diff options
author | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
commit | 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch) | |
tree | e14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | |
parent | 9036376b7806a5fc61590bf49404eb71830de92f (diff) |
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | 58 |
1 files changed, 8 insertions, 50 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java index 7ea487523..91d5c225a 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java @@ -52,7 +52,7 @@ import javax.media.nativewindow.AbstractGraphicsScreen; import javax.media.nativewindow.DefaultGraphicsScreen; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.ProxySurface; -import javax.media.nativewindow.ProxySurface.UpstreamSurfaceHook; +import javax.media.nativewindow.UpstreamSurfaceHook; import javax.media.opengl.GL; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLCapabilitiesChooser; @@ -62,9 +62,10 @@ import javax.media.opengl.GLDrawable; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; +import jogamp.nativewindow.WrappedSurface; import jogamp.nativewindow.windows.GDI; +import jogamp.nativewindow.windows.GDIDummyUpstreamSurfaceHook; import jogamp.nativewindow.windows.GDISurface; -import jogamp.nativewindow.windows.GDIUtil; import jogamp.nativewindow.windows.RegisteredClassFactory; import jogamp.opengl.DesktopGLDynamicLookupHelper; import jogamp.opengl.GLContextImpl; @@ -79,7 +80,6 @@ import com.jogamp.common.nio.PointerBuffer; import com.jogamp.common.os.Platform; import com.jogamp.common.util.ReflectionUtil; import com.jogamp.common.util.VersionNumber; -import com.jogamp.nativewindow.WrappedSurface; import com.jogamp.nativewindow.windows.WindowsGraphicsDevice; import com.jogamp.opengl.GLExtensions; @@ -541,7 +541,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { @Override protected final ProxySurface createMutableSurfaceImpl(AbstractGraphicsDevice deviceReq, boolean createNewDevice, GLCapabilitiesImmutable capsChosen, GLCapabilitiesImmutable capsRequested, - GLCapabilitiesChooser chooser, int width, int height, UpstreamSurfaceHook lifecycleHook) { + GLCapabilitiesChooser chooser, UpstreamSurfaceHook upstreamHook) { final WindowsGraphicsDevice device; if(createNewDevice) { device = new WindowsGraphicsDevice(deviceReq.getConnection(), deviceReq.getUnitID()); @@ -553,7 +553,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { if(null == config) { throw new GLException("Choosing GraphicsConfiguration failed w/ "+capsChosen+" on "+screen); } - return new WrappedSurface(config, 0, width, height, lifecycleHook); + return new WrappedSurface(config, 0, upstreamHook, createNewDevice); } @Override @@ -571,57 +571,15 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { if(null == config) { throw new GLException("Choosing GraphicsConfiguration failed w/ "+requestedCaps+" on "+screen); } - return new GDISurface(config, 0, width, height, dummySurfaceLifecycleHook); - } - private static final ProxySurface.UpstreamSurfaceHook dummySurfaceLifecycleHook = new ProxySurface.UpstreamSurfaceHook() { - @Override - public final void create(ProxySurface s) { - final GDISurface ms = (GDISurface)s; - if(0 == ms.getWindowHandle()) { - final long windowHandle = GDIUtil.CreateDummyWindow(0, 0, s.getWidth(), s.getHeight()); - if(0 == windowHandle) { - throw new GLException("Error windowHandle 0, werr: "+GDI.GetLastError()); - } - ms.setWindowHandle(windowHandle); - if(DEBUG) { - System.err.println("WindowsWGLDrawableFactory.dummySurfaceLifecycleHook.create: "+ms); - } - } - } - @Override - public final void destroy(ProxySurface s) { - final GDISurface ms = (GDISurface)s; - if(0 != ms.getWindowHandle()) { - GDI.ShowWindow(ms.getWindowHandle(), GDI.SW_HIDE); - GDIUtil.DestroyDummyWindow(ms.getWindowHandle()); - ms.setWindowHandle(0); - if(DEBUG) { - System.err.println("WindowsWGLDrawableFactory.dummySurfaceLifecycleHook.destroy: "+ms); - } - } - } - @Override - public final int getWidth(ProxySurface s) { - return s.initialWidth; - } - @Override - public final int getHeight(ProxySurface s) { - return s.initialHeight; - } - - @Override - public String toString() { - return "GDISurfaceLifecycleHook[]"; - } - }; - + return new GDISurface(config, 0, new GDIDummyUpstreamSurfaceHook(width, height), createNewDevice); + } @Override protected final ProxySurface createProxySurfaceImpl(AbstractGraphicsDevice deviceReq, int screenIdx, long windowHandle, GLCapabilitiesImmutable capsRequested, GLCapabilitiesChooser chooser, UpstreamSurfaceHook upstream) { final WindowsGraphicsDevice device = new WindowsGraphicsDevice(deviceReq.getConnection(), deviceReq.getUnitID()); final AbstractGraphicsScreen screen = new DefaultGraphicsScreen(device, screenIdx); final WindowsWGLGraphicsConfiguration cfg = WindowsWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationStatic(capsRequested, capsRequested, chooser, screen); - return new GDISurface(cfg, windowHandle, 0, 0, upstream); + return new GDISurface(cfg, windowHandle, upstream, true); } @Override |