diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java new file mode 100644 index 000000000..a851e60c6 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/ios/eagl/IOSEAGLDrawable.java @@ -0,0 +1,90 @@ +/** + * Copyright 2019 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.ios.eagl; + +import com.jogamp.nativewindow.NativeSurface; +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GLContext; +import com.jogamp.opengl.GLDrawableFactory; +import com.jogamp.opengl.GLException; + +import jogamp.opengl.GLDrawableImpl; + +public abstract class IOSEAGLDrawable extends GLDrawableImpl { + public enum GLBackendType { + /** Default OpenGL Backend */ + CAEAGL_LAYER(0); + + public final int id; + + GLBackendType(final int id){ + this.id = id; + } + } + + private boolean haveSetOpenGLMode = false; + private GLBackendType openGLMode = GLBackendType.CAEAGL_LAYER; + + public IOSEAGLDrawable(final GLDrawableFactory factory, final NativeSurface comp, final boolean realized) { + super(factory, comp, realized); + initOpenGLImpl(getOpenGLMode()); + } + + @Override + protected void setRealizedImpl() { + } + + @Override + protected void associateContext(final GLContext ctx, final boolean bound) { + } + + @Override + protected final void swapBuffersImpl(final boolean doubleBuffered) { + } + + // Support for "mode switching" as described in MacOSXCGLDrawable + public void setOpenGLMode(final GLBackendType mode) { + if (mode == openGLMode) { + return; + } + if (haveSetOpenGLMode) { + throw new GLException("Can't switch between using NSOpenGLPixelBuffer and CGLPBufferObj more than once"); + } + setRealized(false); + if (DEBUG) { + System.err.println("MacOSXCGLDrawable: Switching context mode " + openGLMode + " -> " + mode); + } + initOpenGLImpl(mode); + openGLMode = mode; + haveSetOpenGLMode = true; + } + public final GLBackendType getOpenGLMode() { return openGLMode; } + + protected void initOpenGLImpl(final GLBackendType backend) { /* nop */ } + +} |