diff options
author | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
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committer | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
commit | d49fd968963909f181423eae46c613189468fac3 (patch) | |
tree | b231329e6b65fd54aa24b3bcc0a3ecc623daec61 /src/net/java/games/jogl/impl/windows/WindowsGLContext.java | |
parent | 9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff) |
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java new file mode 100644 index 000000000..4575b6210 --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -0,0 +1,365 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import java.awt.Component; +import java.util.*; +import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public abstract class WindowsGLContext extends GLContext { + private static JAWT jawt; + protected long hglrc; + protected long hdc; + private boolean wglGetExtensionsStringEXTInitialized; + private boolean wglGetExtensionsStringEXTAvailable; + private static final Map/*<String, String>*/ functionNameMap; + private static final Map/*<String, String>*/ extensionNameMap; + + static { + functionNameMap = new HashMap(); + functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV"); + functionNameMap.put("glFreeMemoryNV", "wglFreeMemoryNV"); + + extensionNameMap = new HashMap(); + extensionNameMap.put("GL_ARB_pbuffer", "WGL_ARB_pbuffer"); + extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format"); + } + + public WindowsGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { + super(component, capabilities, chooser); + } + + protected GL createGL() + { + return new WindowsGLImpl(this); + } + + protected String mapToRealGLFunctionName(String glFunctionName) { + String lookup = (String) functionNameMap.get(glFunctionName); + if (lookup != null) { + return lookup; + } + return glFunctionName; + } + + protected String mapToRealGLExtensionName(String glExtensionName) { + String lookup = (String) extensionNameMap.get(glExtensionName); + if (lookup != null) { + return lookup; + } + return glExtensionName; + } + + protected abstract boolean isOffscreen(); + + public abstract int getOffscreenContextBufferedImageType(); + + public abstract int getOffscreenContextReadBuffer(); + + public abstract boolean offscreenImageNeedsVerticalFlip(); + + /** + * Creates and initializes an appropriate OpenGl context. Should only be + * called by {@link makeCurrent(Runnable)}. + */ + protected abstract void create(); + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + boolean created = false; + if (hglrc == 0) { + create(); + if (DEBUG) { + System.err.println("!!! Created GL context for " + getClass().getName()); + } + created = true; + } + + if (!WGL.wglMakeCurrent(hdc, hglrc)) { + throw new GLException("Error making context current"); + } + + if (created) { + resetGLFunctionAvailability(); + initAction.run(); + } + return true; + } + + protected synchronized void free() throws GLException { + if (!WGL.wglMakeCurrent(0, 0)) { + throw new GLException("Error freeing OpenGL context"); + } + } + + protected abstract void swapBuffers() throws GLException; + + + protected void resetGLFunctionAvailability() { + super.resetGLFunctionAvailability(); + resetGLProcAddressTable(); + } + + protected void resetGLProcAddressTable() { + + if (DEBUG) { + System.err.println("!!! Initializing OpenGL extension address table"); + } + + net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); + + // if GL is no longer an interface, we'll have to re-implement the code + // below so it only iterates through gl methods (a non-interface might + // have constructors, custom methods, etc). For now we assume all methods + // will be gl methods. + GL gl = getGL(); + + Class tableClass = table.getClass(); + + java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); + + for (int i = 0; i < fields.length; ++i) { + String addressFieldName = fields[i].getName(); + if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) + { + // not a proc address variable + continue; + } + int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); + String glFuncName = addressFieldName.substring(startOfMethodName); + try + { + java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); + assert(addressField.getType() == Long.TYPE); + // get the current value of the proc address variable in the table object + long oldProcAddress = addressField.getLong(table); + long newProcAddress = WGL.wglGetProcAddress(glFuncName); + /* + System.err.println( + "!!! Address=" + (newProcAddress == 0 + ? "<NULL> " + : ("0x" + + Long.toHexString(newProcAddress))) + + "\tGL func: " + glFuncName); + */ + // set the current value of the proc address variable in the table object + addressField.setLong(gl, newProcAddress); + } catch (Exception e) { + throw new GLException( + "Cannot get GL proc address for method \"" + + glFuncName + "\": Couldn't get value of field \"" + addressFieldName + + "\" in class " + tableClass.getName(), e); + } + } + + } + + public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() { + if (glProcAddressTable == null) { + // FIXME: cache ProcAddressTables by capability bits so we can + // share them among contexts with the same capabilities + glProcAddressTable = + new net.java.games.jogl.impl.ProcAddressTable(); + } + return glProcAddressTable; + } + + public String getPlatformExtensionsString() { + if (!wglGetExtensionsStringEXTInitialized) { + wglGetExtensionsStringEXTAvailable = (WGL.wglGetProcAddress("wglGetExtensionsStringEXT") != 0); + wglGetExtensionsStringEXTInitialized = true; + } + if (wglGetExtensionsStringEXTAvailable) { + return gl.wglGetExtensionsStringEXT(); + } else { + return ""; + } + } + + protected boolean isFunctionAvailable(String glFunctionName) + { + boolean available = super.isFunctionAvailable(glFunctionName); + + // Sanity check for implementations that use proc addresses for run-time + // linking: if the function IS available, then make sure there's a proc + // address for it if it's an extension or not part of the OpenGL 1.1 core + // (post GL 1.1 functions are run-time linked on windows). + assert(!available || + (getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 || + FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName))) + ); + + return available; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + // Table that holds the addresses of the native C-language entry points for + // OpenGL functions. + private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; + + protected JAWT getJAWT() { + if (jawt == null) { + JAWT j = new JAWT(); + j.version(JAWTFactory.JAWT_VERSION_1_4); + if (!JAWTFactory.JAWT_GetAWT(j)) { + throw new RuntimeException("Unable to initialize JAWT"); + } + jawt = j; + } + return jawt; + } + + // Helper routine for the overridden create() to call + protected void choosePixelFormatAndCreateContext(boolean onscreen) { + PIXELFORMATDESCRIPTOR pfd = null; + int pixelFormat = 0; + if (chooser == null) { + // Note: this code path isn't taken any more now that the + // DefaultGLCapabilitiesChooser is present. However, it is being + // left in place for debugging purposes. + pfd = glCapabilities2PFD(capabilities, onscreen); + pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); + if (pixelFormat == 0) { + throw new GLException("Unable to choose appropriate pixel format"); + } + if (DEBUG) { + System.err.println("Chosen pixel format from ChoosePixelFormat:"); + PIXELFORMATDESCRIPTOR tmpPFD = new PIXELFORMATDESCRIPTOR(); + WGL.DescribePixelFormat(hdc, pixelFormat, tmpPFD.size(), tmpPFD); + System.err.println(pfd2GLCapabilities(tmpPFD)); + } + } else { + int numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null); + if (numFormats == 0) { + throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser"); + } + GLCapabilities[] availableCaps = new GLCapabilities[numFormats]; + pfd = new PIXELFORMATDESCRIPTOR(); + for (int i = 0; i < numFormats; i++) { + if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) { + throw new GLException("Error describing pixel format " + (1 + i) + " of device context"); + } + availableCaps[i] = pfd2GLCapabilities(pfd); + } + // Supply information to chooser + pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps); + if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { + throw new GLException("Invalid result " + pixelFormat + + " from GLCapabilitiesChooser (should be between 0 and " + + (numFormats - 1) + ")"); + } + if (DEBUG) { + System.err.println("Chosen pixel format (" + pixelFormat + "):"); + System.err.println(availableCaps[pixelFormat]); + } + pixelFormat += 1; // one-base the index + if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { + throw new GLException("Error re-describing the chosen pixel format"); + } + } + if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) { + throw new GLException("Unable to set pixel format"); + } + hglrc = WGL.wglCreateContext(hdc); + if (hglrc == 0) { + throw new GLException("Unable to create OpenGL context"); + } + } + + static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) { + int colorDepth = (caps.getRedBits() + + caps.getGreenBits() + + caps.getBlueBits()); + if (colorDepth < 15) { + throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported"); + } + PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR(); + pfd.nSize((short) pfd.size()); + pfd.nVersion((short) 1); + int pfdFlags = (WGL.PFD_SUPPORT_OPENGL | + WGL.PFD_GENERIC_ACCELERATED); + if (caps.getDoubleBuffered()) { + pfdFlags |= WGL.PFD_DOUBLEBUFFER; + if (onscreen) { + pfdFlags |= WGL.PFD_SWAP_EXCHANGE; + } + } + if (onscreen) { + pfdFlags |= WGL.PFD_DRAW_TO_WINDOW; + } else { + pfdFlags |= WGL.PFD_DRAW_TO_BITMAP; + } + pfd.dwFlags(pfdFlags); + pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA); + pfd.cColorBits((byte) colorDepth); + pfd.cRedBits ((byte) caps.getRedBits()); + pfd.cGreenBits((byte) caps.getGreenBits()); + pfd.cBlueBits ((byte) caps.getBlueBits()); + pfd.cDepthBits((byte) caps.getDepthBits()); + pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE); + return pfd; + } + + static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) { + if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) { + return null; + } + GLCapabilities res = new GLCapabilities(); + res.setRedBits (pfd.cRedBits()); + res.setGreenBits (pfd.cGreenBits()); + res.setBlueBits (pfd.cBlueBits()); + res.setAlphaBits (pfd.cAlphaBits()); + res.setAccumRedBits (pfd.cAccumRedBits()); + res.setAccumGreenBits(pfd.cAccumGreenBits()); + res.setAccumBlueBits (pfd.cAccumBlueBits()); + res.setAccumAlphaBits(pfd.cAccumAlphaBits()); + res.setDepthBits (pfd.cDepthBits()); + res.setStencilBits (pfd.cStencilBits()); + res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0); + res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0); + res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) || + ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0)); + return res; + } +} |