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authorSven Gothel <sgothel@jausoft.com>2012-10-12 15:10:29 +0200
committerSven Gothel <sgothel@jausoft.com>2012-10-12 15:10:29 +0200
commite3ee1e25276760cba5db0333301d3ba19d62dd69 (patch)
tree0d7a01e14de75132856e77b619837b1887d5456a /src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
parentda258d10d4e929bb2993e7a0329ad32d079fd731 (diff)
Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix, incomplete still), ShaderSelectionMode, Fix default values
Besides the above mentioned additional features towards completness of the FFP emu, the ShaderSelectionMode allows fixating a shader program configuration, i.e. AUTO switch (default) or choosing a static shader program to avoid heavy program switches incl. uniform/attribute updates.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java149
1 files changed, 113 insertions, 36 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index 804678fb4..abf71ba41 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -29,48 +29,82 @@
package jogamp.opengl.util.glsl.fixedfunc;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.util.*;
+import java.nio.Buffer;
+import java.nio.IntBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLException;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
-import java.nio.*;
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.util.GLArrayDataWrapper;
+import com.jogamp.opengl.util.GLBuffers;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
public static final int MAX_TEXTURE_UNITS = 8;
- protected FixedFuncPipeline fixedFunction=null;
- protected PMVMatrix pmvMatrix=null;
- protected GL2ES2 gl=null;
-
- public FixedFuncHook (GL2ES2 gl) {
- this(gl, null);
- }
+ protected FixedFuncPipeline fixedFunction;
+ protected PMVMatrix pmvMatrix;
+ protected boolean ownsPMVMatrix;
+ protected GL2ES2 gl;
- public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) {
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook (GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
this.gl = gl;
- pmvMatrix = (null!=matrix)?matrix:new PMVMatrix();
-
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix);
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix);
}
- public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix,
- Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile, String vertexColorLightFile,
+ String fragmentColorFile, String fragmentColorTextureFile) {
this.gl = gl;
- pmvMatrix = matrix;
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix,
- shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
+ public boolean verbose() { return fixedFunction.verbose(); }
+
+ public void setVerbose(boolean v) { fixedFunction.setVerbose(v); }
+
public void destroy() {
fixedFunction.destroy(gl);
fixedFunction = null;
+ if(ownsPMVMatrix) {
+ pmvMatrix.destroy();
+ }
+ pmvMatrix=null;
+ gl=null;
}
public PMVMatrix getMatrix() { return pmvMatrix; }
@@ -92,24 +126,19 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
public void glActiveTexture(int texture) {
- fixedFunction.glActiveTexture(gl, texture);
+ fixedFunction.glActiveTexture(texture);
gl.glActiveTexture(texture);
}
public void glEnable(int cap) {
- if(fixedFunction.glEnable(gl, cap, true)) {
+ if(fixedFunction.glEnable(cap, true)) {
gl.glEnable(cap);
}
}
public void glDisable(int cap) {
- if(fixedFunction.glEnable(gl, cap, false)) {
+ if(fixedFunction.glEnable(cap, false)) {
gl.glDisable(cap);
}
- }
- public void glCullFace(int faceName) {
- fixedFunction.glCullFace(gl, faceName);
- gl.glCullFace(faceName);
- }
-
+ }
public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params);
@@ -138,7 +167,35 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetIntegerv(pname, params, params_offset);
}
+
+ public void glTexEnvi(int target, int pname, int value) {
+ fixedFunction.glTexEnvi(target, pname, value);
+ }
+ public void glGetTexEnviv(int target, int pname, IntBuffer params) {
+ fixedFunction.glGetTexEnviv(target, pname, params);
+ }
+ public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) {
+ fixedFunction.glGetTexEnviv(target, pname, params, params_offset);
+ }
+ public void glBindTexture(int target, int texture) {
+ fixedFunction.glBindTexture(target, texture);
+ gl.glBindTexture(target, texture);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, Buffer pixels) {
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, long pixels_buffer_offset) {
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset);
+ }
+ public void glPointSize(float arg0) {
+ // NOP - FIXME ?
+ }
+
//
// MatrixIf
//
@@ -178,9 +235,15 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public void glScalef(float x, float y, float z) {
pmvMatrix.glScalef(x, y, z);
}
+ public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
+ glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
+ }
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
}
+ public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
+ glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
+ }
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
}
@@ -207,13 +270,27 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public void glMaterialf(int face, int pname, float param) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param }));
}
+
+ //
+ // Misc Simple States
+ //
public void glShadeModel(int mode) {
fixedFunction.glShadeModel(gl, mode);
+ }
+ public void glAlphaFunc(int func, float ref) {
+ fixedFunction.glAlphaFunc(func, ref);
}
-
+ public void glCullFace(int faceName) {
+ fixedFunction.glCullFace(faceName);
+ gl.glCullFace(faceName);
+ }
+
//
// PointerIf
//
+ public void glClientActiveTexture(int textureUnit) {
+ fixedFunction.glClientActiveTexture(textureUnit);
+ }
public void glEnableClientState(int glArrayIndex) {
fixedFunction.glEnableClientState(gl, glArrayIndex);
}