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authorSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
committerSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
commita095b7da968533120306ff9ef019685b6698272c (patch)
treef04c4043eafbfb7df255ea19aeeeeca69bd6e40c /src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
parentc76e858c7f4481cab2dae6e079e0db35e3b591e6 (diff)
Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;
Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
deleted file mode 100644
index 58c4fe50c..000000000
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
+++ /dev/null
@@ -1,8 +0,0 @@
-
-#ifndef consts_glsl
-#define consts_glsl
-
-const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits
-// const int MAX_LIGHTS = 8;
-
-#endif // consts_glsl