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authorSven Gothel <[email protected]>2014-04-04 02:30:00 +0200
committerSven Gothel <[email protected]>2014-04-04 02:30:00 +0200
commit9c71f276d1fcc87b69b413847fd1da34b30d0932 (patch)
tree71f738861036221827062450a9d7d4cff5a9f766 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
parentabc833631e0ab30a06c7aff47a39a551544fd735 (diff)
Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton)
Cleanup shader-program location/data update - GLUniformData: - Allow lazy data setup, as used for RenderState.ProgramLocal, see below - RenderState - Separate data (pmv, weight, colorStatic) from program-local uniforms -> add class ProgramLocal. Reduces uniform location lookups, since ProgramLocal is bound to Region impl. - ProgramLocal.update(..) needs to write uniform data always, since data is being used in multiple programs! - No 'dirty' tracking possible, removed - see above. - RegionRenderer - Fix shader-selection: 2-pass programs differ from 1-pass! - No shader-setup at init +++ Add COLORTEXTURE + TextureSequence to Region - Create color-texture coords in vertex-shader via region's bounding box (pass-1) - Use color-texture unit in pass-1 if enabled (own shader program) - Use TextureSequence in Region impl. providing all required data (unit + texture-name) - Demo: TextureButton (a UIShape)
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
index 46729cfd0..c6ed4ca58 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
@@ -11,7 +11,6 @@
void main(void)
{
- // gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_Vertices, 1);
gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices;
#if 1
gcv_CurveParam = gca_CurveParams;
@@ -24,6 +23,10 @@ void main(void)
gcv_CurveParam = gca_CurveParams;
}
#endif
+#ifdef USE_COLOR_TEXTURE
+ vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y);
+ gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim;
+#endif
#ifdef USE_COLOR_CHANNEL
gcv_Color = gca_Colors;
#endif