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authorSven Gothel <[email protected]>2012-10-19 18:08:40 +0200
committerSven Gothel <[email protected]>2012-10-19 18:08:40 +0200
commit545a9422324f5c8ef47b48a2e3e5419c56f19f14 (patch)
tree35cea2eb08001a66362cceac5d0aa7106edd9a8b /src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders
parentb5d42f14e0efdb117da9c5145d807ed0d7631b97 (diff)
FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued twice (duh!) almost halfed performance :)
TODO: Create GL_POINT texture and render w/ glDraw*()
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
index 68245a62c..679583cd7 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
@@ -11,6 +11,8 @@ uniform LOWP int mgl_ColorEnabled;
uniform vec4 mgl_ColorStatic;
uniform LOWP int mgl_AlphaTestFunc;
uniform float mgl_AlphaTestRef;
+uniform float mgl_PointParams[8]; // sz, smooth, attnMinSz, attnMaxSz, attnCoeff(3), attnAlphaTs
+
// uniform LOWP int mgl_CullFace; // ES2 supports CullFace implicit ..
#if MAX_TEXTURE_UNITS > 0
uniform LOWP int mgl_TextureEnabled[MAX_TEXTURE_UNITS];