.remove( device ); - return; - } - // Grab function pointers - drawable.hdc = tempHDC; - context.hglrc = tempHGLRC; - context.resetGLFunctionAvailability(); - context.createGL(); - pendingContextSet.remove( device ); - dummyContextMap.put( device, nws ); - String availableGLExtensions = ""; - String availableWGLExtensions = ""; - String availableEXTExtensions = ""; - try { - availableWGLExtensions = context.getGL().wglGetExtensionsStringARB( currentHDC ); - } catch( GLException e ) { - } - try { - availableEXTExtensions = context.getGL().wglGetExtensionsStringEXT(); - } catch( GLException e ) { - } - availableGLExtensions = context.getGL().glGetString( GL.GL_EXTENSIONS ); - dummyExtensionsMap.put(device, availableGLExtensions + " " + availableEXTExtensions + " " + availableWGLExtensions); - WGL.wglMakeCurrent( currentHDC, currentHGLRC ); - } - } - - /* - * This class stores handles to native resources that need to be destroyed - * at JVM shutdown. - */ - static class NativeWindowStruct { - private long HWND; - private WindowsGLDrawable windowsDrawable; - private WindowsGLContext windowsContext; - private Thread windowThread; - - public NativeWindowStruct() { - } - - public long getHDC() { - return( windowsDrawable.hdc ); - } - - public long getHGLRC() { - return( windowsContext.hglrc ); - } - - public void setHWND( long hwnd ) { - HWND = hwnd; - } - - public long getHWND() { - return( HWND ); - } - - public void setWindowsDrawable( WindowsGLDrawable drawable ) { - windowsDrawable = drawable; - } - - public void setWindowsContext( WindowsGLContext context ) { - windowsContext = context; - } - - public WindowsGLDrawable getWindowsDrawable() { - return( windowsDrawable ); - } - - public WindowsGLContext getWindowsContext() { - return( windowsContext ); - } - - public void setWindowThread( Thread thread ) { - windowThread = thread; - } - - public Thread getWindowThread() { - return( windowThread ); - } - } - - /* - * Native HWDN and HDC handles must be created and destroyed on the same - * thread. - */ - - static class NativeWindowThread extends Thread { - private long HWND = 0; - private long HDC = 0; - private Rectangle rectangle; - - public NativeWindowThread( Rectangle rect ) { - rectangle = rect; - } - - public synchronized long getHWND() { - return( HWND ); - } - - public synchronized long getHDC() { - return( HDC ); - } - - public void run() { - // Create a native window and device context - synchronized (WindowsGLContextFactory.class) { - HWND = WGL.CreateDummyWindow( rectangle.x, rectangle.y, rectangle.width, rectangle.height ); - } - HDC = WGL.GetDC( HWND ); - - // Start the message pump at shutdown - WGL.NativeEventLoop(); - } - } - - /* - * This class is registered with the JVM to destroy all cached redering - * contexts, device contexts, and window handles. - */ - - class ShutdownHook extends Thread { - public void run() { - // Collect all saved screen resources - Collection c = dummyContextMap.values(); - Iterator iter = c.iterator(); - while( iter.hasNext() ) { - // NativeWindowStruct holds refs to native resources that need to be destroyed - NativeWindowStruct struct = (NativeWindowStruct)iter.next(); - // Restart native window threads to respond to window closing events - synchronized( struct.getWindowThread() ) { - struct.getWindowThread().notifyAll(); - } - // Destroy OpenGL rendering context - if( !WGL.wglDeleteContext( struct.getHGLRC() ) ) { - System.err.println( "Error Destroying NativeWindowStruct RC: " + WGL.GetLastError() ); - } - // Send context handles to native method for deletion - WGL.DestroyDummyWindow( struct.getHWND(), struct.getHDC() ); - } - } - } - - static String wglGetLastError() { int err = WGL.GetLastError(); String detail = null; |