diff options
author | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
commit | 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch) | |
tree | 6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java | |
parent | eb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff) |
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java new file mode 100644 index 000000000..db86b3232 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsPbufferWGLContext.java @@ -0,0 +1,147 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl.impl.windows.wgl; + +import javax.media.opengl.*; +import com.jogamp.opengl.impl.*; + +public class WindowsPbufferWGLContext extends WindowsWGLContext { + // State for render-to-texture and render-to-texture-rectangle support + private boolean rtt; // render-to-texture? + private boolean hasRTT; // render-to-texture extension available? + private boolean rect; // render-to-texture-rectangle? + private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV + private int texture; // actual texture object + + public WindowsPbufferWGLContext(WindowsPbufferWGLDrawable drawable, + GLContext shareWith) { + super(drawable, shareWith); + } + + public void bindPbufferToTexture() { + if (!rtt) { + throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + + "specified in its GLCapabilities"); + } + GL gl = getGL(); + WGLExt wglExt = getWGLExt(); + gl.glBindTexture(textureTarget, texture); + if (rtt && hasRTT) { + if (!wglExt.wglBindTexImageARB(((WindowsPbufferWGLDrawable)drawable).getPbufferHandle(), WGLExt.WGL_FRONT_LEFT_ARB)) { + throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError()); + } + } + // FIXME: comment is wrong now + // Note that if the render-to-texture extension is not supported, + // we perform a glCopyTexImage2D in swapBuffers(). + } + + public void releasePbufferFromTexture() { + if (!rtt) { + throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + + "specified in its GLCapabilities"); + } + if (rtt && hasRTT) { + WGLExt wglExt = getWGLExt(); + if (!wglExt.wglReleaseTexImageARB(((WindowsPbufferWGLDrawable)drawable).getPbufferHandle(), WGLExt.WGL_FRONT_LEFT_ARB)) { + throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError()); + } + } + } + + protected void makeCurrentImpl(boolean newCreated) throws GLException { + super.makeCurrentImpl(newCreated); + if (newCreated) { + GLCapabilitiesImmutable capabilities = drawable.getChosenGLCapabilities(); + + // Initialize render-to-texture support if requested + GL gl = getGL(); + rtt = capabilities.getPbufferRenderToTexture(); + rect = gl.isGL2GL3() && capabilities.getPbufferRenderToTextureRectangle(); + + if (rtt) { + if (DEBUG) { + System.err.println("Initializing render-to-texture support"); + } + + if (!gl.isExtensionAvailable("WGL_ARB_render_texture")) { + System.err.println("WindowsPbufferWGLContext: WARNING: WGL_ARB_render_texture extension not " + + "supported; implementing render_to_texture support using slow texture readback"); + } else { + hasRTT = true; + + if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) { + System.err.println("WindowsPbufferWGLContext: WARNING: GL_NV_texture_rectangle extension not " + + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); + rect = false; + } + if (rect) { + if (DEBUG) { + System.err.println(" Using render-to-texture-rectangle"); + } + textureTarget = GL2.GL_TEXTURE_RECTANGLE_ARB; + } else { + if (DEBUG) { + System.err.println(" Using vanilla render-to-texture"); + } + textureTarget = GL.GL_TEXTURE_2D; + } + int[] tmp = new int[1]; + gl.glGenTextures(1, tmp, 0); + texture = tmp[0]; + gl.glBindTexture(textureTarget, texture); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); + gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0); + } + } + } + } + + public int getFloatingPointMode() { + return ((WindowsPbufferWGLDrawable)drawable).getFloatingPointMode(); + } + + private static String wglGetLastError() { + return WindowsWGLDrawableFactory.wglGetLastError(); + } +} |