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authorSven Gothel <sgothel@jausoft.com>2014-04-09 09:09:51 +0200
committerSven Gothel <sgothel@jausoft.com>2014-04-09 09:09:51 +0200
commitfe47c613e3e07681a5366d6ec3f071fdc4ade65d (patch)
treefd980c33b0fde468918227d31174320b8ae6b163 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
parentff4e2b1996d2cfab1eb154020106004fb71471fd (diff)
Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;
- Region Dirty Update - Split dirty -> ShapeDirty + StateDirty, where StateDirty forces re-rendering content w/o geometry update as req. for 2-pass mode. - Fix TextureSequence (GLMediaPlayer) usage in RegionRenderer / GLRegion* - handle GL_TEXTURE_EXTERNAL_OES incl. Android ES3 bug - inject TextureSequence's shader stubs - shader: Use abstract lookup 'texture2D' -> 'gcuTexture2D' - flip scaled colorTexBBox if TextureSequence 'tex.getMustFlipVertically()' - TODO: Handle multiple TextureSequence shader programs! - Fix Blending: GLRegion* / RegionRenderer / RenderState - Disable/Enable depth-writing w/ blending - Region impl. sets proper glBlendFunc*(..), i.e. 2-pass: - render2FBO: glClearColor(0f, 0f, 0f, 0f) glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA) - renderFBO: glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA) - User code shall not set glClearColor(..) for 2-pass anymore - Graph-UI Demo - UIShape: - Add MouseGestureListener, combining MouseListener + GestureListener - EventDetails -> PointerEventInfo - PointerEventInfo contains objPos (ray-intersection) and glWin-pos - Toggle: - Separate color (on/off) if enabled - Toggle on click if enabled - SceneUIController - Use PinchToZoomGesture and propagete same gesture to UIShape - Use AABBox.getRayIntersection(..) using 'real' shape coordinates for 1st picking. - Use shape PMV for secondary picking (drag, zoom 2-pointer, etc), see windowToShapeCoords(..) - Sort shapes according to z-value (render: ascending; picking: descending) - Only 'drag' if pointerId matches 1st pressed pointer
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java57
1 files changed, 46 insertions, 11 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index c623eddb7..cea292210 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -49,6 +49,7 @@ import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegion2PVBAAES2 extends GLRegion {
@@ -131,7 +132,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) {
final RenderState rs = renderer.getRenderState();
- final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal;
if( pass1 ) {
@@ -295,11 +296,22 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
- if( null != gcu_ColorTexUnit ) {
- colorTexBBox[0] = box.getMinX();
- colorTexBBox[1] = box.getMinY();
- colorTexBBox[2] = box.getMaxX();
- colorTexBBox[3] = box.getMaxY();
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture();
+ final Texture tex = frame.getTexture();
+ final TextureCoords tc = tex.getImageTexCoords();
+ final float tcSx = 1f / ( tc.right() - tc.left() );
+ colorTexBBox[0] = box.getMinX() * tcSx;
+ colorTexBBox[2] = box.getMaxX() * tcSx;
+ if( tex.getMustFlipVertically() ) {
+ final float tcSy = 1f / ( tc.bottom() - tc.top() );
+ colorTexBBox[1] = box.getMaxY() * tcSy;
+ colorTexBBox[3] = box.getMinY() * tcSy;
+ } else {
+ final float tcSy = 1f / ( tc.top() - tc.bottom() );
+ colorTexBBox[1] = box.getMinY() * tcSy;
+ colorTexBBox[3] = box.getMaxY() * tcSy;
+ }
}
gca_FboVerticesAttr.seal(gl, false);
{
@@ -419,7 +431,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
- if( hasDelta || fboDirty || null == fbo ) {
+ if( hasDelta || fboDirty || isShapeDirty() || null == fbo ) {
final int maxLength = Math.max(targetFboWidth, targetFboHeight);
if( maxLength > maxTexSize[0] ) {
if( targetFboWidth > targetFboHeight ) {
@@ -503,6 +515,9 @@ public class VBORegion2PVBAAES2 extends GLRegion {
FloatUtil.makeOrthof(pmvMatrix02, 0, true, minX, maxX, minY, maxY, -1, 1);
useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, newFboWidth, newFboHeight, vpWidth, vpHeight, sampleCount[0]);
+ } else if( isStateDirty() ) {
+ useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, fboWidth, fboHeight, vpWidth, vpHeight, sampleCount[0]);
}
useShaderProgram(gl, renderer, getRenderModes(), false, getQuality(), sampleCount[0]);
renderFBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount[0]);
@@ -513,6 +528,11 @@ public class VBORegion2PVBAAES2 extends GLRegion {
final int vpWidth, final int vpHeight, final int sampleCount) {
gl.glViewport(0, 0, vpWidth, vpHeight);
+ if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
+ // RGB is already multiplied w/ alpha via renderRegion2FBO(..)
+ gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ }
+
gl.glUniform(gcu_FboTexSize);
gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue());
@@ -539,6 +559,8 @@ public class VBORegion2PVBAAES2 extends GLRegion {
throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
}
+ final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED);
+
if(null == fbo) {
fboWidth = newFboWidth;
fboHeight = newFboHeight;
@@ -553,7 +575,10 @@ public class VBORegion2PVBAAES2 extends GLRegion {
// FIXME: FXAA requires bilinear filtering!
// texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ if( !blendingEnabled ) {
+ // no depth-buffer w/ blending
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ }
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
}
@@ -576,7 +601,17 @@ public class VBORegion2PVBAAES2 extends GLRegion {
//render texture
gl.glViewport(0, 0, fboWidth, fboHeight);
- gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ if( blendingEnabled ) {
+ gl.glClearColor(0f, 0f, 0f, 0.0f);
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending
+ // For already pre-multiplied alpha values, use:
+ // gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+
+ // Multiply RGB w/ Alpha, preserve alpha for renderFBO(..)
+ gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ }
renderRegion(gl);
@@ -593,7 +628,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
- if( null != gcu_ColorTexUnit ) {
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
@@ -604,7 +639,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gcu_ColorTexUnit.setData(colorTexUnit);
gl.glUniform(gcu_ColorTexUnit);
}
- gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
tex.disable(gl); // nop on core
} else {