diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java new file mode 100644 index 000000000..3a4f1a354 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLGraphicsConfigurationFactory.java @@ -0,0 +1,87 @@ +/** + * Copyright 2019 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.ios.eagl; + +import jogamp.opengl.GLGraphicsConfigurationFactory; +import jogamp.opengl.GLGraphicsConfigurationUtil; + +import com.jogamp.nativewindow.AbstractGraphicsConfiguration; +import com.jogamp.nativewindow.AbstractGraphicsDevice; +import com.jogamp.nativewindow.AbstractGraphicsScreen; +import com.jogamp.nativewindow.CapabilitiesChooser; +import com.jogamp.nativewindow.CapabilitiesImmutable; +import com.jogamp.nativewindow.GraphicsConfigurationFactory; +import com.jogamp.opengl.GLCapabilitiesChooser; +import com.jogamp.opengl.GLCapabilitiesImmutable; +import com.jogamp.opengl.GLDrawableFactory; + + +public class IOSEAGLGraphicsConfigurationFactory extends GLGraphicsConfigurationFactory { + static void registerFactory() { + GraphicsConfigurationFactory.registerFactory(com.jogamp.nativewindow.ios.IOSGraphicsDevice.class, GLCapabilitiesImmutable.class, new IOSEAGLGraphicsConfigurationFactory()); + } + private IOSEAGLGraphicsConfigurationFactory() { + } + + @Override + protected AbstractGraphicsConfiguration chooseGraphicsConfigurationImpl( + final CapabilitiesImmutable capsChosen, final CapabilitiesImmutable capsRequested, + final CapabilitiesChooser chooser, final AbstractGraphicsScreen absScreen, final int nativeVisualID) { + + if (absScreen == null) { + throw new IllegalArgumentException("AbstractGraphicsScreen is null"); + } + + if (! (capsChosen instanceof GLCapabilitiesImmutable) ) { + throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - chosen"); + } + + if (! (capsRequested instanceof GLCapabilitiesImmutable) ) { + throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilities objects - requested"); + } + + if (chooser != null && !(chooser instanceof GLCapabilitiesChooser)) { + throw new IllegalArgumentException("This NativeWindowFactory accepts only GLCapabilitiesChooser objects"); + } + + return chooseGraphicsConfigurationStatic((GLCapabilitiesImmutable)capsChosen, (GLCapabilitiesImmutable)capsRequested, (GLCapabilitiesChooser)chooser, absScreen, false); + } + + static IOSEAGLGraphicsConfiguration chooseGraphicsConfigurationStatic(GLCapabilitiesImmutable capsChosen, + final GLCapabilitiesImmutable capsRequested, + final GLCapabilitiesChooser chooser, + final AbstractGraphicsScreen absScreen, final boolean usePBuffer) { + if (absScreen == null) { + throw new IllegalArgumentException("AbstractGraphicsScreen is null"); + } + final AbstractGraphicsDevice device = absScreen.getDevice(); + capsChosen = GLGraphicsConfigurationUtil.fixGLCapabilities( capsChosen, GLDrawableFactory.getDesktopFactory(), device); + + return new IOSEAGLGraphicsConfiguration(absScreen, capsChosen, capsRequested); + } +} |