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authorSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
committerSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
commita095b7da968533120306ff9ef019685b6698272c (patch)
treef04c4043eafbfb7df255ea19aeeeeca69bd6e40c /src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
parentc76e858c7f4481cab2dae6e079e0db35e3b591e6 (diff)
Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;
Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java')
-rwxr-xr-xsrc/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 0218c729a..0217a6369 100755
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -46,16 +46,11 @@ public class RegionRendererImpl01 extends RegionRenderer {
}
- /**
- * FIXME: 2nd pass shader !
- */
@Override
protected String getFragmentShaderName(GL2ES2 gl) {
- if(Region.isNonUniformWeight(renderModes)){
- // FIXME: split shader !
- return "curverenderer02" + getShaderGLVersionSuffix(gl);
- }
- return "curverenderer01a" + getShaderGLVersionSuffix(gl);
+ final String type = Region.isNonUniformWeight(renderModes) ? "02" : "01" ;
+ final String pass = Region.isVBAA(renderModes) ? "b" : "a" ;
+ return "curverenderer" + type + pass + getShaderGLVersionSuffix(gl);
}
protected boolean initShaderProgram(GL2ES2 gl) {