diff options
author | Sven Gothel <[email protected]> | 2014-04-01 16:31:05 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-04-01 16:31:05 +0200 |
commit | b935d5248aef79e2386a284b32f5888348a382d6 (patch) | |
tree | 6b661210ee531968fcf7d5c75ded4ed58bd3b0fc /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl | |
parent | 07d1c5a272e528d130daf37b9aa7077aac8d748e (diff) |
Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- ShaderCode
- add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path)
- insertShaderSource(..): pos==-1 -> append code
- VectorUtil
- add isVec3InTriangle3(..., float epsilon)
- add testSeg2SegIntersection(..., float epsilon)
- add testTri2SegIntersection(..., float epsilon)
- AffineTransform: Return result for chaining
- Font
- Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)'
- Rename getString*() -> getMetric*()
- OTGlyph: Release _points field, no more used
-
- Graph Triangulation
- Count additional vertices in: Triangulator, CDTriangulator2D
- OutlineShape:
- Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging
OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()'
- Clarify cleanup ot outlines in same method 'cleanupOutlines()'
- Count additional vertices ..
- Graph Shader:
- Start splitting and segmenting shader code for:
- pass1 / pass2
- features, i.e. sampleCont, color-channel, ..
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl deleted file mode 100644 index 770ab3d71..000000000 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve-lineAA.glsl +++ /dev/null @@ -1,20 +0,0 @@ - - // if( gcv_TexCoord.x == 10.0 && gcv_TexCoord.y == 10.0 ) { - if( gcv_TexCoord.z > 0.0 ) { - // pass-1: AA Lines - #if 1 - // float dist = sqrt( gcv_TexCoord.x*gcv_TexCoord.x + gcv_TexCoord.y*gcv_TexCoord.y ); // magnitude - float dist = sqrt( gcv_TexCoord.y*gcv_TexCoord.y ); // magnitude - // float a = 1.0 - smoothstep (gcv_TexCoord.y-gcv_TexCoord.z, gcv_TexCoord.y, dist); - float r = gcv_TexCoord.x/3.0; - float wa = gcv_TexCoord.x+r; - float waHalf = wa/2.0; - float a = 1.0 - smoothstep (waHalf-2.0*r, waHalf, dist); - color = vec3(0, 0, 1.0); // gcu_ColorStatic.rgb; - alpha = a; - #else - color = vec3(0, 0, 1.0); - alpha = 1.0; - #endif - } else - |