diff options
author | Sven Gothel <[email protected]> | 2011-08-22 01:59:00 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-08-22 01:59:00 +0200 |
commit | 6c346d98f04e2355210960fe9ffde47432f04d62 (patch) | |
tree | 938536365abee309d5acf9ada1ac75bc1a49e939 /src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders | |
parent | 47b0d317df3c860b6cf3ea10196dfee82b3b3dc1 (diff) |
Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
-
tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders')
3 files changed, 4 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp index ce203cfb9..7ce1eedcf 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp @@ -19,7 +19,7 @@ void main(void) position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position - normal = normalize(mgl_NormalMatrix * mgl_Normal); + normal = normalize(mgl_PMVMatrix[3] * mgl_Normal).xyz; // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); @@ -50,7 +50,7 @@ void main(void) } } } - ambient += mgl_FrontMaterial.ambient; + ambient *= mgl_FrontMaterial.ambient; diffuse *= mgl_FrontMaterial.diffuse; specular *= mgl_FrontMaterial.specular; diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl index b09bdb05a..09a11ec95 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl @@ -5,7 +5,7 @@ #include es_precision.glsl attribute HIGHP vec4 mgl_Vertex; -attribute HIGHP vec3 mgl_Normal; +attribute HIGHP vec4 mgl_Normal; attribute HIGHP vec4 mgl_Color; attribute HIGHP vec4 mgl_MultiTexCoord0; attribute HIGHP vec4 mgl_MultiTexCoord1; diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl index d8b3c7f95..4c4000dfa 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl @@ -6,8 +6,7 @@ #include mgl_const.glsl -uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi -uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3 +uniform HIGHP mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix) uniform LOWP int mgl_ColorEnabled; uniform HIGHP vec4 mgl_ColorStatic; uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; |