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authorSven Gothel <[email protected]>2011-02-09 02:50:09 +0100
committerSven Gothel <[email protected]>2011-02-09 02:50:09 +0100
commit360b6716f68b44b28fd8c4f8e61ab86d5a56738b (patch)
tree765cb43350428d7775f9624745714eac7f5fbc02 /src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java
parent4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java158
1 files changed, 79 insertions, 79 deletions
diff --git a/src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java b/src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java
index b8be9f80f..942dfe8d1 100644
--- a/src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java
+++ b/src/jogl/classes/jogamp/opengl/glu/tessellator/Mesh.java
@@ -50,7 +50,7 @@
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
*/
-package com.jogamp.opengl.impl.glu.tessellator;
+package jogamp.opengl.glu.tessellator;
class Mesh {
private Mesh() {
@@ -61,19 +61,19 @@ class Mesh {
* No vertex or face structures are allocated, but these must be assigned
* before the current edge operation is completed.
*/
- static com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge MakeEdge(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNext) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eSym;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge ePrev;
+ static jogamp.opengl.glu.tessellator.GLUhalfEdge MakeEdge(jogamp.opengl.glu.tessellator.GLUhalfEdge eNext) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eSym;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge ePrev;
// EdgePair * pair = (EdgePair *)
// memAlloc(sizeof(EdgePair));
// if (pair == NULL) return NULL;
//
// e = &pair - > e;
- e = new com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge(true);
+ e = new jogamp.opengl.glu.tessellator.GLUhalfEdge(true);
// eSym = &pair - > eSym;
- eSym = new com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge(false);
+ eSym = new jogamp.opengl.glu.tessellator.GLUhalfEdge(false);
/* Make sure eNext points to the first edge of the edge pair */
@@ -115,9 +115,9 @@ class Mesh {
* depending on whether a and b belong to different face or vertex rings.
* For more explanation see __gl_meshSplice() below.
*/
- static void Splice(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge a, com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge b) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge aOnext = a.Onext;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge bOnext = b.Onext;
+ static void Splice(jogamp.opengl.glu.tessellator.GLUhalfEdge a, jogamp.opengl.glu.tessellator.GLUhalfEdge b) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge aOnext = a.Onext;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge bOnext = b.Onext;
aOnext.Sym.Lnext = b;
bOnext.Sym.Lnext = a;
@@ -131,11 +131,11 @@ class Mesh {
* the new vertex *before* vNext so that algorithms which walk the vertex
* list will not see the newly created vertices.
*/
- static void MakeVertex(com.jogamp.opengl.impl.glu.tessellator.GLUvertex newVertex,
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrig, com.jogamp.opengl.impl.glu.tessellator.GLUvertex vNext) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex vPrev;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex vNew = newVertex;
+ static void MakeVertex(jogamp.opengl.glu.tessellator.GLUvertex newVertex,
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eOrig, jogamp.opengl.glu.tessellator.GLUvertex vNext) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e;
+ jogamp.opengl.glu.tessellator.GLUvertex vPrev;
+ jogamp.opengl.glu.tessellator.GLUvertex vNew = newVertex;
assert (vNew != null);
@@ -164,10 +164,10 @@ class Mesh {
* the new face *before* fNext so that algorithms which walk the face
* list will not see the newly created faces.
*/
- static void MakeFace(com.jogamp.opengl.impl.glu.tessellator.GLUface newFace, com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrig, com.jogamp.opengl.impl.glu.tessellator.GLUface fNext) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e;
- com.jogamp.opengl.impl.glu.tessellator.GLUface fPrev;
- com.jogamp.opengl.impl.glu.tessellator.GLUface fNew = newFace;
+ static void MakeFace(jogamp.opengl.glu.tessellator.GLUface newFace, jogamp.opengl.glu.tessellator.GLUhalfEdge eOrig, jogamp.opengl.glu.tessellator.GLUface fNext) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e;
+ jogamp.opengl.glu.tessellator.GLUface fPrev;
+ jogamp.opengl.glu.tessellator.GLUface fNew = newFace;
assert (fNew != null);
@@ -199,8 +199,8 @@ class Mesh {
/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
* and removes from the global edge list.
*/
- static void KillEdge(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eDel) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge ePrev, eNext;
+ static void KillEdge(jogamp.opengl.glu.tessellator.GLUhalfEdge eDel) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge ePrev, eNext;
/* Half-edges are allocated in pairs, see EdgePair above */
if (!eDel.first) {
@@ -218,9 +218,9 @@ class Mesh {
/* KillVertex( vDel ) destroys a vertex and removes it from the global
* vertex list. It updates the vertex loop to point to a given new vertex.
*/
- static void KillVertex(com.jogamp.opengl.impl.glu.tessellator.GLUvertex vDel, com.jogamp.opengl.impl.glu.tessellator.GLUvertex newOrg) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e, eStart = vDel.anEdge;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex vPrev, vNext;
+ static void KillVertex(jogamp.opengl.glu.tessellator.GLUvertex vDel, jogamp.opengl.glu.tessellator.GLUvertex newOrg) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e, eStart = vDel.anEdge;
+ jogamp.opengl.glu.tessellator.GLUvertex vPrev, vNext;
/* change the origin of all affected edges */
e = eStart;
@@ -239,9 +239,9 @@ class Mesh {
/* KillFace( fDel ) destroys a face and removes it from the global face
* list. It updates the face loop to point to a given new face.
*/
- static void KillFace(com.jogamp.opengl.impl.glu.tessellator.GLUface fDel, com.jogamp.opengl.impl.glu.tessellator.GLUface newLface) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e, eStart = fDel.anEdge;
- com.jogamp.opengl.impl.glu.tessellator.GLUface fPrev, fNext;
+ static void KillFace(jogamp.opengl.glu.tessellator.GLUface fDel, jogamp.opengl.glu.tessellator.GLUface newLface) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e, eStart = fDel.anEdge;
+ jogamp.opengl.glu.tessellator.GLUface fPrev, fNext;
/* change the left face of all affected edges */
e = eStart;
@@ -263,11 +263,11 @@ class Mesh {
/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
* The loop consists of the two new half-edges.
*/
- public static com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge __gl_meshMakeEdge(com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh) {
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex newVertex1 = new com.jogamp.opengl.impl.glu.tessellator.GLUvertex();
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex newVertex2 = new com.jogamp.opengl.impl.glu.tessellator.GLUvertex();
- com.jogamp.opengl.impl.glu.tessellator.GLUface newFace = new com.jogamp.opengl.impl.glu.tessellator.GLUface();
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e;
+ public static jogamp.opengl.glu.tessellator.GLUhalfEdge __gl_meshMakeEdge(jogamp.opengl.glu.tessellator.GLUmesh mesh) {
+ jogamp.opengl.glu.tessellator.GLUvertex newVertex1 = new jogamp.opengl.glu.tessellator.GLUvertex();
+ jogamp.opengl.glu.tessellator.GLUvertex newVertex2 = new jogamp.opengl.glu.tessellator.GLUvertex();
+ jogamp.opengl.glu.tessellator.GLUface newFace = new jogamp.opengl.glu.tessellator.GLUface();
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e;
e = MakeEdge(mesh.eHead);
if (e == null) return null;
@@ -302,7 +302,7 @@ class Mesh {
* If eDst == eOrg->Onext, the new vertex will have a single edge.
* If eDst == eOrg->Oprev, the old vertex will have a single edge.
*/
- public static boolean __gl_meshSplice(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrg, com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eDst) {
+ public static boolean __gl_meshSplice(jogamp.opengl.glu.tessellator.GLUhalfEdge eOrg, jogamp.opengl.glu.tessellator.GLUhalfEdge eDst) {
boolean joiningLoops = false;
boolean joiningVertices = false;
@@ -323,7 +323,7 @@ class Mesh {
Splice(eDst, eOrg);
if (!joiningVertices) {
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex newVertex = new com.jogamp.opengl.impl.glu.tessellator.GLUvertex();
+ jogamp.opengl.glu.tessellator.GLUvertex newVertex = new jogamp.opengl.glu.tessellator.GLUvertex();
/* We split one vertex into two -- the new vertex is eDst.Org.
* Make sure the old vertex points to a valid half-edge.
@@ -332,7 +332,7 @@ class Mesh {
eOrg.Org.anEdge = eOrg;
}
if (!joiningLoops) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface newFace = new com.jogamp.opengl.impl.glu.tessellator.GLUface();
+ jogamp.opengl.glu.tessellator.GLUface newFace = new jogamp.opengl.glu.tessellator.GLUface();
/* We split one loop into two -- the new loop is eDst.Lface.
* Make sure the old face points to a valid half-edge.
@@ -355,8 +355,8 @@ class Mesh {
* plus a few calls to memFree, but this would allocate and delete
* unnecessary vertices and faces.
*/
- static boolean __gl_meshDelete(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eDel) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eDelSym = eDel.Sym;
+ static boolean __gl_meshDelete(jogamp.opengl.glu.tessellator.GLUhalfEdge eDel) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eDelSym = eDel.Sym;
boolean joiningLoops = false;
/* First step: disconnect the origin vertex eDel.Org. We make all
@@ -377,7 +377,7 @@ class Mesh {
Splice(eDel, eDel.Sym.Lnext);
if (!joiningLoops) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface newFace = new com.jogamp.opengl.impl.glu.tessellator.GLUface();
+ jogamp.opengl.glu.tessellator.GLUface newFace = new jogamp.opengl.glu.tessellator.GLUface();
/* We are splitting one loop into two -- create a new loop for eDel. */
MakeFace(newFace, eDel, eDel.Lface);
@@ -415,9 +415,9 @@ class Mesh {
* eNew == eOrg.Lnext, and eNew.Dst is a newly created vertex.
* eOrg and eNew will have the same left face.
*/
- static com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge __gl_meshAddEdgeVertex(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrg) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNewSym;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNew = MakeEdge(eOrg);
+ static jogamp.opengl.glu.tessellator.GLUhalfEdge __gl_meshAddEdgeVertex(jogamp.opengl.glu.tessellator.GLUhalfEdge eOrg) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eNewSym;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eNew = MakeEdge(eOrg);
eNewSym = eNew.Sym;
@@ -427,7 +427,7 @@ class Mesh {
/* Set the vertex and face information */
eNew.Org = eOrg.Sym.Org;
{
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex newVertex = new com.jogamp.opengl.impl.glu.tessellator.GLUvertex();
+ jogamp.opengl.glu.tessellator.GLUvertex newVertex = new jogamp.opengl.glu.tessellator.GLUvertex();
MakeVertex(newVertex, eNewSym, eNew.Org);
}
@@ -441,9 +441,9 @@ class Mesh {
* such that eNew == eOrg.Lnext. The new vertex is eOrg.Sym.Org == eNew.Org.
* eOrg and eNew will have the same left face.
*/
- public static com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge __gl_meshSplitEdge(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrg) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNew;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge tempHalfEdge = __gl_meshAddEdgeVertex(eOrg);
+ public static jogamp.opengl.glu.tessellator.GLUhalfEdge __gl_meshSplitEdge(jogamp.opengl.glu.tessellator.GLUhalfEdge eOrg) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eNew;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge tempHalfEdge = __gl_meshAddEdgeVertex(eOrg);
eNew = tempHalfEdge.Sym;
@@ -472,10 +472,10 @@ class Mesh {
* If (eOrg.Lnext == eDst), the old face is reduced to a single edge.
* If (eOrg.Lnext.Lnext == eDst), the old face is reduced to two edges.
*/
- static com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge __gl_meshConnect(com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eOrg, com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eDst) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNewSym;
+ static jogamp.opengl.glu.tessellator.GLUhalfEdge __gl_meshConnect(jogamp.opengl.glu.tessellator.GLUhalfEdge eOrg, jogamp.opengl.glu.tessellator.GLUhalfEdge eDst) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eNewSym;
boolean joiningLoops = false;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eNew = MakeEdge(eOrg);
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eNew = MakeEdge(eOrg);
eNewSym = eNew.Sym;
@@ -498,7 +498,7 @@ class Mesh {
eOrg.Lface.anEdge = eNewSym;
if (!joiningLoops) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface newFace = new com.jogamp.opengl.impl.glu.tessellator.GLUface();
+ jogamp.opengl.glu.tessellator.GLUface newFace = new jogamp.opengl.glu.tessellator.GLUface();
/* We split one loop into two -- the new loop is eNew.Lface */
MakeFace(newFace, eNew, eOrg.Lface);
@@ -516,10 +516,10 @@ class Mesh {
* An entire mesh can be deleted by zapping its faces, one at a time,
* in any order. Zapped faces cannot be used in further mesh operations!
*/
- static void __gl_meshZapFace(com.jogamp.opengl.impl.glu.tessellator.GLUface fZap) {
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eStart = fZap.anEdge;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e, eNext, eSym;
- com.jogamp.opengl.impl.glu.tessellator.GLUface fPrev, fNext;
+ static void __gl_meshZapFace(jogamp.opengl.glu.tessellator.GLUface fZap) {
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eStart = fZap.anEdge;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e, eNext, eSym;
+ jogamp.opengl.glu.tessellator.GLUface fPrev, fNext;
/* walk around face, deleting edges whose right face is also null */
eNext = eStart.Lnext;
@@ -561,12 +561,12 @@ class Mesh {
/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
* and no loops (what we usually call a "face").
*/
- public static com.jogamp.opengl.impl.glu.tessellator.GLUmesh __gl_meshNewMesh() {
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex v;
- com.jogamp.opengl.impl.glu.tessellator.GLUface f;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eSym;
- com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh = new com.jogamp.opengl.impl.glu.tessellator.GLUmesh();
+ public static jogamp.opengl.glu.tessellator.GLUmesh __gl_meshNewMesh() {
+ jogamp.opengl.glu.tessellator.GLUvertex v;
+ jogamp.opengl.glu.tessellator.GLUface f;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eSym;
+ jogamp.opengl.glu.tessellator.GLUmesh mesh = new jogamp.opengl.glu.tessellator.GLUmesh();
v = mesh.vHead;
f = mesh.fHead;
@@ -609,13 +609,13 @@ class Mesh {
/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
* both meshes, and returns the new mesh (the old meshes are destroyed).
*/
- static com.jogamp.opengl.impl.glu.tessellator.GLUmesh __gl_meshUnion(com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh1, com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh2) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface f1 = mesh1.fHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex v1 = mesh1.vHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e1 = mesh1.eHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUface f2 = mesh2.fHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex v2 = mesh2.vHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e2 = mesh2.eHead;
+ static jogamp.opengl.glu.tessellator.GLUmesh __gl_meshUnion(jogamp.opengl.glu.tessellator.GLUmesh mesh1, jogamp.opengl.glu.tessellator.GLUmesh mesh2) {
+ jogamp.opengl.glu.tessellator.GLUface f1 = mesh1.fHead;
+ jogamp.opengl.glu.tessellator.GLUvertex v1 = mesh1.vHead;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e1 = mesh1.eHead;
+ jogamp.opengl.glu.tessellator.GLUface f2 = mesh2.fHead;
+ jogamp.opengl.glu.tessellator.GLUvertex v2 = mesh2.vHead;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e2 = mesh2.eHead;
/* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
if (f2.next != f2) {
@@ -645,8 +645,8 @@ class Mesh {
/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
- static void __gl_meshDeleteMeshZap(com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface fHead = mesh.fHead;
+ static void __gl_meshDeleteMeshZap(jogamp.opengl.glu.tessellator.GLUmesh mesh) {
+ jogamp.opengl.glu.tessellator.GLUface fHead = mesh.fHead;
while (fHead.next != fHead) {
__gl_meshZapFace(fHead.next);
@@ -656,10 +656,10 @@ class Mesh {
/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
- public static void __gl_meshDeleteMesh(com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface f, fNext;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex v, vNext;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e, eNext;
+ public static void __gl_meshDeleteMesh(jogamp.opengl.glu.tessellator.GLUmesh mesh) {
+ jogamp.opengl.glu.tessellator.GLUface f, fNext;
+ jogamp.opengl.glu.tessellator.GLUvertex v, vNext;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e, eNext;
for (f = mesh.fHead.next; f != mesh.fHead; f = fNext) {
fNext = f.next;
@@ -677,13 +677,13 @@ class Mesh {
/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
*/
- public static void __gl_meshCheckMesh(com.jogamp.opengl.impl.glu.tessellator.GLUmesh mesh) {
- com.jogamp.opengl.impl.glu.tessellator.GLUface fHead = mesh.fHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex vHead = mesh.vHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge eHead = mesh.eHead;
- com.jogamp.opengl.impl.glu.tessellator.GLUface f, fPrev;
- com.jogamp.opengl.impl.glu.tessellator.GLUvertex v, vPrev;
- com.jogamp.opengl.impl.glu.tessellator.GLUhalfEdge e, ePrev;
+ public static void __gl_meshCheckMesh(jogamp.opengl.glu.tessellator.GLUmesh mesh) {
+ jogamp.opengl.glu.tessellator.GLUface fHead = mesh.fHead;
+ jogamp.opengl.glu.tessellator.GLUvertex vHead = mesh.vHead;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge eHead = mesh.eHead;
+ jogamp.opengl.glu.tessellator.GLUface f, fPrev;
+ jogamp.opengl.glu.tessellator.GLUvertex v, vPrev;
+ jogamp.opengl.glu.tessellator.GLUhalfEdge e, ePrev;
fPrev = fHead;
for (fPrev = fHead; (f = fPrev.next) != fHead; fPrev = f) {