diff options
author | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-03-22 06:23:50 +0100 |
commit | b4817d053d7af20dae33774e430bf79a3d3c6fcd (patch) | |
tree | 1e7cd3d713e3c1f8442f00be8d161a63de34f601 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl | |
parent | 523d1dae2431fdd56d39d3ea06220cfed412a0b5 (diff) |
Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes incl. FXAA2) ; Test exp. LineAA ; Misc Changes
- Revise VBAA
- Add border to FBO dropping MSAA
- This automatically gives AA for edges on FBO boundary
- Correcting ceil-diff, use object-diff instead of win-diff (diff := ceil(a)-a, w/ float a)
- Reorg shader - using includes to test diff. AA modes:
- [poles, wholeedge] * [equalweight, propweight]
- fxaa2
- Exp. LineAA (disabled)
- Test ROESSLER-2012-OGLES for detected rectangles only
- Test boundary line detection
See screenshots: <http://jogamp.org/files/screenshots/graphui/20140322/>
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl new file mode 100644 index 000000000..df53db686 --- /dev/null +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-simple.glsl @@ -0,0 +1,21 @@ + + if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) { + // pass-1: Lines + // color = vec3(0, 1.0, 0); + color = gcu_ColorStatic.rgb; + alpha = 1.0; + } else { + // pass-1: curves + const vec2 rtex = vec2( abs(gcv_TexCoord.x), abs(gcv_TexCoord.y) - 0.1 ); + + const vec2 dtx = dFdx(rtex); + const vec2 dty = dFdy(rtex); + + const vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + const float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + + // color = vec3(1.0, 0, 0); + color = gcu_ColorStatic.rgb; + alpha = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); + } + |