diff options
author | Sven Gothel <[email protected]> | 2014-07-29 22:55:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-29 22:55:56 +0200 |
commit | d55f1061a64f92d702a7f218d2f866fa4d5fa9dc (patch) | |
tree | cef98a76eb224d34b9441de92c0546527bc28198 /src/jogl/classes/javax/media/opengl/GLDrawableFactory.java | |
parent | 53c6a6cde3b57b54c71b9c1dc341c46854e33487 (diff) |
Bug 1038 - Allow skipping detection of certain GLProfiles: Skip native core profiles via property 'jogl.disable.openglcore'
Also moved all GL profile properties to GLProfile class and made them public for better documentation.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLDrawableFactory.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLDrawableFactory.java | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java index c11195c58..71568ee76 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java @@ -98,23 +98,6 @@ public abstract class GLDrawableFactory { protected static final boolean DEBUG = Debug.debug("GLDrawable"); - /** - * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. - * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. - * <p> - * This can be overridden by explicitly enabling ANGLE on Windows by setting the property - * <code>jogl.enable.ANGLE</code>. - * </p> - */ - protected static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true); - - /** - * In case no OpenGL ES implementation is required - * and if the running platform may have a buggy implementation, - * setting the property <code>jogl.disable.opengles</code> disables querying a possible existing OpenGL ES implementation. - */ - protected static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true); - private static volatile boolean isInit = false; private static GLDrawableFactory eglFactory; private static GLDrawableFactory nativeOSFactory; @@ -179,7 +162,7 @@ public abstract class GLDrawableFactory { } tmp = null; - if(!disableOpenGLES) { + if(!GLProfile.disableOpenGLES) { try { tmp = (GLDrawableFactory) ReflectionUtil.createInstance("jogamp.opengl.egl.EGLDrawableFactory", cl); } catch (final Exception jre) { |