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authorSven Gothel <[email protected]>2014-04-01 16:31:05 +0200
committerSven Gothel <[email protected]>2014-04-01 16:31:05 +0200
commitb935d5248aef79e2386a284b32f5888348a382d6 (patch)
tree6b661210ee531968fcf7d5c75ded4ed58bd3b0fc /src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
parent07d1c5a272e528d130daf37b9aa7077aac8d748e (diff)
Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- ShaderCode - add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path) - insertShaderSource(..): pos==-1 -> append code - VectorUtil - add isVec3InTriangle3(..., float epsilon) - add testSeg2SegIntersection(..., float epsilon) - add testTri2SegIntersection(..., float epsilon) - AffineTransform: Return result for chaining - Font - Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)' - Rename getString*() -> getMetric*() - OTGlyph: Release _points field, no more used - - Graph Triangulation - Count additional vertices in: Triangulator, CDTriangulator2D - OutlineShape: - Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()' - Clarify cleanup ot outlines in same method 'cleanupOutlines()' - Count additional vertices .. - Graph Shader: - Start splitting and segmenting shader code for: - pass1 / pass2 - features, i.e. sampleCont, color-channel, ..
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
index c4d9db535..b8c68a924 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
@@ -12,13 +12,19 @@ attribute vec4 gca_Vertices;
* hole or holeLike: 0 > y
* !hole : 0 < y
*
- * 0 == gcv_TexCoord.x : vertex-0 of triangle
- * 0.5 == gcv_TexCoord.x : vertex-1 of triangle
- * 1 == gcv_TexCoord.x : vertex-2 of triangle
+ * 0 == gcv_CurveParams.x : vertex-0 of triangle
+ * 0.5 == gcv_CurveParams.x : vertex-1 of triangle
+ * 1 == gcv_CurveParams.x : vertex-2 of triangle
*/
-attribute vec3 gca_TexCoords;
+attribute vec3 gca_CurveParams;
+
+attribute vec4 gca_FboVertices;
+attribute vec2 gca_FboTexCoords;
+
+#ifdef USE_COLOR_CHANNEL
+ attribute vec4 gca_Colors;
+#endif
-//attribute vec4 gca_Colors;
//attribute vec3 gca_Normals;
#endif // attributes_glsl