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authorSven Gothel <sgothel@jausoft.com>2011-04-26 07:53:27 +0200
committerSven Gothel <sgothel@jausoft.com>2011-04-26 07:53:27 +0200
commit360b86f4b5d0e440863c1749fe990e39fbabc51c (patch)
tree6be44962f9cf59740597e1dd745bd2204b150ac1 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
parentf47230cb4649df13260ac56c5dae6c01dad7c1e7 (diff)
ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function; switch program enh. ; Graph lifecycle
Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java34
1 files changed, 15 insertions, 19 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index 181ce77b0..90b3d47cd 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -93,7 +93,7 @@ public class VBORegion2PES2 implements Region {
texCoordFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.bindAttribute(texCoordFboAttr);
+ st.ownAttribute(texCoordFboAttr, true);
texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
@@ -102,7 +102,7 @@ public class VBORegion2PES2 implements Region {
verticeFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.bindAttribute(verticeFboAttr);
+ st.ownAttribute(verticeFboAttr, true);
box = new AABBox();
@@ -111,11 +111,11 @@ public class VBORegion2PES2 implements Region {
verticeTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.bindAttribute(verticeTxtAttr);
+ st.ownAttribute(verticeTxtAttr, true);
texCoordTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
- st.bindAttribute(texCoordTxtAttr);
+ st.ownAttribute(texCoordTxtAttr, true);
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Create: " + this);
@@ -232,7 +232,7 @@ public class VBORegion2PES2 implements Region {
gl.glGetIntegerv(GL.GL_ACTIVE_TEXTURE, currentActiveTextureEngine, 0);
*/
gl.glActiveTexture(activeTexture);
- st.glUniform(gl, mgl_ActiveTexture);
+ st.uniform(gl, mgl_ActiveTexture);
fbo.use(gl);
verticeFboAttr.enableBuffer(gl, true);
@@ -275,14 +275,14 @@ public class VBORegion2PES2 implements Region {
//render texture
gl.glViewport(0, 0, tex_width_c, tex_height_c);
- st.glUniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
+ st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
renderRegion(gl);
fbo.unbind(gl);
- st.glUniform(gl, rs.getPMVMatrixUniform()); // switch back to real PMV matrix
+ st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
}
private void renderRegion(GL2ES2 gl) {
@@ -316,28 +316,22 @@ public class VBORegion2PES2 implements Region {
return dirty;
}
- public void destroy(GL2ES2 gl) {
+ public void destroy(GL2ES2 gl, RenderState rs) {
if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Destroy: " + this);
}
- destroyFbo(gl);
- destroyTxtAttr(gl);
- destroyFboAttr(gl);
- triangles.clear();
- vertices.clear();
- }
- final void destroyFbo(GL2ES2 gl) {
+ final ShaderState st = rs.getShaderState();
if(null != fbo) {
fbo.destroy(gl);
fbo = null;
}
- }
- final void destroyTxtAttr(GL2ES2 gl) {
if(null != verticeTxtAttr) {
+ st.ownAttribute(verticeTxtAttr, false);
verticeTxtAttr.destroy(gl);
verticeTxtAttr = null;
}
if(null != texCoordTxtAttr) {
+ st.ownAttribute(texCoordTxtAttr, false);
texCoordTxtAttr.destroy(gl);
texCoordTxtAttr = null;
}
@@ -345,13 +339,13 @@ public class VBORegion2PES2 implements Region {
indicesTxt.destroy(gl);
indicesTxt = null;
}
- }
- final void destroyFboAttr(GL2ES2 gl) {
if(null != verticeFboAttr) {
+ st.ownAttribute(verticeFboAttr, false);
verticeFboAttr.destroy(gl);
verticeFboAttr = null;
}
if(null != texCoordFboAttr) {
+ st.ownAttribute(texCoordFboAttr, false);
texCoordFboAttr.destroy(gl);
texCoordFboAttr = null;
}
@@ -359,6 +353,8 @@ public class VBORegion2PES2 implements Region {
indicesFbo.destroy(gl);
indicesFbo = null;
}
+ triangles.clear();
+ vertices.clear();
}
public boolean isFlipped() {