diff options
author | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
commit | b4817d053d7af20dae33774e430bf79a3d3c6fcd (patch) | |
tree | 1e7cd3d713e3c1f8442f00be8d161a63de34f601 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp | |
parent | 523d1dae2431fdd56d39d3ea06220cfed412a0b5 (diff) |
Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes incl. FXAA2) ; Test exp. LineAA ; Misc Changes
- Revise VBAA
- Add border to FBO dropping MSAA
- This automatically gives AA for edges on FBO boundary
- Correcting ceil-diff, use object-diff instead of win-diff (diff := ceil(a)-a, w/ float a)
- Reorg shader - using includes to test diff. AA modes:
- [poles, wholeedge] * [equalweight, propweight]
- fxaa2
- Exp. LineAA (disabled)
- Test ROESSLER-2012-OGLES for detected rectangles only
- Test boundary line detection
See screenshots: <http://jogamp.org/files/screenshots/graphui/20140322/>
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp index 4b5c8b1e2..b3c9ebd35 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp @@ -11,7 +11,13 @@ void main(void) { - // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); - gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; - gcv_TexCoord = gca_TexCoords; + // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); + gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; + if( gcv_TexCoord.x <= -10.0 ) { + // const vec4 tc = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_TexCoords.xy, gca_Vertices.z, 1); + // gcv_TexCoord = vec3(tc.xy, gca_TexCoords.z); + gcv_TexCoord = gca_TexCoords; + } else { + gcv_TexCoord = gca_TexCoords; + } } |