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authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
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diff --git a/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java
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+++ b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java
@@ -0,0 +1,87 @@
+/**
+ * Copyright 2019 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.opengl.ios.eagl;
+
+import jogamp.opengl.GLGraphicsConfigurationFactory;
+import jogamp.opengl.GLGraphicsConfigurationUtil;
+
+import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
+import com.jogamp.nativewindow.AbstractGraphicsDevice;
+import com.jogamp.nativewindow.AbstractGraphicsScreen;
+import com.jogamp.nativewindow.CapabilitiesChooser;
+import com.jogamp.nativewindow.CapabilitiesImmutable;
+import com.jogamp.nativewindow.GraphicsConfigurationFactory;
+import com.jogamp.opengl.GLCapabilitiesChooser;
+import com.jogamp.opengl.GLCapabilitiesImmutable;
+import com.jogamp.opengl.GLDrawableFactory;
+
+
+public class IOSEAGLGraphicsConfigurationFactory extends GLGraphicsConfigurationFactory {
+ static void registerFactory() {
+ GraphicsConfigurationFactory.registerFactory(com.jogamp.nativewindow.ios.IOSGraphicsDevice.class, GLCapabilitiesImmutable.class, new IOSEAGLGraphicsConfigurationFactory());
+ }
+ private IOSEAGLGraphicsConfigurationFactory() {
+ }
+
+ @Override
+ protected AbstractGraphicsConfiguration chooseGraphicsConfigurationImpl(
+ final CapabilitiesImmutable capsChosen, final CapabilitiesImmutable capsRequested,
+ final CapabilitiesChooser chooser, final AbstractGraphicsScreen absScreen, final int nativeVisualID) {
+
+ if (absScreen == null) {
+ throw new IllegalArgumentException("AbstractGraphicsScreen is null");
+ }
+
+ if (! (capsChosen instanceof GLCapabilitiesImmutable) ) {
+ throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - chosen");
+ }
+
+ if (! (capsRequested instanceof GLCapabilitiesImmutable) ) {
+ throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - requested");
+ }
+
+ if (chooser != null && !(chooser instanceof GLCapabilitiesChooser)) {
+ throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilitiesChooser objects");
+ }
+
+ return chooseGraphicsConfigurationStatic((GLCapabilitiesImmutable)capsChosen, (GLCapabilitiesImmutable)capsRequested, (GLCapabilitiesChooser)chooser, absScreen, false);
+ }
+
+ static IOSEAGLGraphicsConfiguration chooseGraphicsConfigurationStatic(GLCapabilitiesImmutable capsChosen,
+ final GLCapabilitiesImmutable capsRequested,
+ final GLCapabilitiesChooser chooser,
+ final AbstractGraphicsScreen absScreen, final boolean usePBuffer) {
+ if (absScreen == null) {
+ throw new IllegalArgumentException("AbstractGraphicsScreen is null");
+ }
+ final AbstractGraphicsDevice device = absScreen.getDevice();
+ capsChosen = GLGraphicsConfigurationUtil.fixGLCapabilities( capsChosen, GLDrawableFactory.getDesktopFactory(), device);
+
+ return new IOSEAGLGraphicsConfiguration(absScreen, capsChosen, capsRequested);
+ }
+}