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authorSven Gothel <[email protected]>2011-08-30 03:41:38 +0200
committerSven Gothel <[email protected]>2011-08-30 03:41:38 +0200
commit7f2da7bb878813817efab0eb01bbf274065ef6c6 (patch)
tree6c4df36439747e239c84f88e676c4a6145738c54 /src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
parentb8b25bb01b826e1216551c8f3d192bcec670e265 (diff)
GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index 5c4aa718c..0d6da7ba4 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -31,7 +31,9 @@ package jogamp.opengl.util.glsl;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
-import com.jogamp.opengl.util.GLArrayHandler;
+
+import jogamp.opengl.util.GLArrayHandler;
+
import com.jogamp.opengl.util.glsl.ShaderState;
/**
@@ -39,11 +41,9 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* separately and interleaves many arrays.
*/
public class GLSLArrayHandlerFlat implements GLArrayHandler {
- private ShaderState st;
private GLArrayData ad;
- public GLSLArrayHandlerFlat(ShaderState st, GLArrayData ad) {
- this.st = st;
+ public GLSLArrayHandlerFlat(GLArrayData ad) {
this.ad = ad;
}
@@ -51,15 +51,17 @@ public class GLSLArrayHandlerFlat implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- public final void syncData(GL gl, boolean enable) {
+ public final void syncData(GL gl, boolean enable, Object ext) {
+ final ShaderState st = (ShaderState) ext;
if(enable) {
st.vertexAttribPointer(gl.getGL2ES2(), ad);
}
}
- public final void enableState(GL gl, boolean enable) {
+ public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
-
+ final ShaderState st = (ShaderState) ext;
+
if(enable) {
st.enableVertexAttribArray(glsl, ad);
} else {