diff options
author | Sven Gothel <sgothel@jausoft.com> | 2013-10-18 08:11:19 +0200 |
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committer | Sven Gothel <sgothel@jausoft.com> | 2013-10-18 08:11:19 +0200 |
commit | 1c51abc1872b3cb984800fd76941a82dacd9e7b1 (patch) | |
tree | 1b26b1536c8b139b802573ea2a37260c51ea17b1 /src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java | |
parent | 47d73819a71b7d9c4d2182a4de5712435832c5a1 (diff) | |
parent | f1ae8ddb87c88a57dce4593f006881ef6a7f0932 (diff) |
Merge remote-tracking branch 'hharrison/master'
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java index 1f59b5805..515583b14 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java @@ -30,20 +30,20 @@ package jogamp.graph.curve.opengl; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; -/** RegionFactory to create a Context specific Region implementation. - * +/** RegionFactory to create a Context specific Region implementation. + * * @see GLRegion */ public class RegionFactory { - + /** * Create a Region using the passed render mode - * + * * <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.</p> - * + * * @param rs the RenderState to be used - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} */ public static GLRegion create(int renderModes) { if( 0 != ( Region.VBAA_RENDERING_BIT & renderModes ) ){ @@ -53,18 +53,18 @@ public class RegionFactory { return new VBORegionSPES2(renderModes); } } - + /** Create a Single Pass Region using the passed render mode - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, * {@link Region#VBAA_RENDERING_BIT} * @return */ public static GLRegion createSinglePass(int renderModes) { return new VBORegionSPES2(renderModes); } - + /** Create a Two Pass (VBAA) Region using the passed render mode - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, + * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, * {@link Region#VBAA_RENDERING_BIT} * @return */ |