diff options
author | Sven Gothel <[email protected]> | 2023-09-30 01:28:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-09-30 01:28:59 +0200 |
commit | 297c48f4fefd1ab59800524ea5f0dd56684d6786 (patch) | |
tree | 02c1b8f65de349c9af3bc2a5b94e04e90d75c684 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp | |
parent | 2e46eb1bf06ef07801062122716aa99a6c871646 (diff) |
Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing
Bug 1465: Region currently simply bloats a given texture to its region AABBox,
which renders textures with the wrong aspect ratio.
Add facility to program the texture-coordinates to either letter-box
or scaled-up (and cut) true aspect-ratio.
Default shall be zoom (scale-up and cut),
but user shall be able to set a flag in the Region for letter-box.
Have the shader clip texture coordinates properly,
best w/o branching to soothe performance.
See functions.glsl
+++
Bug 1466: Current color mix: texture * color_channel * color_static
is useless in GraphUI.
color_static shall modulate the texture, which works.
But in case of color_channel (attribute/varying)
we want it to be mixed so it can become the more dominant color
for e.g. a border.
Desired is:
color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ),
mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp index 05407a4e6..c88619154 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp @@ -1,4 +1,4 @@ -//Copyright 2010 JogAmp Community. All rights reserved. +// Copyright 2010-2023 JogAmp Community. All rights reserved. // // 2-pass shader w/o weight @@ -13,4 +13,3 @@ #endif #define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY)) - |