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authorSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
committerSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
commit3ed491213f8f7f05d7b9866b50d764370d8ff5f6 (patch)
tree07ea2547be486eb50db9d79a19f6e0c4dfa4dc70 /src/jogl/classes/jogamp/opengl/ThreadingPlugin.java
parent45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 (diff)
Enhance and generalize AWT Threading* implementation; Minor changes ..
Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ThreadingPlugin.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/ThreadingPlugin.java62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ThreadingPlugin.java b/src/jogl/classes/jogamp/opengl/ThreadingPlugin.java
deleted file mode 100644
index 0b0748b59..000000000
--- a/src/jogl/classes/jogamp/opengl/ThreadingPlugin.java
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package jogamp.opengl;
-
-import javax.media.opengl.*;
-
-public interface ThreadingPlugin {
- /** Indicates whether the current thread is the single thread on
- which this implementation of the javax.media.opengl APIs
- performs all of its OpenGL-related work. This method should only
- be called if the single-thread model is in effect. */
- public boolean isOpenGLThread() throws GLException;
-
- /** Executes the passed Runnable on the single thread used for all
- OpenGL work in this javax.media.opengl API implementation. It is
- not specified exactly which thread is used for this
- purpose. This method should only be called if the single-thread
- model is in use and if the current thread is not the OpenGL
- thread (i.e., if <code>isOpenGLThread()</code> returns
- false). It is up to the end user to check to see whether the
- current thread is the OpenGL thread and either execute the
- Runnable directly or perform the work inside it. */
- public void invokeOnOpenGLThread(Runnable r) throws GLException;
-}
-